the Junkyard: Starsiege Weapons

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Starsiege Series Tribes Series Halo Series
Starsiege Weapons
Ballistic Weapons Ballistic Weapons
Ballistic weapons are direct-fire / direct line-of-sight weapons that fire unguided high speed projectiles, damaging a target through their initial impact / post-impact concussion. Ballistic ammunication is hard-cast (ie. a physical object such as a slug, bullet or other type of projective with mass and weight). The rounds are propelled from the weapon by either chemical or electro-magnetic means.

Autocannon
Autocannon

Blast Cannon
Blast Cannon

Electromagnetic Autocannon
Electromagnetic Autocannon

Heavy Autocannon
Heavy Autocannon

Heavy Blast Cannon
Heavy Blast Cannon

Railgun
Railgun

Beam Weapons Beam Weapons
Beam weapons are direct-fire / direct line-of-sight weapons. They are extremely accurate because their time-of-flight (TDF) is measured in nano-seconds. In other words, the beam travels from the weapon to the target in the blink of an eye. Like plasma / energy weapons, beam weapons draw power from the vehicle's energy reserve. If too much energy is consumed too quickly, other systems may be temporarily shut down.

Compression Laser
Compression Laser

Heavy Laser
Heavy Laser

Laser
Laser

PBW
PBW

Plasma Cannon
Plasma Cannon

Twin Laser
Twin Laser

Plasma / Energy Weapons Plasma / Energy Weapons
Plasma / energy weapons are direct-fire / direct line-of-sight weapons that fire a charged globe (or pulse) of plasmic energy. Instead of using ammunition like slugs, bolts or bullets, plasma / energy weapons draw energy from your energy reserve. This means less weight is placed on your chassis and more space is made available for storing other things. The main benefit to using these weapons, however, is that they are powerful and have excellent range.

Blaster
Blaster

Blink Gun
Blink Gun

EMP Cannon
EMP Cannon

Heavy Blaster
Heavy Blaster

MFac
MFac

Quantum Gun
Quantum Gun

Missiles Missiles
Missile weapons are significantly different than other weapons in your inventory. They are the only weapons (with the exception of some special weapons and mines) that do not require the shooter to have a direct line-of-sight to the target. They are also the only weapons (other than the smart gun and plasma cannon) with the ability to "lock on" and track a target after they've been launched.

Aphid
Aphid

Minion
Minion

Pit Viper
Pit Viper

Shrike
Shrike

Sparrow
Sparrow

Swarm
Swarm

Mines Mines
Primarily defensive in nature, mines provide the means to deny the energy the use of an area or channel an enemy's movement into a predictable route. They can also be used to delay an enemy's advance when friendly forces are retreating. Mines are proximity fused, or in the case of the cybrid arachnitron, set to actively seek out a target. These cost effective weapons are a welcome addition to any squad inventory. In emergencies, mines can also be "thrown" like grenades.

Arachnitron Mine
Arachnitron Mine

Command Detonated Mines
Command Detonated Mines

Proximity Mines
Proximity Mines

Special Weaponry Special Weaponry
This final catch-all category includes exotic weapons belonging to both Human and Cybrid forces.

Disruptor Cannon
Disruptor Cannon

Electron Flux Whip (ELF)
Electron Flux Whip (ELF)

Nanite Cannon
Nanite Cannon

Nano Infuser
Nano Infuser

Radiation Gun
Radiation Gun

Smart Gun
Smart Gun

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