5 years after Hi-Rez Studios acquired the Tribes license from Garage Games in 2010, they decided to release all of the games in the Tribes universe, including Earthsiege, Earthsiege 2 and Starsiege for free. That's amazing, but... that was still 5 years ago and the master servers were long since dead (2008 was our last update).
But fear not! Jenetrix and Wilzuun's got you covered. Here's what you need to get Starsiege up and running in 2020.
Step 1. Download and install the latest build of the game that has some patches enabling it to run on Windows 10.
Step 2 (optional). Download and install the extras that contains skins, glide wrapper, BMP remap tool, and the original documentation.
Step 3. Replace the contents of your master servers (master.cs) with the following (last updated Dec 9, 2018):
// Last Updated 12/09/18
# times here are in ms
$pref::maxConcurrentPings = 20;
$pref::pingTimeoutTime = 1500;
$pref::pingRetryCount = 2;
$pref::maxConcurrentRequests = 10;
$pref::requestTimeoutTime = 3000;
$pref::requestRetryCount = 2;
Step 4. Replace your addrbook.cs with the contents of this updated file, which contains a list of servers not currently broadcasting to current master servers (as of Apr 24, 2020). Create the addrbook.cs file if it doesn't exist in the root folder.
For more than 12 years I've kept the Junkyard online as a resource for those in the Starsiege, Tribes and Halo communities as every once and a while, a vet will reach out to me and catch up on old times. Well, the SS community has gone one step further this time and really come together in a bid to band together for the game that brought us together.
Edit: The Junkyard Forums are also back online! Certain caveats apply - certain forums have been marked read only until I see a community need to turn them back on. Catch me on Discord below or PM me on the forums for details.
Death-Strike brings word that a new master server has been put up for Starsiege - yes, the community is that dedicated. Editing of your Master.cs file and replacing its contents with those below will enable you to once again join the fray!
# times here are in ms
$pref::maxConcurrentPings = 20;
$pref::pingTimeoutTime = 1500;
$pref::pingRetryCount = 2;
$pref::maxConcurrentRequests = 10;
$pref::requestTimeoutTime = 3000;
$pref::requestRetryCount = 2;
//$Inet::Master1 = "IP:ss1m1.masters.dynamix.com:29000"; // original
//$Inet::Master2 = "IP:ss1m2.masters.dynamix.com:29000"; // original
//$Inet::Master3 = "IP:ss1m3.masters.dynamix.com:29000"; // original
The long awaited Cyberstorm v.1.2 project has finally been completed. The collaborative effort from several people (Crow!, Seraphim, borg_down, siopaomanX) was geared to make the Cybrids of Missionforce: Cyberstorm much more difficult to defeat in single player. More details and download links can be found below:
We had to do some emergency maintenance on the site, and a few things might have broke. We apologize for the forums being down for so long, but we've got a more powerful home now, and we're ready to rock.
Due to the maintenance, however, we noticed some minor glitches. Please report any problems you have viewing the site in the comments.
Well, it was inevitable. Sierra announced earlier this week that it would end multiplayer support for 20 of its "heritage" titles, including Tribes 1, on August 16th. While this news, to some, may seem like the end of playing Tribes 1 online, Starsiege vets will remember the community fix that was put in place when Sierra ended Starsiege multiplayer support. To that end, Bloodyboots from our forums pointed out that a community run Tribes 1 multiplayer master server is already in the works, care of Tribes One.
So you've been in our forum arcade and you think you're pretty good. You may have even been in one of our previous tournaments. Want to prove you've got the biggest kahuna's? Register for our Ball Breaker tournament - our first 8 player hub-bub that is sure to raise more than a few eye brows. Spots are limited, so get in while you can.
Update 06/13: The ball break tournament has been replaced with the Glop:Melee tournament, see this announcement for details.
The crowd has spoken and Trajan has answered, delivering a bunch of previously unreleased media. There's a little under a dozen new screenshots, and several handfuls of (mostly) unreleased development art. You can find them all by using our Quick Search Tool and the Gallery keywords, "The Last of 2845 Media", as well. Enjoy folks, that's all she wrote.
An interesting blurb on why Starsiege:2845 was ultimately canned has been posted on our forums by BDUAres, originally posted by Vyper on the NTDF forums. Here's a snippet:
The project was cancelled because of a collection of events that totally derailed our ability to produce anything of significance. First, Vivendi forced us to drop our initial development on UT2004 to and take up development on Tribes: Vengeance. Even though we were very close to an ATR on the UT2004 engine, this made sense; they wanted to sell more copies of T:V. But Irrational Games totally hosed the Unreal engine to the point it was unmoddable. In addition, Vivendi's agreement with IG gave IG the exclusive rights to the T:V source code, so we couldn't fix what they broke.
The post also goes on to explain where Clancore is headed:
So, if you want to know where Clancore is going from here, imagine Tribes 2 combined with Mechwarrior in a unique Universe created by us. We'll finally be free to create freely without all the chains that have held us down for four years.
Head on over to this thread for the full post and to chime in with your thoughts.
I emailed Trajan regarding the release of any previously unseen 2845 assets and here's the summary response:
Everything that was not directly ported from StarSiege is being revamped to be used in their previously mentioned MOD project. This includes all of the music and other art assets. Sometime in the future, any artwork that will not be used will be released to the public. Unfortunately however, no details on the story that had been created for 2845 will be released to the public due to their legal contract with VUG.
Well, I've been so caught up with my career that I only just found out the bad news. While I can't say that I'm completely surprised, it does come as a shock and I am deeply sadened. So let me be the first, second, third, whatever number to welcome those first post posters, long time lurkers, or existing members to our humble community.
We've been around since the very beginning and remain the source for your SS Universe content, and we'd like to keep it that way. Please join us in our General Discussion Forums for your every day run of the muck chatter, or scroll down to our cleverly labeled Starsiege Forums to gorge yourself on insatiable Starsiege ramblings. Or if there's something that you can't find here, please feel free to drop me a line via email, Personal Message, or by posting a thread on the forums.
While SS:2845 may be dead, that doesn't mean that the community has to go with it. Welcome!
The second tournament has finished with silver hopping away the winner. In a new take on the original, silver weaved through traffic and leapt over logs, avoiding crocodiles and snakes with the best of them. Congratulations silver!
Good news and bad news ladies and gents, good and bad...
As usual, we'll go with the bad first: the new TGE:A engine is proving to be a real nut buster; hence, the lack of obvious progress. Why this is case, I have no clue. It could be that the new engine is just going through the usual growing pains and patches will smooth stuff out or it might be compatibility issues with the old TGE.
And now for the good stuff. We've finally gotten some decent renders of the SCARAB mobile battlesuite. One of the new pic's can be seen in thumbnail below. The rest can be seen here.
Perhaps more interesting is that the SCARAB's role in the game has finally been clarified. They are, as expected, the bridge between infantry and Hercs, in addition to be the far precursors of the iconic powered armor seen in the Tribes games. The comparison used was if infantry are HMMV's and Hercs are M1A1 tanks, then SCARABs are the Bradleys and Strikers. For a more detailed explanation, click here.
Says Frankie on the new Frequently Asked Questions list. Phases one and two are now closed, so if you didn't receive that email invite, you're out of luck unless you purchase a launch copy of Crackdown (which I intend to do). Other neat tidbits include the unveiling of the laser, the mysterious X button, and the new party system. Check it all out below.
Arcanox has once again updated his blog after a two week absence. Apparently, he's been busy working on different weapons for the SCARAB. He reports the completion of the SCARAB equivalent of the HATC, basically a giant six-barreled mini-gun. He's also testing out a recent design by The Cliffswallow, namely a missile launcher designed to allow the SCARAB to inflict pain on the larger hercs and base defenses. If it does go through, we can probably look to see some severe limitations due to its relatively small size. Below is a picture.
Arcanox also mentioned that the team is hard at work getting caught up in the art department so that they have something to show us on the new TGE:A engine. Currently they're working exclusively on the human side of things so don't expect any cybrid designs for a while yet.
For those interested, The Cliffswallow has also updated his own blog. He doesn't talk much about 2845, but if you're interested in his quest to climb Mt. Denali, you might want it a go. If nothing else, you can get some work out ideas.
Remember that Halo-esq Exoskeleton suit we mentioned not too long ago? The creator of the Trojan, Troy Hurtubise, apparently could not attract the US or Canadian military to the suit for an admittedly low per-unit estimated cost of $2000. Accordingly, Mr. Hurtubise is in some big financial trouble, after spending more than $150,000 on the prototype. So what better way to try and get some of that money back than to sell it on eBay. Though there is a reserve, it's currently only going for around $12,000. The Hamilton Spectator has more information. I still can't believe neither military wanted this suit, especially if it can do what Troy claims it can do.
