SALUTE
Radio call given when you spot another force, enemy or unknown.
Radio call given when you spot another force, enemy or unknown.
- Size
- Activity
- Location
- Uniform/Unit
- Time
- Equipment
LACE
Radio call and standard check. Team leaders need to keep track of this. Main time to report is immediately after a fire fight. Responses are given either green (good), yellow (minor problems-could need help soon), red (completely out, something's out of commission)
Radio call and standard check. Team leaders need to keep track of this. Main time to report is immediately after a fire fight. Responses are given either green (good), yellow (minor problems-could need help soon), red (completely out, something's out of commission)
- Liquid
- Ammunition
- Casualties
- Equipment
The 5 S's
Principles to remember when dealing with EPW's (Enemy Prisoners of War), most commonly applied directly after a firefight and you're in danger of being counter-attacked.
Principles to remember when dealing with EPW's (Enemy Prisoners of War), most commonly applied directly after a firefight and you're in danger of being counter-attacked.
- Search
- Segregate
- Silence
- Speed
- Safeguard
WARNO
As soon as you are given a hint as to what the mission will be, a warning order is issued so that no one is caught with their pants down.
As soon as you are given a hint as to what the mission will be, a warning order is issued so that no one is caught with their pants down.
- The mission or nature of operation
- Who is participating
- Time to operation
- Time and place of OPORD
METT-TC
Common factors that you should think about when planning any action that will involve potential enemy contact.
Common factors that you should think about when planning any action that will involve potential enemy contact.
- Mission
- Enemy
- Terrain and Weather
- Troops available
- Time
- Civilians
5 Point Contingency Plan
Common things to think about should everything hit the fan. These specifically apply to leader's recons, but the general ideas apply everywhere.
Common things to think about should everything hit the fan. These specifically apply to leader's recons, but the general ideas apply everywhere.
- Going (where)
- Others (taking with you)
- Time (you will be gone)
- What (to do if you or they get attacked)
- Action (to take if you don't come back)
- Observation and fields of fire
- Cover and concealment
- Obstacles
- Key terrain
- Avenues of approach
- Receive the mission
- Issue a warning order
- Make a tentative plan
- Start necessary movement
- Reconnoiter
- Complete the plan
- Issue OPORD
- Supervise, Inspect, and Rehearse
- Grid of AA (Assembly Area)
- Distance/ Direction/Grid of target
- Callsign/freq of higher
- Callsign/freq of medevac
- Callsign/freq of artillery support/FSO/FAC
- PIR requirements
- Strength and disposition of enemy forces
- Hit times?
- Adjacent units?
- Can I have/use:
- Artillery support?
- Medevac?
- Ghost security for rehearsals? (Establishing security at a stop point is always a #1 priority. If there's ghost security, then you don't have to worry about getting your men set in guard positions)
- Binoculars?
- Smoke?
- Pyrotechnics? (flares, etc.)
- Weapons organic to a light infantry squad? (SAW, LAW, M203, grenades,
- claymore?
- A Squad Attack
- React to Contact
- Break Contact
- React to Ambush
- Knock out Bunkers
- Enter Building/Clear Room
- Enter/Clear a Trench
- Conduct Initial Breach of a Mined Wire Obstacle
- __________(FA) this is ___________ (you) adjust fire/ fire for effect, over
- Grid _________________ dist ____ meters
- Target Description / # type
- Danger Close, etc.
- Adjusting: ________ this is _______ , add drop(m) ______ left/right _______
- Fire for effect, over. (Return Damage assessment afterwards)
- I will guard everything within the limits of my post and quit my post only when properly relieved.
- I will obey my special orders and perform all my duties in a military manner.
- I will report violations of my special orders, emergencies, and anything not covered in my instruction, to the commander of the relief.
- Place the selector lever on safe. If the selector switch will not go on safe, pull the charging handle to the rear and release. Place the selector lever on safe. Pull the trigger to the rear, the hammer should not fall.
- Place the selector lever on semi. Pull the trigger to the rear and hold. The hammer should fall. While holding the trigger to the rear, pull the charging handle to the rear and release. Release the trigger (you should hear a metallic click) and pull it to the rear again. The hammer should fall.
- Place the selector lever on burst. Pull the charging handle to the rear and release. Pull the trigger to the rear and hold. The hammer should fall. While holding the trigger to the rear, pull the charging handle to the rear three times and release. Release the trigger (another metallic click) and pull it to the rear again. The hammer should fall.
OCOKA
Some points to consider when defending an objective.
Some points to consider when defending an objective.
