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 New Starsiege Master Servers
Thursday June 5th, 2008
Posted by: Mhaddy at 8:50 AM link to this newspost

Death-Strike brings word that a new master server has been put up for Starsiege - yes, the community is that dedicated. Editing of your Master.cs file and replacing its contents with those below will enable you to once again join the fray!


//Master is hosted by Eye.

$Inet::Master1 = "74.211.83.219:29000";
$Inet::Master2 = "IP:ss1m2.masters.dynamix.com:29000";
$Inet::Master3 = "IP:ss1m3.masters.dynamix.com:29000";

$inet::IPBroadcast1 = "IP:broadcast:29001";
$inet::IPBroadcast1 = "IP:broadcast:29001";
$inet::IPBroadcast2 = "IP:broadcast:29002";
$inet::IPBroadcast2 = "IP:74.211.83.219:29001";
$inet::IPBroadcast3 = "IP:74.211.83.219:29002";
$inet::IPBroadcast4 = "IP:64.230.94.101:29001";
$inet::IPBroadcast5 = "IP:64.230.94.101:29002";
$inet::IPBroadcast6 = "IP:64.230.94.101:29003";
$inet::IPBroadcast7 = "IP:64.230.94.101:29004";

# times here are in ms
$pref::maxConcurrentPings = 20;
$pref::pingTimeoutTime = 1500;
$pref::pingRetryCount = 2;
$pref::maxConcurrentRequests = 10;
$pref::requestTimeoutTime = 3000;
$pref::requestRetryCount = 2;

//$Inet::Master1 = "IP:ss1m1.masters.dynamix.com:29000"; // original
//$Inet::Master2 = "IP:ss1m2.masters.dynamix.com:29000"; // original
//$Inet::Master3 = "IP:ss1m3.masters.dynamix.com:29000"; // original

 Cyberstorm v.1.2 Released
Monday May 26th, 2008
Posted by: Mhaddy at 3:11 PM link to this newspost

The long awaited Cyberstorm v.1.2 project has finally been completed. The collaborative effort from several people (Crow!, Seraphim, borg_down, siopaomanX) was geared to make the Cybrids of Missionforce: Cyberstorm much more difficult to defeat in single player. More details and download links can be found below:

 More maintenance.
Saturday October 13th, 2007
Posted by: Charles 'grey wolf' Banas at 8:49 PM link to this newspost

We had to do some emergency maintenance on the site, and a few things might have broke. We apologize for the forums being down for so long, but we've got a more powerful home now, and we're ready to rock.

Due to the maintenance, however, we noticed some minor glitches. Please report any problems you have viewing the site in the comments.

Comments >>

 Server Maintenance
Monday August 6th, 2007
Posted by: Mhaddy at 3:16 PM link to this newspost

Please bear with us over the next few days as we perform some server maintenance. If you notice anything out of place, please let us know in the comments thread below.

Comments >>

 Tribes 1 Master Server Goes the Way of Starsiege's
Saturday July 21st, 2007
Posted by: Mhaddy at 4:38 PM link to this newspost

Well, it was inevitable. Sierra announced earlier this week that it would end multiplayer support for 20 of its "heritage" titles, including Tribes 1, on August 16th. While this news, to some, may seem like the end of playing Tribes 1 online, Starsiege vets will remember the community fix that was put in place when Sierra ended Starsiege multiplayer support. To that end, Bloodyboots from our forums pointed out that a community run Tribes 1 multiplayer master server is already in the works, care of Tribes One.

Comments >>

 Third Tournament Open for Registration
Tuesday May 29th, 2007
Posted by: Mhaddy at 8:04 AM link to this newspost

So you've been in our forum arcade and you think you're pretty good. You may have even been in one of our previous tournaments. Want to prove you've got the biggest kahuna's? Register for our Ball Breaker tournament - our first 8 player hub-bub that is sure to raise more than a few eye brows. Spots are limited, so get in while you can.

Update 06/13: The ball break tournament has been replaced with the Glop:Melee tournament, see this announcement for details.

Comments >>

 The Last of SS:2845 Media
Thursday April 12th, 2007
Posted by: Mhaddy at 8:47 PM link to this newspost

The crowd has spoken and Trajan has answered, delivering a bunch of previously unreleased media. There's a little under a dozen new screenshots, and several handfuls of (mostly) unreleased development art. You can find them all by using our Quick Search Tool and the Gallery keywords, "The Last of 2845 Media", as well. Enjoy folks, that's all she wrote.

Comments >>

 Cyberstorm PVP games begin
Thursday April 5th, 2007
Posted by: IVIaedhros at 11:30 PM link to this newspost

Crow! has officially started the first Cyberstorm game on the forums...or if not the first, then the first in really, really long time.

Click here to view the thread.

Comments >>

 New Poll: 2845 Closure Shocking?
Wednesday April 4th, 2007
Posted by: Mhaddy at 3:47 PM link to this newspost

We've got a new poll up today asking the question, "Did you find the SS:2845 project closure shocking?" Vote now!

And results are in from our previous poll, which asked what your favourite 2845 map is. Not surprisingly, it was Tycho Base.

Comments >>

 Where Clancore is Headed and Why 2845 Failed
Wednesday April 4th, 2007
Posted by: Mhaddy at 12:36 PM link to this newspost

An interesting blurb on why Starsiege:2845 was ultimately canned has been posted on our forums by BDUAres, originally posted by Vyper on the NTDF forums. Here's a snippet:


The project was cancelled because of a collection of events that totally derailed our ability to produce anything of significance. First, Vivendi forced us to drop our initial development on UT2004 to and take up development on Tribes: Vengeance. Even though we were very close to an ATR on the UT2004 engine, this made sense; they wanted to sell more copies of T:V. But Irrational Games totally hosed the Unreal engine to the point it was unmoddable. In addition, Vivendi's agreement with IG gave IG the exclusive rights to the T:V source code, so we couldn't fix what they broke.
The post also goes on to explain where Clancore is headed:

So, if you want to know where Clancore is going from here, imagine Tribes 2 combined with Mechwarrior in a unique Universe created by us. We'll finally be free to create freely without all the chains that have held us down for four years.

Head on over to this thread for the full post and to chime in with your thoughts.

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