The new Spartan Laser is the hot topic over at Bungie.net right now. The censored version of a supposed in-field report with soldiers gleans a myriad of tidbits detailing one of the most powerful weapons available to the UNSC. That, and it's red.
Thanks to droid17, it's been brought to my attention that the StarSiege Soundtrack was incomplete. I'm not sure how it happened. My best guess is that the download process was somehow interrupted when I got them from Smylodon. Either way, it's my bad for not checking all of the songs before sticking them up. So, with out further ado...
Just received word last night that within the next 48 hours, the first round of Halo 3 beta invites will be sent out to a select group of the online registrants. And don't fret if you don't get an invite, there still are a couple of ways to snag a spot in the beta: buy a specially marked copy of Crackdown, or qualify for the Live Rule of Three program that will be running in early February. Halo 3.com has more information. Keep your fingers crossed!
The rifle we've all come to love when coupled with a charged plasma pistol, the MA5C, has been laid spread eagle in the latest Top Story at Bungie.Net. This write-up, similar in detail to the one released on the Mongoose, reveals all about this pungent weapon, including its weight, length, rate of fire, and cartridge size, to name a few. If you're a sucker for details, start reading.
The UK magazine, Edge, has an inside look at what goes on at the Halo HQ, speaking to several crew members. Originally published to subscribers only, it is now available to the public at large and is quite an indepth read. Amongst other things, the prospects of Halo 3 are discussed along with the less than stellar presentation in Halo 2, all written as if off the record. Check it out!
This version of Weapon Selector is very different from its previous versions. The 9 weapon and vehicle limitation of v1.1 is now no longer existent. At the cost of simplicity, the HUD based selection system has been replaced by a visual selection, where players literally scroll though the vehicles and weapons that they wish to use the exact same way as they select weapons. A hologram (actually, its a staticshape, but I'm using poetic license and calling it a hologram ) displays which weapon or vehicle that is currently selected. This is all done at a vehicle station.
The glitches in the previous version, such as the lasers firing weirdly and the badger issues, have been fixed. Also, in order to give badgers a slightly better fighting chance against other hercs, I have added 4 components for the badger that players can choose from along with still being able to swap out the turret! These components include '4x4' wheel drive, 'Rammer' boosters, 'Jumper' hydraulics, and the ability for the driver to aim the turret (and still be able to carry passengers).
Unfortunately, the option for server owners to limit weapons certain weapons on certain vehicles has been temporarily removed. This will be added back in the next version.
All this and the mod is STILL server-sided, so players joining a server running this mod do not need to download anything.
If you have any comments, suggestions, or bugs/glitches to report, please e-mail me.
This is an update to the 1.1 patch that was mentioned back in the end of November, and fixes all known issues in that patch. More details are available in our file listing or by visiting the release thread. Note that you will only see servers running the same version in the browser listing. Apologies for the late news post.
Well it may not look exactly like the Master Chief in his real-life digs, but for copyright purposes, that's probably a good thing. But what the Canadian creation, dubbed Trojan, does bring to the table, is actual protection from bullets, explosives, knives and clubs. The creator, Troy Hurtubise, built the suit in hopes of protecting the Canadian soldiers in Afghanistan and US soldiers in Iraq. Troy claims that the suit could be built for about $2000 a piece, which is quite a bargain, considering what it offers. Hit the link below for more information.
Halo 3's new two-man super-quick ATV has made its public appearance on Bungie.net. B.Net precious details such as its top speed (just shy of 100 km/h), fuel efficiency (45-65 mpg), and its engine size (1000c). Quick? Yes. Super-quick? Yes, and I know a little something about speed. Visit B.Net for pictures and a lengthy description.
As usual, a good deal of behind-the-scenes work has been going over at Clancore. The latest update didn't contain that much that is directly interesting IE eye candy, but there are some interesting points. For one, the fact that the devs have already begun the transition to the TGE:A, notably by working on new, high-poly models. Look forward to seeing those new models within the next few months. Also mentioned was a good deal of rear echelon organization was taking place, namely logistical issues and new member orienteering. Once again, boring news, but in the end it should make things go by smoother.
Of greater interest to the public is the Clancore Development Network wiki, where the developers will be posting their techniques in the use of the Torque engine and general game construction. Hopefully, this will turn out to be a big asset for future developers, mod'ers, etc. Finally, there is the usual update in the staff roster. Some notable faces you might recognize are:
Dave "Diamondback" Meddish (USA) - Level designer, techno babble
Anyone that plays Tribes should recognize this name. A former Dynamix employee, Diamondback was a level designer and as he puts it a "hack writer" for both Starsiege:Tribes and Tribes 2.
Tim "mrdr" Kautz (UK) - Sound FX lead, technical advisor
mrdr is our new sound guy, and he has quite the pedigree as well. He is currently working for Splash Damage on Enemy Territory: QUAKE Wars. Projects he has worked on in the past include Quake 3 Fortress, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom3, Quake4 and a bunch of mods and maps as a contributor.
The creator of the StarSiege-Tribes Universe (except T:V, but we don't count that ) as we know it, Blake Hutchins has been granted the prestigious honor of having his story Sword from the Sea published in L. Ron Hubbard's 22nd edition of Writers of the Future.
Click here to check out his personal webpage. If you feel so inclined, you can give him an email.
Added the rough copy of the First Aid section I talked about in the previous article. Read it, and you may rest assured that, should your little Jimmy or sister Sue decide to play with fire or impale themselves through the lungs with a stick, you'll know what to do!
I've been dragging my brain for a while now, trying to think of some good 2845 articles to write...maybe some more interviews or an ATR review...but they all sounded pretty boring and not worth the effort. Still, I wanted to write something: that's when I noticed the Community section in tJY articles. Voila, I shall write articles that have personal significance to me. It is thus that I give you the first of hopefully many more to come: the Army LDAC/11B AIT Quicksheet, a sort study sheet for what's required in both infantryman's Basic training and the officer's Leadership Development and Assessment Course. Yea, another list For those of you who don't know, I've been through Basic training as an infantryman, I'm planning on going to Airborne school, and I'm also a ROTC cadet at Indiana University. There's a lot of crap that I have to memorize. This is some of stuff that I have to have down cold, and I thought I'd share it with you guys in case it helped anyone. If this boring, I apologize, and I hastily add that I'm also working on similar articles that should, hopefully, prove more interesting to an audience outside of Army hopefully. Look to see some articles on Land Navigation and First Aid in addition to references to the official manuals, which BTW, you as the public can easily access via Google(TM). I also plan to eventually give a written account of my experiences in Basic Training along the lines of an actual narrative.
[shameless plug]Oh, one more thing...I've also been busy writing short stories. I've always wanted to take it up as a casual hobby and I've finally managed to get myself moving. Strangely enough, I've started with Fire Emblem 7 fanfiction of all things...*shrugs*, still I'd like to think they're good enough that you could enjoy them without being familiar with the game.
A Trip to Market: A bishop finds himself in charge of a young girl, newly orphaned. Together they travel to the largest market in Araphen and all hell breaks loose. Not much action, largely a feel-good slice of life. Inspired by Les Miserables
Awakening: Another characterization piece and a WIP, though almost finished. This one focuses on explaining the role of Tactician's within the world of FE and introducing one very famous one, "Mark". Actual action and a little bloodshed plus hints of HP Lovecraft, woohoo! [/shameless plug]
Kyred has taken his modB back to the drawing board and after several hours of work, progress was made, not the least of which is an actual title
This mod is the server-sided variation of modB. This version does not require the people who are joining a server running this mod to have the client GUI's that modB required. Anyone can join. Also, many new "server owner friendly" options have been added to the mod. This allows the owners to control and configure what weapons can be mounted where, on which vehicles. The ever existing annoyance of the badger has led me to also give server owners the option to NOT have the little buggy customizable.
If you have any questions, problems, errors, or comments, then please e-mail me at firstname.lastname@example.org
Feedback and suggestions are encouraged.
This baby lets you choose pick what weapons to mount onto your vehicles (looks weird on a badger O.O) when you select them from the vehicle station. You can even mix and match them up for some variety. There are even weapons that weren't put on HERCs in the ATR that were added in (like the two laser guns and some weird Cybrid weapon).
Installation is very easy (check the readme). The mod does not overwrite any files, and nothing is placed inside your "base" folder, so its easy to switch back and forth between normal SS2845 and the mod.
So far, the only noticeable problems with the mod is the two laser guns only fire straight when mounted on a vehicle, but this isn't a problem for the wraith though. Also when weapons are mounted on the badger, the back turret becomes unmountable (you can still fire from the diver seat though, and you can also aim from there too). So far, I have not seen any serious errors in the mod, so it should be OK for hosting.