TLP's
IE Troop Leading Procedures: the general process of receiving an order and carrying out a mission. Technically, only 1,2 and 7 really need to be in their specific order.
IE Troop Leading Procedures: the general process of receiving an order and carrying out a mission. Technically, only 1,2 and 7 really need to be in their specific order.
Questions to ask TAC
Once you've been given a mission briefing, these are some things you will want to be sure that you have written down. Many of these will not be told to you initially so it will be your responsibility to ask if you have them. It kinda sucks to get slaughtered by a machine gun nest and then learn that you had artillery support the whole time.
Once you've been given a mission briefing, these are some things you will want to be sure that you have written down. Many of these will not be told to you initially so it will be your responsibility to ask if you have them. It kinda sucks to get slaughtered by a machine gun nest and then learn that you had artillery support the whole time.
OPORD
II. Mission
This is a clear, concise statement of the unit's task(s) to be accomplished and the purpose for doing it (who, what, when, where, why, and how). The mission is always stated twice in full. When you give WHEN it's best to give an actual clock hard time (i.e., NLT 1030 hrs. rather than NLT 50 minutes from now)
III. Execution
Intent
A stated vision that defines the purpose of an operation and the end state with respect to the relationship among the force, the enemy, and the terrain. It affords the subordinates the ability to accomplish the mission in the absence of additional guidance, orders, or communication.
A. Concept of the Operation: This paragraph describes, in general terms, how the unit will accomplish its task(s) from start to finish. It should identify all mission essential tasks, the decisive points of action, and the main effort. This paragraph should be no longer that six sentences.
Here is where you tell a quick, general story about how you envision the mission step-by-step from the AA (assembly area), to the ORP (objective rally point), then to the OBJ (objective), and back to the ORP.
Example:We will move out of the AA on a 190 degree azimuth for 50m in a team wedge, squad in column, in traveling formation to the line of departure. After moving 150m past the Line of Departure, we will conduct a 3 min listening halt. After which, we will move on a 190 degree azimuth for 500m where we will establish our ORP, during movement we will establish rally points every 100m. We have one linear danger area which we will cross as per our SOP. We will halt the squad at the tentative ORP location near this hill (pointing to the terrain model) then I will Look for a suitable ORP (remember: cover and concealed, defendable, off of key terrain, and off the natural line of drift--sometimes you will only be able to find one or two of these characteristics on the STX lane, but be aware). Then we will occupy the ORP by force. I will issue my 5 point contingency plan (GOTWA). Then I will go forward with the bravo team leader and two security (Jones and Smith) to pin point the OBJ to confirm the plan and establish surveillance (leaving a GOTWA). Then I will return to the ORP together the Assault and Support teams. After actions on the OBJ, we will withdraw to the ORP, gather our rucks, and I will call a SALUTE and ACE report to higher. The we will move on a 270 degree azimuth for 500 meters where we will establish a cigar shaped perimeter and disseminate information gained during the mission.
1. Maneuver:
This paragraph addresses, in detail, the mechanics of the operation. The main effort must be designated. All subordinate units (such as assault, support, R & S) with their tasks, related to the main effort, are identified also. Actions on the objective should comprise most of the paragraph. This paragraph covers, in excruciating detail, actions from leaving the ORP to the OBJ and back to the ORP.
Example: After I return from the leader's recon, I'll take the squad forward to the release point. After checking in with the surveillance team to insure nothing has changed on the objective, Bravo team, who is the support element, will break off and move into position, here (point on the terrain model). I will take alpha team who the assault team and also the main effort and emplace them in their attack position, here (point on the terrain model). There we will camouflage our positions and emplace the claymore mine here (point on the terrain model). When an enemy squad moves into the kill zone, I will initiate the ambush with the claymore, and then the entire squad will fire into the kill zone for 45 seconds. After the time is up, I will give the signal for the support element to shift fire by throwing green smoke between the attack position and the objective. At this time the RTO who is the recorder and the timekeeper will start his watch. On my one long whistle blast, Alpha team will then assault, staying in their respective lanes, all the way through the objective, kicking aside weapons as they go. Alpha team will set up a limit of advance here (point on the terrain model). Once the LOA has been established, I will signal bravo team with two whistle blasts to come down and join alpha on the objective. Once bravo arrives and sets up between 9 and 12, with alpha pulling security from 12 to 3, I will call for special teams. Aid and litter teams take priority and they will drag all friendly wounded back to the casualty collection point here (point on the terrain model) on the near side of the objective. Then I will call out the EPW teams to process any enemy dead or survivors, and consolidate them at the EPW collection point here (point on the terrain model). throughout this time, the recorder will call out how long we have been on the objective every 30 seconds. Once all the equipment has been consolidated in the center of the objective here (point on the terrain model) by the EPW teams, I will call for the demo team to emplace their charges. I will give the codeword "red" whereupon aid and litter plus any casualties will withdrawal. On the next codeword "white" the assault element - alpha team - will withdraw. On the third "blue" the support element - bravo team - will withdraw and the demo team will light the fuse and withdraw as well. All elements will move back through the release point to the ORP.
