Axis, a Korean developed anime-mech game by Jamie Systems has made a huge splash in Korea. However, to introduce the game to the North American audiences, a publisher was needed and real.com
) was chosen to do just that. We quizzed Senior Producer at RealArcade, Dave Nixon a couple of weeks ago on Axis in an interview, which you can read here
for some background information on the game. We will be reviewing RealArcade's release of the game, NOT
Jamie's Korean release.
Axis was first introduced to the 'Yard several months ago by the community
and it has grown on us ever since. So much so that, we've officially made it part of the Junkyard.
"geemu wa koumon kemasu"*
What's so special about it? This FPS is one of the select few that sports the 'giant robots' in that anime-esq theme (think: Evangelion, Gundam Wing, Robotech) in a fast paced head-on-head battle system unlike many games I've seen in a while.
What's more, is the ability to customize your robot with a truly vast array of weapons, armour, legs, arms and other assorted body parts that all contribute to the speed, durability and agility of your robot.
To further that, in order to 'unlock' certain equipment in the lab, you must progress through the single player ladder system in order to earn or gain the parts by defeating your foes. True interaction between single player and multiplayer, nice.
Getting the game from RealArcade is painless, simply head on over to the site and download the 35MB demo in which you will have 60 minutes of playing time before you will have to purchase it for $19.99 USD and receive a registration code to unlock the time limit. The demo and the full version are identical.
What's really amazing is the amount of compression on this game. Something around 300MB of level data into just 150k (2000-1 compression). Mind you, movies and music were cut but regardless - that's still quite a feat!
So that's great, it's got a nice personality but what about its appearance? Graphics are nothing revolutionary in a sense of how Q3: A was built but they are very pretty. And heck, they don't need to be. On my Voodoo 5 5500 in D3D I was pulling an FPS of about 70 and then on my GeForce 2 GTS in OpenGL I was pushing 80 to 100 with all graphic settings at max.
The lighting effects on the robots, weapons and maps themselves are very well done. Again, nothing that is really pushing the envelope in technology but eye catching none-the-less.
Sound effects and ambient reverberation are superb. While zipping around the maps, you can hear other robots fly by and the ricochets of projectiles bouncing off of walls... and yourself.
Furthermore, the background music is something that I personally love. Comparable to the pieces of Starsiege, Axis' music is right up there; really sets the mood for the maps that you're on. Oh, and that adrenaline pumping, eye bursting, kill everything in sight persona.
However, this is one thing that you will not be able to enjoy in RealArcade's release of Axis. To cut back on the size of the download, Real took out all but one of the ingame music pieces which is really a shame (though understandable) considering the quality of the music.
But! Do not despair, tJY has you covered! You can download the full Axis music add-on here
(or from our Axis downloads page
), weighing in a hefty 46MB. It's a self-extracting .exe, point it to your AxisMusic directory, fire up the game and enjoy! Fortunately, Real left all of the music code in the game so your work ends here.
An additional item that was left out of the RealArcade release was the opening and closing cinematics (which again, were pretty damn cool). Ah, but we've got you covered there as well. You can download the opening cinematic here
and the closing cinematic here
(or from our Axis downloads page