Thanks to Kyred over at the 2845 boards for this little baby. A reminder that it is still in beta stage so if you have any problems, let him know by posting over at his thread.
As a Christmas present for all of The-Junkyard's users, Mhaddy has added an arcade feature to tJY forums where, once you login, you can pick and play from several classic games like Asteroid and Tetris. The server tracks your stats from game to game and displays the top three overall gamers in addition to also tracking individual game stats.
It appears as though everyone else in the world surfing the interweb for people they don't know on browsers other than Safari on a Mac can now enjoy Halo3.com in all of its Flash redirection, enlist now for Halo 3 multiplayer beta program goodness. Enjoy, unless you're on a Mac using Safari.
Bjarne Stroustrupk, the father of C++, gave Technology Review a very interesting interview where he defends his C++ language against attacks dealing with the amount of freedom it allows and also criticizes what he believes are major problems with programing conventions in general. Click here to read the interview.
Probably the most exciting Halo 3 news since we knew there was going to be a Halo 3. Gaming blog site, Kotaku, has some details on the upcoming Halo 3 multiplayer beta program that will open for registration this Monday. The test is still slated for Spring 2007, as we mentioned earlier, but registration is just a few days away. At the moment, Halo3.com still links back to B.Net, so until it properly redirects, prep those button mashing fingers for a suave application.
As we mentioned a few weeks ago, on December 4th, a Halo 3 commercial will be airing on ESPN Monday Night Football. What we didn't know, was that the commercial will be a mix between CG and live-action - contrary to what was stated earlier. Air time details to salivate over: it will air between 5:50 p.m. and 6:20 p.m. PST on ESPN and later at 8 p.m. PST on Xbox.com, following by a heavily-taxed Live Marketplace posting. More details available on b.Net.
Lots of changes again, click here for a complete list.
The quickchat sounds work for some people and not for others. We've been diddling with this for several days now and have been unable to discover the problem. We will keep working on this and the solution will be presented in an updated 1.1 patch in the near future.
How to use Server Admin features
At the bottom right of the players screen (hit F2 while in game) you will see a Login button. Press that and type in the server admin password set in the preferences ($Pref::Server::AdminPassword) and click OK to login. You can also use the console function SAD(Password); to the same effect.
Once you have logged in, you will be shown as a [Super] on the gui and will be able to right click any player on the gui. Right-clicking a player will bring up a menu with Kick and Ban. Those are the only two options at this time. To clear the popup without selecting a menu item, you can either left click on any player or close the gui.
IMPORTANT:After applying the patch, go to C:\Program Files\Starsiege 2845 Alpha Tech Release\SS2845\base\prefs and delete your CLIENTPREFS.CS, SERVERPREFS.CS, and CONFIG.CS FILES.
After that go to C:\Program Files\Starsiege 2845 Alpha Tech Release\SS2845 and run cleanDSO.exe before starting the game. You will need to reset your configuration data after doing this.
Those of you who dismissed the ATR when it was first released should give it another go. It's still only an ATR, but by and large the glaring tech issues have been fixed and the main problem is just finding a server with enough people to have fun.
Last week the official SS:2845 forums moved to a new home on the Clancore Network. Click the jump below to be transported to the new location. Be advised that any personal messages that you had on the old forum may have been deleted and you may have to reset your password as well. Join in on the festivities!
The ATR's final (1.1) patch is slated to be released next Monday. It will feature all of the following changes as well as a few more:
- Working weapon focusing (aiming)
- A few new vehicle loadout variants
- Key remappings for all vehicles in options screen now works
- Fixed issue with multiple people entering single seat vehicles
- Fixed bug with health, armor, and shield bars not updating
Kind of dropped the ball on this one, but yesterday was the five-year anniversary of the release of Halo to the masses on the original Xbox and to commemorate the event, Bungie has a plethora of juicy announcements. Here's a snippet:
Public Halo 3 multiplayer demo hitting Live "this spring"
New Halo 2 maps "this spring" (X360 only!) unfortunately not free, though no price was quoted
New commercial set to air after Monday Night Football on December 4th (and available online everywhere shortly thereafter, including Live)
One of the interesting things about the commercial was the news that it was going to be CGI - not in-game footage, as Bungie is oh so well-known for. Their response? They're not ready to show it off yet, being as protective as they are, though it intrigues me as to why now they decide to jump to CGI... I digress. Oh, but did I mention, public multiplayer demo?
1up.com has landed a slew of new Halo 3 screens to whet your appetite. Is it just me, or do they fail to impress? I mean, they look good, but not Gears of War good. Let's hear your feedback in the comments.
The second and final patch for the 2845 ATR will arrive sometime during the week of Thanksgiving. Perhaps more exciting is the news that development has now been moved to the TSE... well, the TGEA now. (Torque Game Engine: Advance) Look forward to seeing in-game screenshots from the new engine after the patch's release.
The 1.0a patch that was released yesterday has been updated to include a few missing files and some additional bug fixes (shouldn't it be 1.0b?). If you have already downloaded and installed the patch, you will need to download the new update. The good news is that you don't have to uninstall - just patch over your existing installation.
However, the news, unfortunately, isn't all good. People are still complaining that they are having issues with the ATR, including problems with the turrets on one of the newly released maps, Hellforge. Hopefully the team can sort out these issues quickly so that we can get back to playing the game.
Our Starsiege War Stories Writers forum, though not heavily trafficked, contains some genuinely grade-A fanfiction - and we're still getting more stories coming in. Shhhh has posted part three of Silver Tears for your reading pleasure, and you can grab parts two and one on our forum.
If you've got some SS fanfics stored on your HDD, we'd love to read 'em. Swing on by our WSW forum and write!
IVI mentioned yesterday that we'd be seeing the first of a series of small patches released for the ATR, and today, we've got 1.0a. Aside from the numerous bug fixes (bye-bye crashes!) to the HERCs, maps, and GUI along with the tweaking of various items, the dev team has included three new maps for us to play with. Hit the comment thread below for a full list of changes in the patch, or click the jump below to get the goodies. Be advised, this patch sports a big, bold, yellow warning:
After the install is finished please make sure to navigate to the games install directory (default is C:\Program Files\Starsiege 2845 Alpha Tech Release\SS2845) and double click the CleanDSO.bat file to run it
It is recommended that you change your network settings (in the game under Options>Network button) to the following:
Although the ATR was only released a few days ago, we've already got our first community created map. Created by Aiserou, check out Morning Light Mountain! And if you've created a map of your own and need hosting, head on over to our archive and submit it. tJY's got you covered.
The first of a series of small patches that attempts to address some of the crashing issues will be released tomorrow. It will also contain 3 new maps that did not make it into the initial release, some game balance changes, the ability to add a password to dedicated servers, and more. Look for a complete list of changes to be posted in these forums in tandem with the actual release.
A few other notes: I've put the ATR manual up as a seperate download for those of you who do not wish to download the entire game for whatever reason. That's available here.
Secondly, ClanCore has put out a call for mirrors and there's already several up. For those of you who have been hesitating over a DL because of FileFront issues, this is a good time to give the ATR another thought. That's available here.
It seems many people do not know all of the gameplay features available in the ATR, especially those concerning grenades. Trajan has posted a list of commonly overlooked features that includes such things as remote detonation of grenades and side thrusters for the Wraith.
Unfortunately, we've been having some trouble with our DNS over the last week or so with the transition to our new server, so we've been having some trouble accessing our admin CP. Nevertheless, I'm posting this by hax0ring the database to bring you the good news. IVI announced it last week and again yesterday. The day has finally come, folks, the ATR has arrived!
The official thread is located here with the exclusive download, care of File Front right here.
While I'm on a Mac, I will not have the pleasure of testing this out until I can get over to one of my PCs, but swing on by the comments thread below to let us know what you think. And get on those servers and enjoy!
Also spotted on Kotaku comes wind of two new Xbox 360 exclusive games being created by none other than Peter Jackson. The director has started his own game development studio, Wingnut Interactive, in conjunction with Microsoft Game Studios and screenwiter, Fran Walsh.
The first project will be situated in the Halo Universe (it's not Halo 3 or Halo Wars), but new IP property created in conjunction with Bungie Studios. The second game will be entirely original and "fundamentally change how people think about games" - coming from a movie-maker's point of view.
At X06 yesterday, Microsoft unveiled a real-time strategy game in the Halo Universe, Halo Wars, developed exclusively for the Xbox 360 (d'uh). From the creators of the Age of Empires series, Ensemble Studios, they will put you in charge of the UNSC armies as they unleash hell upon the Covenant. As Kotaku points out, this explains why the fan created Halo RTS, Halogen, was axed earlier this month.