2. Fires:
This paragraph describes how the leader intends for the fires to support his maneuver. It states the purpose to be achieved from the fires, priority of fires, allocation of any priority targets, and any restrictive control measures for the fires. This is also where you give the target number, the grid, the description to each target you have planned.
B. Tasks to Maneuver Units
Cover special teams in this area. Go over the names of the people on the team and task and purpose for each team: assault, support, security, R&S, EPW(Enemy Prisoner of War), Aid and Litter, Demolition, surveillance. Also detail your instructions to individuals such as primary / alternate paceman and primary / alternate compassman.
C. Tasks to Combat Support Units
This paragraph is similar to paragraph III.B except that it describes how combat support units will be employed.
D. Coordinating Instructions This paragraph lists the details of coordination and control applicable to two or more units/sub-units. Items that might be addressed include:
1. Order of movement, formations, and movement techniques. Use a sketch/terrain model
2. Actions at halts (short/long). - SOP
3. Routes (primary/alternate). - Give the hard azimuth and distance
4. Departure and reentry of friendly lines.
5. Rally points and actions at rally points (specify either IRP(initial rally point), ORP, PB (patrol base), or RRP(re-entry rally point) and include grid coordinates and/or terrain references).
6. Actions at danger areas (other than unit SOPs).
7. Actions on enemy contact (other than unit SOPs).
8. Reorganization and consolidation instructions (other than unit SOPs).
9. Fire distribution measures: point fires vs. area fires for all weapons systems (M16, M249, M60, etc.)
10. Fire control measures: cover what you want them to shoot at in order (i.e. crew served weapons then radio operators, then leaders), sectors of fire to include TRPs (target reference points), visual/sound signals.
11. MOPP levels.
12. Troop safety and operational exposure guidance.
13. Time schedules (rehearsals, backbriefs, inspections, movement). Give who must be there, when, where, and what you'll rehearse (actions on the objective are priority!)
14. Priority Intelligence Requirements (PIR).
15. Debriefing requirements.
16. Reports. When do you want to get ACE and SALUTE reports? (after all contact with the enemy)
17. Rules of Engagement (ROE). When to start shooting. If you are in an ambush, do you shoot at one soldier walking down the road alone? do you engage a battalion going along the road with your squad?
IV. Service & Support
This paragraph supplies the critical logistical information required to sustain the unit during the operation.
A. General
1. SOPs in effect for sustainment operations.
2. Current and proposed trains/resupply/cache points.
3. Casualty and damaged equipment. CCPs (casualty collection points), location of the medevac PZ (Pickup Zone)
4. Special instructions for medical personnel. (triage requirements, 9-line medevac procedures)
B. Material and Services
1. Supply:
a. Class I: Subsistence. (Food and water)
b. Class II: Clothing and individual equipment.
c. Class III: POL.
d. Class IV: Construction.
e. Class V: Ammunition.
f. Class VI: Personal Demand Items.
g. Class VII: Major End Items. (special items - which go with what team - i.e. claymores go with the assault team)
h. Class VIII: Medical.
i. Class IX: Repair parts.
j. Class X: Agriculture/Economic Development.
k. Distribution Methods. (platoon sergeant, squad leaders, team leaders)
2. Transportation.
3. Services (laundry, showers, etc.).
4. Maintenance (weapons, equipment, vehicles). Priority of work and the plan to maintain equipment.
C. Medical Evacuation:
Method of evacuating dead and wounded personnel, friendly and enemy (to include priorities). Discuss enemy dead/ wounded and friendly dead/ wounded. will they be medevaced, carried, or (in the case of enemy) left where they are?
D. Personnel:
Method of handling EPWs and designation of EPW collection point.
E. Miscellaneous:
Special equipment. What does the unit have that is special equipment to accomplish the mission (i.e. claymore mine in an ambush)
Captured equipment. What to do with captured equipment (usually destroy it unless it is strange or unique, in which case you take it with you or if it can't be moved, make a sketch of it and destroy it)
V. Command & Signal
This paragraph states where command and control elements are located during the operation.
