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 [ The Library                ]
 [ Multiplayer Conversion     ]
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 The LibraryMP is a multiplayer conversion of the main index chamber from the single
 player Halo level The Library.  The map is set up and ready to go for all multiplayer
 game modes, including ctf, race and King of the Hill.
 
 This map is also fully compliant with the Halo .map standards.  It can be edited with
 HMTv3 as well as SparkEdit, and is also compatible with HMTv3 map rebuilding and batch
 extraction.

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 [ Installation Instructions ]
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 There are (5) files included with this mod.  They are:

 1. putput.map - This is the actual map file, and must overwrite the existing map.  I
 took a poll of everyone's least favorite multiplayer level, and this map (Chiron) was
 chosen as the least liked, so I decided to have The Library replace it.

 2. LibraryMP.Bitmaps.Required.ppf - This contains the texture for the nuke launcher, 
 and is *REUIQRED*.
 [-- Apply to BITMAPS.MAP --]

 3. The LibraryMP.Sounds.Required.ppf - Nuke Launcher sounds. Also *Required*
 [-- Apply to SOUNDS.MAP --]

 *** Note - your map will not load without applying the bitmaps patch, and without the
 sounds patch applied, Halo will crash the second a nuke is launched.  These patches do
 not replace any existing textures or sounds, but rather *add* new resources to the end
 of the files.  Applying the ppf patches will in no way affect existing textures and
 sounds.

 4. TheLibraryMP.UI.Optional.ppf - This patch is optional, and will modify your UI to
 display the correct image and name/description in the map select menu.
 [-- Apply to UI.MAP --]

 5. TheLibraryMP.txt - This file - good job reading it and not asking questions ;)


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 [ Map Overview               ]
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 In ctf mode, there are red and blue bases set up on opposite sides of the symmetrical
 chamber.  There is only one ground level entrance to each base, and near each entrance
 is a teleporter to the second level of the chamber.  Each floor has a teleporter that
 leads the the next floor up, with the 4th floor leading back down to the ground level.
 There is also a teleporter on the 4th floor that leads to another section of the map.
 Follow the arrows for a Nuke Launcher at the end, and a teleporter leading back to the
 third floor, where you will find yet another teleporter leading to the ground level.  

 There are thirty-six spawn points per base, the full standard set of weapons, one
 stationary turret, two energy shields, one ghost, and two warthogs.  These figures
 assume that the selected gametype includes 4 of each vehicle type for each team.

 All King of the Hill zones and Oddball Spwans are in the main index chamber.

 In race mode, the natural order of the checkpoints leads you through the index chamber,
 up to higher levels, into the secondary section of the map, and back out.

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 [ Bonuses                    ]
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 I have included many additional resources in this map, such as ready to go flood and
 sentinal bipeds.  That's right!  You can play as the flood in multiplayer ;)  I have
 also included all of the models from blood gulch as well as the Library, and many
 other things.  Open it up in HMT and have a look  for yourself.

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 [ Thanks                     ]
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 This was an extremely difficult mod that required tons of research, custom written
 tools, an enhanced build of HMT, the new features of Sparkedit, a decent amount of
 reverse  engineering, and of course, all of the tools and knowledge that has been
 discovered/written by the many talented people in this scene.

 I want to specifically thank the following people:
 Grenadiac, for Sparkedit, help with models, and a great deal of help with bsp related
 things.  Without him, this wouldn't have been possible.  Thanks Gren - SE rocks.

 Iron_Forge, for many things - including the vital role he played in helping me make map
 rebuilding a reality in the first place (without which, this mod couldn't have even
 been attempted)  He's one of the most knowledgable people in this entire scene, and
 I'm really glad to be able to work with him on occasion.

 And a big thanks to Halo-Mods.com for organizing this awesome contest for which I
 created this map.  They are a great community with a truly dedicated staff.  Thanks,
 guys!

 I hope everyone enjoys this map as much as I enjoyed hacking/making it. ;)

 Have Fun,
 MonoxideC

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