Peter Jackson, the Executive Producer behind the up and coming Halo movie, sat down with Quint from Aint It Cool News and discussed various issues about the much anticipated movie. Big points include the question mark over director Neill Blomkamp, a newcomer to feature films, visuals, what rating they're shooting for, and the strength of the script.
2845 developer Asphodel recently posted a short glimpse into where development is heading in terms of radar and other sensors. Click here for more details.
I'm just now placing the finishing touches on the sensor systems that will be functional in the ATR...The sensor objects themselves have to scale from infantry all the way up to hercs...everything with a sensor will communicate what it is seeing. This really adds a lot to the tactical experience because now you have scout hercs and capturable sensors across the map.
Wondering what kind of music you'll be hearing in the ATR, or what the 'brids will actually sound like? Or how about if there will be any post-ATR patches or new media released? Well, a myriad of insightful questions have been answered on the 2845 forums by Lujan and later clarified by Trajan. One of the more interesting answers came in response to the status of the single player campaign, from Lujan:
We have our storyline set out (meaning the content and flow of the plot), what the missions are (roughly), and how the missions will carry the plot forward. We know the mission locations and have done some concept work on how the large layout will go. For instance, one stage of the game will have the player at a beach head base of the Artemis Armada. We've done a fair amount of work of how the camp will be laid out and what the surrounding terrain will be.
We have a lot of SP assets modeled and some of them skinned, but no actual maps have been made yet- all the mappers are concerned with perfecting the ATR maps at this point.
In order to take control of a neutral auto turret, an infantry has to run up to the control computer for it (the hackable switch in question) and "hack" it. Currently this just consists of holding down the interaction key for about 10 seconds while you watch a bar decrease to denote time passing. Once the turret has been succesfully "hacked" they will support whichever team did the hacking.
This is basically the same thing that happened in SS with maps like Balance of Power where powering down on the center pad let you capture the turrets.
Post ATR this hacking idea will be expanded and made more complex than the simple implementation in the atr, up to and possibly including there being a "hacker" loadout for the infantry, and we've even kicked around the idea for a new gametype that focuses on it.
EDIT: Added "neutral" to turret description for clarity
EDIT2: Also, teams start off with a couple of dedicated auto turrets. Yes, you can sneak into your opponents base and hack their auto turrets so they shoot at them.
EDIT3: Before someone asks yes, we have an "interaction" key that will allow you to interact with a variety of things depending on context.
now set for early October. This from Trajan earlier this evening. We'll see if they're able to make this timeline. In the mean time, we should be seeing some videos of hercs coming out over the next few weeks. Hopefully we'll get lucky and we'll see more than just the Emancipator and Goad in action, though it's unlikely since those are what is slated to be in the ATR. Finally, it was also said that Filefront will be the primary method of distrubtion in the early phases of the release if only because of the massive bandwidth usage that the ATR's file size will naturally entail. As always, stay tuned for details.
A final round of ATR testing will be beginning shortly and the devs have decided to ask for a new set of applications rather than just pull out the old ones. If interested, click here and read through what you need to do to apply. Please note that you must be at least 18 to enter because you will be signing Non-Disclosure Acts and you also must have access to a high-speed internet connection.
The burning trees initiative that we mentioned back in June has finally begun. The Media Kit was released on Saturday and contains a number of "coming soon" posters (large and small), and do-it-yourself CD labels / sleeves. What're you waiting for? Download the 69MB media kit, print off the posters, burn it to a CD, and spread the love!
After a triumphant run as one of the lead news and content sites for the Tribes and Starsiege series of games, PlanetTribes has finally closed its doors. While the site will remain online for content retrieval, it will no longer be updated. Here's the message from Rifter:
Greetings from the Planettribes.com staff. The Starsiege and Tribes franchises have had a very exciting run, but it is time for us to move on. Tribes started out as an off-shoot of Starsiege (as a matter of fact, this site was origionally planetstarsiege). While Starsiege was the last game of Earthsiege series, Tribes took up the banner and continued from Tribes to Tribes 2, to finally Tribes: Vengeance. We have seen the game start as a minor off-shoot of a major series, and turn into an online phenomeon in its own right. What we leave behind on this site, is an archive of the wisdom of our community. From hosted sites, to our still-active forums, and troubleshooting pages, so you can continue enjoying one of the greatest games ever created. Thank you for your support over the years, and hope to see in the future. Look to Garage Games to continue the greatness of the spirit of Tribes. Planet Tribes has had a very rich tapestry of people that helped to make it happen. From our founder, tAng, to the current staff, we have had a great crew bringing you the latest in Tribes, Starsiege, and Torque news.
Milestone 4, the last milestone before Release Candidate 1 (and a short jaunt from TSE going gold), will be released very soon from Garage Games. This is great news for the Starsiege:2845 development team, who as you all should know, will be moving to the TSE for the full game once the ATR is released (on the TGE).
More details along with renders and in-game movies available right here.
Build 0.0.9p has been released with details available for consumption right here. Nothing big to note in this release; however, as many a developer knows, it's the tweaking that takes the longest.
Oh, you'll also want to keep a close eye on this thread in about 30 minutes.
Edit 1:30pm: The new art thread link above has been updated and therein you'll find a movie (low and high res) and a screensaver of an Ajudicator firing. Nice work!
Edit 08/16: A new shot of the Tyr has emerged later in the thread along with news that the Subjugator has to be remodeled (due to technical issues), and an update on the build of other HERCs. HERCs will also employ "faux ragdoll physics" for the ATR.
You'll spawn as a pilot or infantry, then go to a vehicle station to select a vehicle and rig. You'll have the rigs pre-saved, as in SS- the vehicle depot will be available from the main menu of the game, so you can twiddle in your off hours. We plan on having several vehicle pads available in every base.
As far as vehicle-specific pads... we might force indoor pads to not spawn flyers, or some smaller pads might not be able to spawn juggernauts, but beyond concerns of that nature I don't think we'll be imposing many restrictions.
Further down in the same thread, he goes on to say that in the final, you'll be able to spawn directly into a HERC if so desired; however, for the ATR, you'll be walking to your HERC.
A new look for the main SS:2845 website, which has been moved to clancoregames.com/s1, was unveiled today. Content in some of the sections is a little scarce, however, and the community has identified a couple broken links, non-existent images, and other such errors - though Lujan notes that these sections will be filled in over the coming weeks. It's good to see they've finally moved away from PostNuke and took up Joomla as their site CMS (transitioning CMS' can be quite a headache).
Aside from the new look, some new content has appeared as well. Go check it out!
In a startling discovery in the latest build update, HERCs in the ATR are to receive multiple hitboxes (contrary to what was reported earlier). The Cliffswallow notes to avoid killing yourself every time you shot your weapons, multiple hitboxes had to be implemented. GoldenShadow also posted up this image of the Eman hitboxes.
While there was an internal build release of 0.0.9o a few days ago, details have yet to surface publicly. Therefore, due to the slow news week, I've culled what few tidbits I could find from the 2845 forums:
The Wraith and Badger can now squish infantry (details)
Almost two years ago we mentioned that there will field repairing in 2845. Just today, Trajan elaborated on this point, mentioning that the Badger will have a repair/reload station built into the back of it, similar to the Rover in T:V. Cool beans.
Wondering why there were so many maps mentioned in today's update? Well that's because the originally planned < 5 maps for the ATR has been bumped up to 10-15! On page 77 of the ATR Build List Updates thread, Trajan mentions that since it's going to be quite a while between the release of the ATR and any releases on the TSE, the team thought it'd be prudent to release a few extra maps to keep us occupied.
Conversely, some have questioned the need for so many maps on inclusion if it's so easy to develop for the TGE. What'you think? Let us know in the comments thread below.
The SS:2845 ATR Build Update List has been updated once again, signifying the release of yet another build (we're up to 0.0.9n as of today). Now, quite a ruckus has been made on the official forums over the last few days on what exactly the team is working on in the ATR. If you'll note, quite a number of updates include the generic "art / map updates" - to which some have coined as filler. Afterall, Trajan did say end of last year that all that was left on the ATR was polishing.
When it comes to any type of system development, sometimes fixing bugs and polishing other features introduces new issues that in turn, need to be fixed and subsequently polished. Rest assured, the team isn't just sitting on their hiney's, folks. To that end, Trajan has included specifics on the previously generic map / art updates in this build update. Enjoy!
On a different note, there's an interesting debate on the number of mounts that the Eman will have starting at the top of page 75 -- though Trajan has given the seal of approval on 2 mounts (a contrast to the 3 mount Eman pics recently released).