A. Command
1. Location of the higher unit commander and CP (get this from your higher leader's paragraph 5)
2. Location of key personnel and type CP during all phases of the operation. during movement, at the ORP, and on the objective.
3. Succession of Command. (give this down to the last person in a squad element by name)
4. Adjustments to the unit SOP.
B. Signal
1. SOI index in effect (frequencies, call signs).
2. Method of communication by priority (usually FM and then runner)
3. Pyrotechnics and signals, to include arm and hand signals (go over all important signals like lift/shift fire, assault onto the OBJ, withdraw from OBJ, etc.)
4. Codewords (like red, white, and blue in the example in paragraph 3)
5. Challenge and password (behind friendly lines)
6. Number combination (forward of friendly lines)
7. Running password.
8. Recognition signals (near/far, day/night).
9. Special instructions for RTOs. ( you are in charge of all commo. monitor the radio continuously, remind me about reports that are due to higher, you are the enroute recorder and the recorder / timekeeper on the objective)
Example OPORD
Battle Drills
Battle drills are like football plays. They're preset plans where everyone has an assigned role that they know like the back of their own hand. Along with the OPORD, these will make up the bulk of your assessment at LDAC when comes to field work.
Note: You only need to know the first five. Squad attack is "Battle Drill One-Alpha" and that's what you'll be using. "Battle Drill One" is the same thing with a platoon.
Battle drills are like football plays. They're preset plans where everyone has an assigned role that they know like the back of their own hand. Along with the OPORD, these will make up the bulk of your assessment at LDAC when comes to field work.
Note: You only need to know the first five. Squad attack is "Battle Drill One-Alpha" and that's what you'll be using. "Battle Drill One" is the same thing with a platoon.
9 Line Medevac
Once you get injured personnel on your hands and you've reached a safe location, you'll need to radio in for a medevac if you can't safely transport your casualties yourself. So, you might call up and simply say:
Once you get injured personnel on your hands and you've reached a safe location, you'll need to radio in for a medevac if you can't safely transport your casualties yourself. So, you might call up and simply say:
"This is Charlie 2-six, request medevac, over".
"Send request over".
"ONE, Uniform-Tango 45319840, break"
"TWO, 39.39,Charlie 2-six, break"
"THREE, 1-Bravo, 1-Charlie, break"
"FOUR, Alpha, break"
"FIVE, Lima-1, Alpha-1, over"
Line 1. Location of the pick-up site Giving your 8 digit grid coordinates is what you most typically be doing in LDAC.
Line 2. Radio frequency, call sign, and suffix.
Line 3. Number of patients by precedence: 99.9% of your time in LDAC and basic, you will be using Urgent.
A - Urgent (needed within 2hrs)
B - Urgent Surgical (needs surgery as well)
C - Priority (within 4 hrs)
D - Routine (within 24 hrs)
E - Convenience (I just thought I'd like to talk to you)
Line 4. Special equipment required:
A - None
B - Hoist
C - Extraction equipment
D - Ventilator
Line 5. Number of patients:
A - Litter
B - Ambulatory
Line 6. Security at pick-up site:
N - No enemy troops in area
P - Possible enemy troops in area (approach with caution)
E - Enemy troops in area (approach with caution)
X - Enemy troops in area (armed escort required)
* In peacetime - number and types of wounds, injuries, and illnesses
Line 7. Method of marking pick-up site:
A - Panels
B - Pyrotechnic signal
C - Smoke signal
D - None
E - Other
Line 8. Patient nationality and status:
A - US Military
B - US Civilian
C - Non-US Military
D - Non-US Civilian
E - EPW
Line 9. NBC Contamination:
N - Nuclear
B - Biological
C - Chemical
* In peacetime - terrain description of pick-up site
Call for Fire
Artillery and mortars IE indirect fire, are the most powerful weapons at your disposal. It's not uncommon for indirect fire to account for over 50% of an infantry company's kills. Although there's a common fear of dropping fire on your own men, do not fail to take advantage of this valuable support. It's simply too critical.
Grid missions are used when you are very familiar with the map, or can quickly orient the location of the target to the map. They are the most accurate because there is less guesswork (corrections, range estimation). Grid missions are the method usually used in the defense, due to the defender's being able to recon the ground and get a good plot. The response on a grid mission is also faster due to the FDC being able to plot the target on the map.
