Imagine being trapped on an eerie, lonesome island in the middle of nowhere... what do you do? Do you sit and wait for rescue? Do you let your curiosity take you around your new domain and get lost? OR, do you use your analytical thinking skills and keen observation techniques to unravel the mysterious puzzles hidden within the Island's many "key locations" to learn how to ruin the enemy's, Atrus', plans?
The original Myst, debuting in 1994, was a click-based puzzle game that had some of the most advanced and beautiful graphics of it's time. The only problem with it in this day and age was it's slowness and lack of dynamic effects that make a twenty-first century game into a hit seller. What Cyan and MATTEL Interactive have done with the new and updated version, RealMyst
, is make that gorgeous landscape into a real-time world that can be explored using a free range of motion.
Within Real Myst's sometimes-terrifying universe chills begin to crawl down your spine as the intense sound effects and photo-realistic graphics take you to another dimension. The Island that the game takes place on is named "Ryme", it is full of different puzzles and machines that will ultimately help you descover the true reason of your being there (and how to get off). Real Myst is a game that stimulates the user's mind into noticing even the most minute of details. The way that some "clues" are laid out lead you to think back to other parts of the island and wonder if there is any relivance between what you found right then, and what objects you can use to discover further things. This is not a game for the light hearted, and is not a game that can be conquered within a few weekends.
Myst / RealMyst are so in depth that they even use locations of stars to help with the traveling through time and the discovering of new secrets within the story of myst. Secondly, most of the infomation that you would recieve in your starting of the game you recieve from reading books located in the library of Ryme. Such books display diagrams of how some of the machines on the island work as well as stories of deception and struggles for power by the citizens of the world of Myst.
The several books found within the many time's of Myst help to make the task of conquering this game a little easier. But don't expect any of these to be a Prima's Official Guide
or anything as obvious as that
. Some portions of the stories appear to be faded out in certain times within the game. The faded areas will become clear as you begin to understand the game and how to manipulate it's numerous switches, dials, and puzzles.
Lastly, there are several new / updated features within RealMyst. Animal Life is now within Ryme, butterflies, etc.. are constantly adding more to the atmosphere wherever you may go. The weather and time of day also changes according to the length of time you've been playing. You can go inside a building then come outside in the middle of the night. This new time of day change adds yet another eerie aspect to the game.
Below is the opening, it leads you into the world of Ryme (taken from the official RealMyst web-site
It has been a while since I have heard only silence and I enjoy it greatly ... and yet there is so much yet to do, so many pressing tasks that must be completed before I can truly rest again ... my writing ... it must not stop ...
Occasionally I am overwhelmed by sensations, or memories of sensations, coming to me out of the past. I smell autumn winds, or hear a hint of music, and suddenly it all comes flooding back, and I am here again, standing on the island of my youth.
I felt the skin on my palm tingle as though a faint electrical current had passed through it. My hand seemed drawn to the image on the page, attracted to it. For a moment that was all. Then, with a single, sickening lurch, I felt myself sucked into the page.
I realized the minute I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse, of which I had only a fleeting glimpse. I have tried to speculate where it might have landed, but I must admit that such conjecture is futile.
Still, questions about whose hands might one day hold my Myst book are unsettling to me I know my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written ...
Myst, Official Web-site
Riven's Unofficial Homepage