While Mhaddy has been busy covering hitboxes for the upcoming SS:2845 ATR, I have found something much prettier: new 2845 screenshots taken straight from ATR testing. Additionally, Trajan has announced that due to coding issues and time constraints, the Predator will not be making an appearance. Instead, the Athena will be making a flashy entrance with the ATR.
To see all of the pics, until we update our own gallery, swing by the main 2845 gallery to see the eye candy. To see Trajan's announcement and original post, go here.
As an addendum to our earlier note on hitboxes, Trajan has clarified that while the HERCs may only have one hitbox for the ATR - weapons can still be blown off without damaging the HERC itself. Weapons are treated as separate objects with their own hit point system. Good news indeed!
Interesting snippet from the ever-growing ATR Video Thread on the SS:2845 forums, Trajan mentions that vehicles in the ATR will only have one large collision box - so in other words, if you hit them anywhere, it'll do damage to the whole thing. Now before you jump off the top of your house and scream vulgar obscenities about how the world has wronged you - I'd like to point out that this is just for the ATR, implemented due to time constraints. After the ATR, all vehicles will have multiple hitboxes with localized damage (re: how Starsiege was). And breathe.
Update: And no, there will not be a patch or addon released for the ATR that will update it in any way (including the addition of multiple hitboxes).
Following shortly after the buzz generated by tJY's exclusive release of the ATR Testing Video, Jake "Trajan" Massie has posted a request for setting up some "burning trees" for the upcoming ATR release:
We're looking for some people willing to help us get the ATR out there by setting up some burning trees. A "burning tree" basically works like this:
We send a CD with the ATR on it to 10 people. Those 10 people burn 10 copies of their CD and send them on to 10 more people who do the same, and also burn some extras they give away on campus, or stick on the local EB Games or Gamestop counter, or send them to friends, etc. Basically a pyramid method of distribution.
Obviously this means we are going to try to get the ATR to fit on a standard CD, which costs basically nothing these days. Pack of 50 goes for less than $8 at Office depot.
If anyone can help us with this, please post your name in this thread and Lujan or I will get in touch with you when the time comes to discuss the details.
Thanks for your continued support and patience.
If any of you would be willing to help out with the upcoming distribution of the ATR, please post with the requested information in this thread.
Keeping in mind that the video was entitled an ATR Wraith test, many people have posed the question as to why we didn't see any HERCs in it. Afterall, we did see the Badger and infantry. Well, HERCs are still being perfected, quotes Trajan, and he won't let anyone see 'em until they're absolutely perfect. Snippage:
Hercs are still WIP and no one is going to see those till they are friggin perfect looking. Right now all the various components that make a herc are mostly done but we're in the process of putting them all together. The testers are getting access to the initial versions of them in this weekends build so you'll probably see some vid of them shortly. Or maybe even sooner, I don't know. Things are moving so quickly now I'm seriously almost losing track of everything that's being done on a daily basis.
I almost let it slip out yesterday, but buttoned right before the cat was out. But it doesn't matter anymore because the video is live and exclusive to the Junkyard! Prepare your drooling buckets folks, because once you click the link below there is no mouth that will be left un-salivated. Running just over 3 minutes and just under 70MB in size, we've got extensive Wraith battles, turret orgies and infantry action.
Grab the movie from our server below or hit up the torrent file -- I was on it this morning and got rates of over 300kb/s, so please be kind and don't rape our bandwidth, k? And if you jump on the torrent file, please seed for as long as possible, everyone benefits.
I'd also like to take a moment out to thank our sponsor, Future Point Web Solutions. If it weren't for them, tJY certainly would not be around today, nor would it be able to offer you this video. So if you're looking for a fast, reliable, and cost effective host -- please visit Future Point and tell 'em tJY sent you!
In the same new staff announcement thread that I just mentioned, Trajan subtlely mentioned that the team was on the home stretch for the ATR. Now, does this mean a few days, a few weeks, a month, more? Who knows, but what is nice to hear is that things are progressing along their merry little way. To boot, Trajan even hinted at some new media releases soon… could tJY be the lucky recipient? Shhhh! You didn't hear it from me.
Trajan announced this morning five new additions to the SS:2845 team. Three of them are returnees, including Vailias, Asphodel, and Cinderkarst, while the new kids on the block include Tilkor and community nut, Cliffswallow. Welcome to the team, guys! Hopefully this will give the project its much needed kick in the pants to get things rolling again.
Here's the deal. Not to be conceited, but not everyone can draw too well, and... I can *somewhat*.
From now until I get back from a vacation in July, I'll be taking your random musings and scribbles on napkins of Cybrid Hercs. Once my makeshift deadline of [whenever I feel like it, 2006] ends, I'll pick a winner and then redraw the design, just because.
It doesn't really matter how badly you draw, just as long as it doesn't look more like throwup than a Herc. I can use my imagination.
And yes, if you send in a joke image of a Cybrid herc with a big smiling happy face for a grill, I might very well pick that as the winner. I do not care! All merchandise must go! OMFBBQ!
Also, I might not pick anything at all!
Don't care if you share your thoughts, post your designs or even ask for help. The more the merrier. The only thing at stake is our wasted time, which obviously isn't that valuable.
Another story from 1Up on Halo 2 not utilizing the Live Anywhere technology (as previously mentioned). Exclusive content (maps and map editor) will be heading to the Vista version, but no cross-platform play, unfortunately. Though I can definitely see the justification behind this, don't you think it'd be a good idea for MS to use Halo 2 to push the Live Anywhere technology?
The Halo Desktop Suite, by JJ Ying, has been updated. It comprises of a WindowBlinds 5 theme, dock icons, a winamp theme, a rainlendar theme, a login screen theme and cursors. I have personally been using the WB5 theme for a week or two now, and it is a must-have for the style centric Halo fan. Head on over to his blog to download it.
In this week's Weekly What's Update, Frankie has posted a new screenshot from the E3 trailer, and introduces a new team member, KP, and puts him through his paces. Frankie even throws up an origami-of-sorts Mister Chief... check it out!
We've finally received a new media update from the 2845 boys in the form of some new eye-candy for our mental and spiritual pleasure. The first bit is several flash animations featuring either a gorgon or executioner.
The second is a 4-way comparison shot that shows the old models from Starsiege of the executioner, goad, and gorgon and their new ones. What is most interesting is we finally get to see the new goad as it is in the Torque engine and presumably how it will be in the ATR.
Over on that E3 2006 Xbox Press Site, among other things, you'll find a .zip of uber high resolution screen grabs from the trailer. And by uber high, I mean super high: 6400*3400. Enjoy the mind-numbing high resolution goodness.
Spotted over at that crazy gaming blog site, Kotaku, there's wind of an easter egg hidden in the trailer. Could it be the Grunt Crossing road sign? Or a cross-fade of Cortana's voice and Gravemind? Who knows! Banter about it in our Halo 3 forum!
Narcogen over at Rampancy.Net has read between the lines of Bungie's official Halo 3 FAQ and adds his own informative and insightful two cents. It's quite an interesting read but do keep in mind that some of the information is purely speculative. Check it out!
Hot off the heels of my sweaty E3 news blogging festivities is this blurb from HBO noting the 103MB trailer for Halo 3 available on the Xbox Live Marketplace (and apparently only available there). So what are you waiting for? Go home and download it now! You knew it would be there.
Update: HBO also has news that the Live Marketplace also has a Halo 3 theme and gamer pics available. w00t.
Update 2: Evergreen here - just wanted to mention that more Halo 3 goodness for the 360-less (or those of you having severe slowdowns trying to get the Xbox Live Marketplace version) - there are four downloadable versions of the Halo 3 E3 2006 trailer at bungie.net, along with several other links to screenshots, wallpaper, FAQs and more. These links don't appear to be live yet, but hopefully we'll see the content soon. The additional content links are now active!
Spotted over at Kotaku, apparently they got a glimpse of a Microsoft exec sporting a brown and gold Halo 3 t-shirt. Could it be... the announcement of the sequel to everyone's favourite game almost upon us? Check back in an hour for the details of Microsoft's post-press event!
I mentioned earlier that I was working on getting a TeamSpeak channel running as well as our Ventrilo channel and I've finally managed to do it. Same story here: you do not have to be a registered user of tJY in order to use this so you're free to bring your friends whenever you want. All of the necessary information for starting up can be found here. I do ask that you read the whole page so you're familiar with the rules. Just some quick reminders and extra points:
Don't advertise this publicly. While, as I said it's fine to bring your friends in whenever, this is a gift to users of tJY from the admins. Please don't spoil it for other junky's by bringing causing the random masses to discover it.
Because TeamSpeak is capable of maintaining much higher numbers at once, we can now offer permanent subchannels for clans. However, I highly recommend you first ask our gracious hosts at Easy Gaming for your own channel.
Finally, help me out again by filling out the poll so I can get a rough idea of how much interest there is in this.