Shift missions are usually used in the defense or during movement. They require known points to be plotted before the fact, so that the "shift" can take place. They require the soldier calling for fire to be proficient at range estimation and corrections.
Polar missions are slightly slower to process because the location of the caller needs to be plotted as well as the location of the target. The possibility for error is therefore doubled. They demand good range estimation skills, the goal being the least possible corretions before firing for effect.
Artillery and mortars IE indirect fire, are the most powerful weapons at your disposal. It's not uncommon for indirect fire to account for over 50% of an infantry company's kills. Although there's a common fear of dropping fire on your own men, do not fail to take advantage of this valuable support. It's simply too critical.
Grid missions are used when you are very familiar with the map, or can quickly orient the location of the target to the map. They are the most accurate because there is less guesswork (corrections, range estimation). Grid missions are the method usually used in the defense, due to the defender's being able to recon the ground and get a good plot. The response on a grid mission is also faster due to the FDC being able to plot the target on the map.
Shift missions are usually used in the defense or during movement. They require known points to be plotted before the fact, so that the "shift" can take place. They require the soldier calling for fire to be proficient at range estimation and corrections.
Polar missions are slightly slower to process because the location of the caller needs to be plotted as well as the location of the target. The possibility for error is therefore doubled. They demand good range estimation skills, the goal being the least possible corretions before firing for effect.
General Orders
MOPP
Mission-Oriented Protection Posture, meaning what you're wearing to protect yourself from a nuclear, biological, or chemical attack. Actually, it's really only for biological and chemical attacks. If you get nuked, your options are basically to cross your fingers and pray to the deity of your choice. There are five MOPP levels:

Mission-Oriented Protection Posture, meaning what you're wearing to protect yourself from a nuclear, biological, or chemical attack. Actually, it's really only for biological and chemical attacks. If you get nuked, your options are basically to cross your fingers and pray to the deity of your choice. There are five MOPP levels:

Four Live Saving Steps
A Open Airway
B Stop Bleeding
C Control Shock
D Dress the Wound
Evaluate A Casulty
When you come upon a casualty with an unknown problem, you run down this list , in order, and treat things as you go. Remember that the very first thing you take care of is the physical safety of the site. If that means defeating the enemy before you rush into save your buddy, then that's what it means.
1. Responsiveness
2. Breathing
3. Bleeding
4. Shock
5. Fractures
6. Burns
7. Head Injuries
Rank Structure
Rank and position are obviously extremely important in the military. While not generally so important as a cadet, rank is something you will definitely need to know. It is not good for your career or your health to be saluting the wrong people and calling out improper greetings to officers. If you're lucky, they'll ignore the offense and correct you. If you're not, you might as well save yourself the trouble and bend over because life will become very painful for you.

The Army's enlisted ranks are the ones who really get everything done. They are as the backbone, the muscles, and all major organs to the body except the brain, which they will occasionally fill in for when it goes wandering. Enlisted personal have less responsibility, less pay, get the "cool jobs" (EX sniper, lots of SF) and get more in the form of obvious praise and rewards (medals, commendations). The lowest enlisted ranks, privates up to corporals, are basically there for muscle. They get stuff done like good little automatons and in turn they learn what they need to eventually become leaders. NCO's (Non-Commissioned officers IE the sergeants) are responsible for shepherding/training the little grunts and generally making sure they don't kill themselves. They are also the officer's primary means of support: they keep the mess to a minimum so officers can concentrate on organization.

Officers are the brains behind the Army's operations. They are usually in charge of no less than a platoon (~50 though that varies greatly). There is a great deal of difference between a commissioned officer and a non-commissioned officer. NCO's are still enlisted personnel, receive less authority and less pay, are more specialized and charged with less in the way of responsibility (responsibility is key word here). They are less concerned with individual troops and more concerned with units and organization as a whole so IE more administrative and planning duties. Officers are the attributes of the enlisted inverse: more pay/privileges, greater responsibilities, less likely to get the cool jobs, etc. There are four official ways to become an officer: OCS (Officer Candidate School) where enlisted personnel rise to the rank of officer, ROTC (Reserve Officers' Training Corps) where you go through college while attending the ROTC program, through a military academy IE West Point and direct commissioning, where civilians with certain skills can go through a program and immeaditely become officers (JAG's, chaplains, surgeons, stuff like that).
*A good way to remember the generals is Be My Little General (Brigadier, Major, Lieutenant, and General)

Warrant officers are almost a hybrid between the two casts. Think of them as an officer who, instead of being a broad administrator, became a specialized expert in a particular line of duty. Warrant officers make up only a very small percentage of the Army and most of these are pilots. They are typically in fields where a greater familiarity and knowledge is required with the people and equipment is required.