Due to an ironic twist, namely me enlisting in the United States Army, I will be absent for about 9 weeks of the coming summer months. It is likely that I will be missing the launch of the ATR and even if I were to be on hand, I would still not be around for much of the rush that could come after its release. Since Mhaddy is only superhuman and already very busy with college and his job, tJY is going to need one or more new interns to pick up the slack in the 2845 matters.
Your duties would include one or more of the following: keeping track of news and putting up blurbs on the main page, adding pictures to the 2845 galleries, and adding files to the 2845 files section. No one will be expected to write any articles or conduct reviews, though if you feel up to it, no one's going to stop you.
The only real requirement (aside from a working copy of the ATR) is that you be dedicated to covering SS:2845 as best as you can. We do not want people who are going to be lazy and inconsistent. You are only obligated to work until I return, but until then we really need everyone we take on to be hitting on all cylinders. Don't think that we're so desperate for people that we won't drop idlers. Now going beyond the requirement of dedication, what will really help you be selected is: prior experience in similar positions, basic knowledge of HTML and/or BB Code, experience with content management systems, photo editing skills, and knowing how to use an FTP program to upload files to a website.
So now that that's out of the way, what are the rewards? Well first, should you choose to stick around you're already well on your way to becoming a full staff member. You also get a spot on the staff page and finally you get whatever pride/ego boost you can take from doing a public job well done. If you're still interested, send an email to email@example.com No essays required, simply give me your available hours and why you think you'd be good for the job, plus whatever else you might like to include (task preferences, extra skills, etc.)
UXB writes that Series 3 of the Halo CE Chronicles is available at his website. He says:
The Halo CE Chronicles tales of the first ring is now releasing videos from
the third season of production at their website http://hcec.halomaps.org.
Season three, unlike the first two, is a full 90 minute feature titled "The
Valley of the Forerunners" telling the story of a marine contingent
investigating a valley on the Ring world. It is being released in 11 parts
one a week and the first seven parts are currently available for download at
Spotted over at Team Xbox, is another rumour that Halo 3 will be released in March 2007, before the summer release of the movie. As TXB notes, this release schedule would be in line with "previous rumours that claim the next Halo game will allegedly focus on the origins of the Forerunners, while the movie will follow the events of Eric Nylund's "The Fall of Reach" and therefore answer some questions left unanswered in the Xbox 360 game."
As always, nothing is official until you hear it from Bungie, but alas, interesting fodder nonetheless.
From the TribalWar thread below, I've culled a few interesting snippets for your perusal:
Legions was originally planned to be a full-fledged game, as opposed to just a tech demo (as shown at GDC); however, the GG crew received an offer from Microsoft to develop a game for the Xbox 360 Arcade. Accordingly, the idea "was shelved" because the offer from MS was much more attractive, on a number of fronts.
Therefore: Legions will be a community-developed game, similar to what Realm Wars is... was
Legions is being developed on the TSE, and all source code will be made available to the community
Our much acclaimed resident Starsiege fanfic writer, TimberWolf has put together another story for your reading pleasure. Entitled, How to Save a Life, it's Timber's latest since A Fool in the Rain written last November. So swing on by the thread, have a read, and let him know what you think.
Developer Tim Aste, aka ajaxprojection, put up a thread over at TribalWar and basically invited the public to ask what they wanted. Amazing, they got through several pages of Q&A's before it degenerated. Those of you interested in what's going on over at GG will certainly find it interesting.
Finally back and recovered from GDC, and catching up on 3rd party work.
Sorry we didn't have any time to get more information out right before or after we went to GDC, we were running into some serious issues with some new batch rendering stuff we implemented from TSE360 for performance and we were making builds on the ride down to San Jose. It ultimately ended up with us cutting a some stuff out for performance and stability reasons (i.e. foliage) last minute because while we intend to have it in TSE Release, having your tech demo crash on the Expo floor is bad news.
SO anyhow, there's a ton of confusion on what we were doing right now, I tried to be clear in some of the Q&A stuff about the fact we are bringing a preview of a tech demo down to GDC, and we are evaluating it as a full-game project, but I didn't want to get any expectations up.
While many major news outlets could care less, the Tribes community is probably the most hopped up on it (and confused), so fuck it, hit me with your best questions, and I will check this thread and try to clear up exactly what you want to know. Obviously, there will be questions I can't answer (i.e. promise dates, that sort of thing), but other than those sort of things the gloves are off, so go for it.
The folks over at Kotaku.com had a chance to sit down with Tim Aste from Garage Games to chat about their "not Tribes" Legions demo, which we mentioned last month, at GDC '06. Apparently, the GG crew was approached by Vivendi to create another Tribes game but they (for some unknown reason) turned them down.
Legions, with an official announcement coming next month, is essentially Tribes, with the Kotaku folks noting that it felt more like Tribes 2 than the original. And while the demo, which was put together in four months, didn't feel ready to play, it had an unmistakably Tribes-esque feel, complete with skiing.
Can't wait for the official announcement next month!
This week's weekly update over at B.Net is rather small, but includes a few noteworthy items: upcoming playlist changes (that Frankie promises will "all be cool", Eric Nylund's next Halo novel the "Ghosts of Coral" details, a track listing for the soon-to-be-released Halo 2 vol 2 soundtrack, and some cool concept art. Click the link below for more juicy details.
Renwerx development has put some big news at their new site. First off, they've changed their game name from Voilant Assault to Ascension. Secondly, they've ported their game over to the newly developed Torque Shader Engine, the engine the SS:2845 will be using as well. The best news comes last and that is they've released an Ascension Tech Preview Video. Check out the links below to see it.
In anticipation of the public release of the StarSiege: 2845 ATR, I've secured a free channel over the voice chat system Ventrilo. This is a free gift to you, our loyal viewers of tJY, to use whenever you wish. It is not for registered users only -- you will be able to bring anyone into it. All the info you need to get started can be found here. I do ask that you read through the page before you get started (it's fairly short), but just in case you don't , I'd like to call your attention to 3 little details. First, please don't advertise tJY's ventrilo channel. It's perfectly fine to bring in whoever you're playing with, but don't go shouting in the streets that people can come in here for free. This is just something to help our viewers out and we don't have the capacity to handle a big flood. Second, we will not be providing permanent channels for online groups except in very special cases so don't bother asking. If you would like your own channel or server, try contacting our hosts at Paradox Clan. Third, do me a favor and vote in the poll to your right.
On a final note, I do plan to get a channel or perhaps even server going for TeamSpeak. Originally I had planned to have them at the same time, but my deal with our host fell through. For that I apologize.
After much hounding from the community, Trajan broke down and threw up a new shot from the ATR, viewable here, which at first glance, is nothing too spectacular. It's first-person shot of an infantry man with what appears to be a laser rifle. However, you might notice that it's on a winter map - something we haven't seen before.
Well, you knew Bungie was working on something special, and in the latest Weekly Update, Frankie reveals just that: The Halo Graphic Novel (HGN). Juicy details:
The HGN is a 128 page, full color, high quality hardcover graphic novel, featuring an anthology of original stories, including one big story, and three shorter tales. Side stories, if you will. It should be available in July, 2006.
Now while the idea was conceived by Bungie, they've hired some real talent to put the art together. You can check out some concept art and read more about in the update or swing by Marvel.com for their side of the story.
By now I'm sure you've all read about Sony's plans to do a worldwide launch of the PS3 a la Xbox 360 this November. Personally, I don't think it can be done (and I'm not the only one), but regardless of my opinion, it does put Halo 3's alleged rollout back into the picture, says some analysts, despite previous contradictory conjecture. Interesting speculation to say the least, heh.
While it's only been a couple of weeks since the ATR was available to closed public testing, it has been in development and testing for over a year. So what's the hold up? In short, aside from switching engines, a triumphant loss of coders resulting in being short-staffed, it boils down to marketing. Read a little more about empathy right here.
They're looking for a coder interested in focusing on adding enhancements to the upcoming TSE engine from Garage Games. The ideal candidate would have knowledge of DirectX and OpenGL, shaders, performance optimization, occlusion theory and implementation, rendering algorithms, etc. You will also need a working knowledge of Torque and possess a copy of TSE.
If this does interest you, please remember that this is strictly non-profit ie no $$$
If you're still interested, send an email to Trajan with your credentials.
I found an interesting blurb over on Kotaku.com regarding Xbox 360's HD DVD and PS3's Blu-Ray. Mainly, this blurb, which was sourced from Gamerscore, is an argument for HD DVD and why it will prevail over Blu-Ray.
However, what I found intriguing was it's correlation to an official delay announcement from Sony, saying that they need more time to perfect the Blu-Ray disc. While originally slated for release this spring, the PS3 has been delayed to "this holiday season" in Japan. Who knows when the U.S. launch will occur. 2007 anyone?
Lujan has just announced the lucky few who get to get in early for ATR testing. Congrats' to those who made it in! If you did make it, you should be receiving an email shortly if you haven't already.
Aakash "Aakash" Verma
Adam "Ace" Rorabaugh
Anthony "Blank Redge" Chou
Colin "Rhettigan" Dean
Daniel "Denalin" Carew
Devlin "Cliffswallow" Baker
Fedde "Smylodon" Blokland
Ian "Razorjack" Redden
Jeremy "loop" Mahler
Jim "Mercy" Aske
Joseph "Gauss" Lawhorn
Joseph "Fatal Error" Miller
Kyle "|Blitzkrieg|" Johnson
Lisa "Moon_Fusion" Dodd
Nicholas "NoRC" Tod
Oscar "Epictetus" Sinclair
R. Todd "The Noid" Brennan
Richard "END3R" Hairr
William "Nartiq" Giles
TES IV: Oblivion, Bethesda's "next-gen" RPG for the PC and Xbox 360 (see the Junkyard's preview here) will ship on March 20th and should be in stores by the 21st or so (dependent on location). For the official press release, click here. If you have unused vacation time/sick days, March 21st would be an excellent time to use them.
In addition, be sure to check out the complete list of minimum and recommended PC system specs (including a list of supported chipsets) over at the official Oblivion FAQ.
The ATR Build Updates have continued to come in at a steady pace. While I usually don't announce them, I figured 6+ updates together might warrant some extra attention. Currently the ATR is at build .8o..one can only hope we get through 9 quickly. Click here to view the latest updates as well as all past ones.
Just a quick note that our Starsiege:2845 Press Coverage page has been finally updated to reflect the latest news releases from the community. Additionally, our Uber FAQ page has been given an update as well, along with our own customized version of The Things We Know, courtesty of IVIaedhros. So head on over and read up on the latest 2845 goodies. And as always, if we've missed anything, please feel free to bite our heads off.
Give your old SS discs a quick polish and warm up your particle beam weapons. Sun and Shadows is organizing a StarSiege bracket tournament with 1, 2, 4, and 8 person teams. Those interested in participating need to register at the Sun and Shadows forums and head on over here to get themselves and any potential teammates signed up.
Though initially thought of as unfeasible due to massive power requirements and the large amounts of shielding needed to safe guard the user, the ELF has apparently made the transition from being a vehicle only weapon to the hands of the common grunt. No word yet on its capabilities.
Plague's Heritage series has received an update with pages 20-23 now available to see. You can view the new pages and the old by clicking here.
The main villain draws ever closer, folks. And you know what that means! Huge scenes of fighting, dismemberment and chaos! Huzzah! Anyway, be amazed at how much information I can fit into little bubbles - I know I was.
I'm looking forward to that "dismemberment and chaos". How about you?
As we mentioned last week, it has been announced that Halo 2 will be coming to the PC, finally, though it will only be making an appearance on Microsoft's up and coming OS, Windows Vista. Not surprisingly, this has quite a few Windows 2000 and XP users mighty peeved. Francisco wrote in to tell us that he has started a petition to get Halo 2 on these OSes - swing by and sign it if you're so inclined.
The 2845 dev team is now accepting applications for ATR testers. If you're interested in being an ATR tester, please carefully read this post and send an email to Lujan.
Just some quick caveats before you even read:
*You must be at least 18 years old
*You will be required to sign a Non-Disclosure agreement ie you promise not to leak any info about the game
*There is actually a lot of testing involved. Testers who do not reply for 48 hours will be permanently dropped, though anyone with legit reasons will be excused.
*Anyone doing it just to get a peek will be perma-banned from the forums.
*You must be able to use TeamSpeak and IRC.
Good luck guys. I hope to hear that a few junkies have made the cut.
The Tribes series was always something of a niche game and it probably never had a real chance to become a huge hit. With the commercial flop of Tribes:Vengeance and Vivendi Universal's withdrawal of support from the license, there hasn't been any reason to hope for another sequel...until recently that is.
The first bit is a screenshot from GarageGames developer Tim Aste's blog. The armor should look familiar to Tribes fans. Even more importantly isa video that was posted at TribalWar that has many of the series' hallmarks: jetting, skiing, and massive, hilly terrain, and a spinfusor-like weapon.
I remain highly skeptical about all of this. This could easily be some dev doing test work on one of the two Torque engines, a scam, or something else. There's also the matter of VUG's well-known policy with their intellectual property: if it's theirs, you can't use it without express legal permission; doesn't matter how dead or useless it may seem. Look for more updates on this folks. This could get interesting. Check out the original news flashes at TribalWar if you're interested in looking for some more tidbits.
*New Flash: GameCloud officially questioned the guys at GarageGames and it has been confirmed that they are not working on a successor for Tribes. The video and picture were both from a tech demo designed to showcase the Torque Shader Engine. *sighs* Sometimes I hate being right. Long live Voilant Assault I guess...
The titles the World Cyber Games intend to use for their next season has been revealed... and Halo 2 is notably absent from the list. Xbox 360 games appear on the list in the place of Xbox 1 games. It is possible that Halo 2 will reappear as a PC game when H2PC is released. In other related news, the MLG confirm that Halo 2 is a permanent game for this season.
There is no easy way to say this, but, the man behind That Weasel Television, ThatWeasel, passed away on the 7th of February. His girlfriend wrote in to us with the tragic news and while she didn't provide any information on how he died, it was very sudden. The legacy of ThatWeasel will live on through his website as she will be taking it over.
A while ago I downloaded the various in-game movies that were featured in StarSiege from SSU, but I didn't have the right codecs to view them. Instead of DL'ing the codecs, I promptly forgot about them until they came up again recently at the 2845 boards. Well, I've finally got them set-up and they're now available for download.
The movies: Intro Movie
The Time Line
That's right, Microsoft has officially announced that Halo 2 will be going to the PC. However, they've thrown in a twist: Halo 2 will not run on any of the current operating systems. Instead Microsoft has opted to release Halo 2 exclusively for Vista, their upcoming OS slated to be released the second half of this year. Check out IGN's article for additional details.
As we mentioned a few weeks back, the beta sign ups for the Anniversary Edition of Dark Horizons: Lore are now online! Voyager dropped us a line with the following recruitment blurb:
Wanted: 1st/3rd person gamers. For online beta testing of the new Anniversary Edition of Dark Horizons LORE Invasion. Players must want to experience first handed the genetically engineered infantry units, go boldly into new environments and take out new vehicles out for joy rides!
If you are willing to accept the challenge and willing to dedicate your time to this test, WE WANT YOU!
This version will be a major expansion of the current game, including but not
- Upgrade in the core engine and art pipeline
- Addition of several new mission environments
- Addition of Power Armors and several accompanying vehicles
- New game play elements design around the addition of Power Armor
- New MAV weapons
- Expanded in-game COMCENT functionality
- New Vehicles
- And many more special add-ons we just can?t talk about yet!
There's actually been an update about 2845. Just what is this world coming to anyway? Anyways, quick summary pour vous:
A second round of ATR testing will be beginning shortly in the next few weeks. Trajan will put out a notice along with an application and everyone will be free to apply. I believe they're looking for 10-15 testers.
In case you didn't notice that, "...in the next few weeks." part, we can now make some good guesses of when we can expect the thing. If the final testing begins in the next few weeks then I'm betting that we have about...oh, 2 months left. That's kinda long, but we should be seeing more visible markers of progress as we get closer.
The ranks have thinned noticably in the 2845 team, hence the delay. Trajan also adds that a helluva lot of work has been going into this with many staffers pulling more hours on the project than their actual jobs. Is that hardcore or what?
I've been throwing around the idea of adding more articles to our archives lately and I'd like to get a feel of what the community itself would like to read. If you have any specific ideas or requests, please voice them in this post.
Microsoft has made the beta 2 version of it's latest IE incarnation available for public DL. Sounds like the big thing is that they will incorporate a tabbed browser similar to what FireFox uses. For those interested in DL'ing, click here for a direct link.
The Ghost's Starsiege Expansion is a "mod set" handler application for the Starsiege computer game. Starsiege in itself is an open ended game meaning that it is easily moddable to the point where the game is no longer Starsiege. The GSE is a set of scripts that allows the user to "plug-and-play" between various mods that have been properly formatted for the GSE. The GSE also comes packaged with three mod sets.
I warn you now, these mod sets were never fully completed. Therefore there are still things in the GSE that can possibly crash Starsiege or even your computer (mostly it comes from the campaigns, Haunts in particular).