I am an American Soldier.
I am a Warrior and a member of a team. I serve the people of the United States and live the Army Values.
I will always place the mission first.
I will never accept defeat.
I will never quit.
I will never leave a fallen comrade.
I am disciplined, physically and mentally tough, trained and proficient in my warrior tasks and drills. I always maintain my arms, my equipment and myself.
I am an expert and I am a professional.
I stand ready to deploy, engage, and destroy the enemies of the United States of America in close combat.
I am a guardian of freedom and the American way of life.
I am an American Soldier.
Rank and position are obviously extremely important in the military. While not generally so important as a cadet, rank is something you will definitely need to know. It is not good for your career or your health to be saluting the wrong people and calling out improper greetings to officers. If you're lucky, they'll ignore the offense and correct you. If you're not, you might as well save yourself the trouble and bend over because life will become very painful for you.

The Army's enlisted ranks are the ones who really get everything done. They are as the backbone, the muscles, and all major organs to the body except the brain, which they will occasionally fill in for when it goes wandering. Enlisted personal have less responsibility, less pay, get the "cool jobs" (EX sniper, lots of SF) and get more in the form of obvious praise and rewards (medals, commendations). The lowest enlisted ranks, privates up to corporals, are basically there for muscle. They get stuff done like good little automatons and in turn they learn what they need to eventually become leaders. NCO's (Non-Commissioned officers IE the sergeants) are responsible for shepherding/training the little grunts and generally making sure they don't kill themselves. They are also the officer's primary means of support: they keep the mess to a minimum so officers can concentrate on organization.

Officers are the brains behind the Army's operations. They are usually in charge of no less than a platoon (~50 though that varies greatly). There is a great deal of difference between a commissioned officer and a non-commissioned officer. NCO's are still enlisted personnel, receive less authority and less pay, are more specialized and charged with less in the way of responsibility (responsibility is key word here). They are less concerned with individual troops and more concerned with units and organization as a whole so IE more administrative and planning duties. Officers are the attributes of the enlisted inverse: more pay/privileges, greater responsibilities, less likely to get the cool jobs, etc. There are four official ways to become an officer: OCS (Officer Candidate School) where enlisted personnel rise to the rank of officer, ROTC (Reserve Officers' Training Corps) where you go through college while attending the ROTC program, through a military academy IE West Point and direct commissioning, where civilians with certain skills can go through a program and immeaditely become officers (JAG's, chaplains, surgeons, stuff like that).
*A good way to remember the generals is Be My Little General (Brigadier, Major, Lieutenant, and General)

Warrant officers are almost a hybrid between the two casts. Think of them as an officer who, instead of being a broad administrator, became a specialized expert in a particular line of duty. Warrant officers make up only a very small percentage of the Army and most of these are pilots. They are typically in fields where a greater familiarity and knowledge is required with the people and equipment is required.
The Warrior Ethos
Occasionally the first few words of each tenet are altered, so instead of "I will always...", you can have something different. Remember that this is basically the middle section of The Soldier's Creed.
I will always place the mission first
I will never accept defeat
I will never quit
I will never leave a fall comrade
Occasionally the first few words of each tenet are altered, so instead of "I will always...", you can have something different. Remember that this is basically the middle section of The Soldier's Creed.
I will always place the mission first
I will never accept defeat
I will never quit
I will never leave a fall comrade
The Soldier's Creed
I am an American Soldier.
I am a Warrior and a member of a team. I serve the people of the United States and live the Army Values.
I will always place the mission first.
I will never accept defeat.
I will never quit.
I will never leave a fallen comrade.
I am disciplined, physically and mentally tough, trained and proficient in my warrior tasks and drills. I always maintain my arms, my equipment and myself.
I am an expert and I am a professional.
I stand ready to deploy, engage, and destroy the enemies of the United States of America in close combat.
I am a guardian of freedom and the American way of life.
I am an American Soldier.
The Infantryman's Creed
The Army has a creed for just about every occupation. I imagine the chow servers would have too if they weren't contracted civilians...probably, "I am a chow person. I will serve the troops their slop. I will always ignore them. I will never smile. I will never put enough food on the tray. I will always mix food types together..."
I am the Infantry.
I am my country's strength in war,
her deterrent in peace.
I am the heart of the fight-
wherever, whenever.
I carry America's faith and honor
against her enemies.
I am the Queen of Battle.
I am what my country expects me to be-
the best trained soldier in the world.
In the race for victory,
I am swift, determined, and courageous,
armed with a fierce will to win.
Never will I fail my country's trust.
Always I fight on-
through the foe,
to the objective,
to triumph over all.
If necessary, I fight to my death.
By my steadfast courage,
I have won 200 years of freedom.
I yield not-
to weakness,
to hunger,
to cowardice,
to fatigue,
to superior odds,
for I am mentally tough,physically strong,
and morally straight.
I forsake not-
my country,
my mission,
my comrades,
my sacred duty.
I am relentless.
I am always there,
now and forever.
I AM THE INFANTRY!
FOLLOW ME!
The Army Song
Intro: March along, sing our song, with the Army of the free
Count the brave, count the true, who have fought to victory
We're the Army and proud of our name
We're the Army and proudly proclaim
Verse: First to fight for the right,
And to build the Nation's might,
And The Army Goes Rolling Along
Proud of all we have done,
Fighting till the battle's won,
And the Army Goes Rolling Along.
Refrain: Then it's Hi! Hi! Hey!
The Army's on its way.
Count off the cadence loud and strong
For where e'er we go,
You will always know
That The Army Goes Rolling Along.
Verse: Valley Forge, Custer's ranks,
San Juan Hill and Patton's tanks,
And the Army went rolling along
Minute men, from the start,
Always fighting from the heart,
And the Army keeps rolling along.
(refrain)
Verse: Men in rags, men who froze,
Still that Army met its foes,
And the Army went rolling along.
Faith in God, then we're right,
And we'll fight with all our might,
As the Army keeps rolling along.
(refrain)
The Army has a creed for just about every occupation. I imagine the chow servers would have too if they weren't contracted civilians...probably, "I am a chow person. I will serve the troops their slop. I will always ignore them. I will never smile. I will never put enough food on the tray. I will always mix food types together..."
I am the Infantry.
I am my country's strength in war,
her deterrent in peace.
I am the heart of the fight-
wherever, whenever.
I carry America's faith and honor
against her enemies.
I am the Queen of Battle.
I am what my country expects me to be-
the best trained soldier in the world.
In the race for victory,
I am swift, determined, and courageous,
armed with a fierce will to win.
Never will I fail my country's trust.
Always I fight on-
through the foe,
to the objective,
to triumph over all.
If necessary, I fight to my death.
By my steadfast courage,
I have won 200 years of freedom.
I yield not-
to weakness,
to hunger,
to cowardice,
to fatigue,
to superior odds,
for I am mentally tough,physically strong,
and morally straight.
I forsake not-
my country,
my mission,
my comrades,
my sacred duty.
I am relentless.
I am always there,
now and forever.
I AM THE INFANTRY!
FOLLOW ME!
The Army Song
Intro: March along, sing our song, with the Army of the free
Count the brave, count the true, who have fought to victory
We're the Army and proud of our name
We're the Army and proudly proclaim
Verse: First to fight for the right,
And to build the Nation's might,
And The Army Goes Rolling Along
Proud of all we have done,
Fighting till the battle's won,
And the Army Goes Rolling Along.
Refrain: Then it's Hi! Hi! Hey!
The Army's on its way.
Count off the cadence loud and strong
For where e'er we go,
You will always know
That The Army Goes Rolling Along.
Verse: Valley Forge, Custer's ranks,
San Juan Hill and Patton's tanks,
And the Army went rolling along
Minute men, from the start,
Always fighting from the heart,
And the Army keeps rolling along.
(refrain)
Verse: Men in rags, men who froze,
Still that Army met its foes,
And the Army went rolling along.
Faith in God, then we're right,
And we'll fight with all our might,
As the Army keeps rolling along.
(refrain)
SPORTS
This handy-dandy acronym will keep you from looking like a complete and total idiot when your M16 inevitably jams.
Slap upwards on the magazine
Pull the charging handle
Observe the chamber
Release the charging handle
Tap IE smash the forward assist
Squeeze the trigger with muzzle pointed at the target
M16 Functions Check
This is a quick run-through you perform with the M-16 to make sure everything is working properly. Pay especial attention to your functions check after you've finished resembling it, especially if you were in a hurry. If something doesn't sound or feel right, STOP IMMEADITELTLY, take it apart and be sure you reassemble it right. The reason is that if you're function check is screwy, then you probably put the bolt carrier assembly together incorrectly. Trust me, you will hate yourself if your weapon jams so badly that you need to ask your sergeant for help.
This is a quick run-through you perform with the M-16 to make sure everything is working properly. Pay especial attention to your functions check after you've finished resembling it, especially if you were in a hurry. If something doesn't sound or feel right, STOP IMMEADITELTLY, take it apart and be sure you reassemble it right. The reason is that if you're function check is screwy, then you probably put the bolt carrier assembly together incorrectly. Trust me, you will hate yourself if your weapon jams so badly that you need to ask your sergeant for help.
The M16
Yay, finally we get to the COOL stuff right?! Yea...the M16 is the primary tool of the modern US Infantryman aside from his own corpse. Think of it as a heavier, more complex version of the hammer in your dad's tool box...a hammer whose parts you must memorize, often take apart and put back together, get dirty only to clean again, and never, EVER lose. The below charts are a breakdown of the M16's major assemblies. There are more, though this all you'll normally need. Just some notes: This is also an M16 A2. The current issue is the A4. The main difference is the rail system that allows you to mount high speed stuff on your weapon. Also, be sure to get the actual names right. So this means the carrying handle is the "carrying handle"; nothing more and nothing less.

Yay, finally we get to the COOL stuff right?! Yea...the M16 is the primary tool of the modern US Infantryman aside from his own corpse. Think of it as a heavier, more complex version of the hammer in your dad's tool box...a hammer whose parts you must memorize, often take apart and put back together, get dirty only to clean again, and never, EVER lose. The below charts are a breakdown of the M16's major assemblies. There are more, though this all you'll normally need. Just some notes: This is also an M16 A2. The current issue is the A4. The main difference is the rail system that allows you to mount high speed stuff on your weapon. Also, be sure to get the actual names right. So this means the carrying handle is the "carrying handle"; nothing more and nothing less.

Charging Handle Assembly (1) Provides initial charging of the weapon. The charging handle locks in the forward position during sustained fire to prevent injury to the operator.
Bolt and Bolt Carrier Assembly (2) Provides stripping, chambering, locking, firing, extraction, and ejection of cartridges using the drive springs and projectile propelling gases for power.
Detachable Carrying Handle (3) May be removed for attachment of various accessories to the integral accessory mounting rail.
Upper Receiver and Barrel Assembly (4) Provides support for the bolt carrier assembly. The barrel chambers the cartridge for firing and directs the projectile.
Lower Receiver and Buttstock Assembly (5) Provides firing control for the weapon. Provides storage for M16A4 basic cleaning materials and adjustable buttstock for M4/M4A1.
Cartridge Magazine (6) Holds cartridges ready for feeding and provides a guide for positioning cartridges for stripping. Provides quick reload capabilities for sustained firing.
Small Arms Sling (7) Provides the means for carrying the weapon.

Elevation Knob (1) Allows operator to adjust sights for range changes.
Windage Knob (2) Allows operator to adjust to correct for effects of wind.
Rear Sight Assembly (3) Contains short range (0-200m) and long range (300+m) apertures and adjustment controls.
Brass Deflector (4) Prevents ejected cartridge case from striking operator.
Front Sight Assembly (5) Contains adjustment front sight post.
Bayonet Lug (6) Allows operator to attach bayonet to weapon.
Ejection Port Cover (7) Closes over ejection port to prevent sand, dust, and other debris from entering chamber. Should remain closed when not firing the weapon.
Cartridge Magazine (8) Contains up to 30 rounds of 5.56 mm ammunition.
Magazine Catch (9) Holds magazine in place in magazine well and allows operator to release magazine and remove it from weapon.
Trigger (10) When activated by operator, initiates firing sequence.
Forward Assist Assembly (11) Ensures that the bolt is fully closed and locked.
Charging Handle (12) Allows the operator to chamber a round and cock the weapon.
NOTE: The following are Left View assemblies.
Compensator (13) Prevents the muzzle of the weapon from rising during firing.
Carrying Handle (14) Allows the operator to carry the weapon.
Front Sight Post (15) Allows operator to adjust strike of bullet up and down.
Bolt Catch (16) Holds the bolt assembly to rear when last round is fired.
Buttstock Assembly (17) Houses the action spring, buffer assembly, and extension assembly.
Sling Swivel (18) Allows operator to attach sling to the weapon.
Selector Lever (19) Allows the operator to select the mode of fire and place weapon on safe.
Slip Ring (20) Holds the handguards in place on the weapon.
Corrections or additions:contact me.
*Keep working from IET handbooks, find out how to fix a dual feed, find more mnemonic devices. Add in stuff about basic squad tactics and movement techniques. Make a page of nothing, but acronyms.