To change mod sets: There is a file called datLoad.cs. Open it in a text editer. Where it says year simply change the numerical value to that which you want to play. Make sure that the ; is still in place at the end of the line. To play regular Starsiege, simply put in the number 2828, 2797 for 2797, and 4101 for 4101.
A lot of blood, sweat, and tears were put into making this. It's just unfortunate that it was never completed.
The good news is that one campaign (Traces), is already finished, along with 3 unused mod sets, and SoMeOnE has announced that he will be working on two other modsets as GSE compatible; one a conversion of an older mod called Ragnarok and another something brand new called 2831 which will change Starsiege's statistics, weapons and vehicles to be more in line with those of the old Starsiege: Rebellion board game.
The GSE is and was probably the most ambitious Starsiege modding project ever attempted. It is definately worth your time - even veterans will find the Traces campaign a challenge. Go on over and grab the GSE from the website.
It's Confirmed: Halo 3 will NOT Ship at PS3 Launch
Wed Jan 25th, 2006
Posted by: at 23:25 PM
After months of speculation, rumour and the fact that even Bill Gates said it himself, Halo 3 will not be coming out when PS3 is launched. In a joint interview with Engadget and Joystiq, Peter Moore squashed any rumours that the next installment in the Halo franchise would be coming out in the near future. So when will the blockbuster game come out? All signs point to "when the time is right."
I've created a new edition of The Things We Know list that was originally made at the 2845 boards. The new version is more organized, gets rid of repeated information, and includes various links that go along with whatever it's talking about. I've also added the contents of the 2845 cheat sheet to it for convenience's sake.
SoMeOnE noted on the SS:2845 forums that he has [finally] given the Starsiege:2845 Hub a new look. He notes that the content on the site is still out of date, though now it just looks prettier . Head on over and check it out -- be sure to let him know what you think.
Voyager from Max Gaming Technologies, the folks behind Dark Horizons: Lore Invasions (read our recent review and interview), dropped us a line to let us know that a special Anniversary Edition of the game will be available summer 2006. This major expansion includes the following:
- Upgrade in the core engine and art pipeline
- Addition of several new mission environments
- Addition of Power Armors and several accompanying vehicles
- New game play elements design around the addition of Power Armor
- New MAV weapons
- Expanded in-game COMCENT functionality
Voyager notes that this expansion will be available at no extra cost to current DH:LI owners. What's more, a new testing program will be opening in the next few weeks that allows current owners to participate in Phase 1 of Testing, with an open Beta Test closer to release in 2006. Good stuff.
MLG has put up part IV of their very well written Newcomers Guide to Halo 2. Parts I, II, and III focused on the fundamentals and now part IV takes a look at the highly competitive MLG arena. Check it out.
Another video for Tribes:Vengeance has been released? It never rains or it pours right...anyway, you can check out the first episode of the Shadow Legion Chronicles. You can either stream it online or DL it as a .zip file.
Need a volunteer that has access to a good server, IMPORTANT
If you are interested please email me a list of your server and connection specs and availability at firstname.lastname@example.org. Be advised that due to the nature of the project we will need you to sign the standard non-disclosure agreements that the rest of us have signed yada yada.
As an FYI for those wondering, your dsl or cable connection does not qualify as "excellent". Serious inquiries only please.
Thanks in advance
IMPORTANT eh? Server testing you say? This is a good sign says I.
Over at IGN, they've made it a tradition to forecast their gaming predictions over the coming year. In this year's 2 part series, they cover the release of Jade Empire 2 and the possibility of a larger Xbox 360 harddrive, among other speculation. One of the most interesting predictions they have this year is that Halo 3 will ship in 2007, in conjunction with the release of the Halo movie. This seems to make sense, seeing how its very unlikely it'll be released as a spoiler to the PS3 debut, a point that Microsoft bigwig Bill Gates stated and later retracted. But when will we get the first glimpse of this hotly anticipated title? According to IGN, "you can bet your bottom dollar Microsoft will debut Halo 3 at this year's E3"
Take it for what you will, but IGN has a history of making good on its predictions.
Tribes:Vengeance... since when did we start covering this game? Yep, it's been a while since we've had anything worthy of reporting when it comes to good old T:V, but now *surprise* we do! Just A Game is the beginning of a new series started by MuNansen over at Mu Productions Online. The machinima (using in-game footages) is primarily set up in T:V though it does feature footage from both Doom and BF:1942.
Be sure to check out several of Mu's other video's as well, especially his award winning flick: Ours Again.
Here it is... nearly 90 MB worth of skins taken from a collection of nearly 1000 MB worth of skins. Huge thanks to BigPappa of TribalWar for collecting all of these originally. A "TY" is due to Mhaddy as well as he is the one who converted all the files to their proper .vl2 format (I'm technically challenged ) Click here to download!
Recently at DarkspARCS dropped by for a visit to the Mechnexus' forum and that announced that there's an indie effort underway to make a short (8-10min) MechWarrior movie. The reason you ask? Well a full length MW movie had been planned, but no one in Hollywood wanted to take it up. This effort is aimed to prove that venture has merit and not only makes a good story, but would earn some $$$.
So how can you help? You can start off by going to www.mechwarriormovie.com and signing the petition. Also, should you be a skilled artist they are looking for people to fill the following positions:
The graphic designs for each of StarSiege: 2845's factions have been made public, minus the Metagens. You can view the original compilation here. While they have not been released individually, I've been doing work with paint and you can get photos of each individual insignia at the 2845 developmental gallery. Note that these are not final renditions.
Until very recently, we have only had pictures of the Scarab in its first developmental phase, which has been dropped because it was too blocky. There was a second design iteration, but that was dropped because it was too tribes-like. As you can see with the new pictures here and here, the design is very closely related to the heavy armor of Tribes 2.
It's been a while since we last spoke with our good friend, Adrian Wright, over at Max Gaming about their mecha game, Dark Horizons: Lore Invasions. So we thought it was about time for an update. What we got was much more than that -- Adrian was kind enough to sit down with us for one helluva'n interview. Check it out as he updates us on the progress of Lore, the introduction of infantry, and comparisons to Starsiege:2845. Click the linky below:
As expected, the ATR isn't out in time for Christmas. I guess Trajan was too busy stealing presents from orphans eh? We do have an ATR update however. Most interesting of all is the "herc mounting turrets". Who knows what this is though there has been some speculation. I'll keep you informed on the details. Have a happy post-Christmas; IVIaedhros out.
As I've mentioned in the past, it's been a tradition to post up my Tribes rendition of "T'was the Night Before Christmas"... on the night before Christmas. So I present to you, A Tribes Christmas.
Another poem you'll want to check out in this winter solstice season is A Halo Christmas, originally posted by Red Loser on the HBO forums.
Not to be outdone, Feret has written a Starsiege Christmas carol entitled, God Rest Ye Merry Basilisks. Lastly, in a thread that was bumped up from last year, forumulite Weatherlight has also spread the festive cheer with his own rendition, right here on our own forums.
From all of us at the Junkyard, we wish you a safe and happy holidays!
mrsmiley of dropped us a line to let us know that the infamous T'Was the Night Before Christmas poem has been put together in a pictoral fashion by a group of artists from the community. Swing on by Halo Babies and bask in the warm glow of artistry. Or something.
In this week's (or rather, last week's) Bungie Weekly Update, we receive confirmation that the official Halo 2 soundtrack will go on sale "sometime" in the first quarter of 2006. There's also word that we may be seeing more Halo novels in the future -- no confirmation yet, just word that discussions have been taken place -- good news, regardless. Frankie then goes on a rant about idiots on Live and more complaints regarding the recent switch to ranked Team Snipers.
And on that note, I'm definitely not a fan of the switch. I don't have a problem with the games being ranked and fighting people of (now) somewhat equal skill to you, but it's the fact that you can't bring in guests anymore that irks me. Personally, I rarely play Halo 2 on my own -- it's only when my buddies come over and one of our favourite game types was Team Snipers -- and now this is something we can't enjoy anymore. *grumbles*
...in the latest Halo Babies strip, that is. Head on over and check it out! And be sure to swing by their store for some last minute gift ideas for that special someone on your yet-to-be-completed Christmas shopping list.
Spotted over at PlanetTribes, it appears as though the Tribes 1 Master Servers are down but fear not, the community has a fix! An alternate Master Server is online at alpha.primehosting.us:28000, courtesy of ZedRWX. From PTT:
In order to use this master server, in Tribes, go to Options>>Network and click on the Add button to add the new master server. Just copy and paste alpha.primehosting.us:28000 as the address.
If you're running a server, you will need to add the aforementioned entry to your ServerPrefs.cs file; conveniently, one has been prepared for you and is available right here. Happy fraggin'!
Bungie.Net has put up a story on how Nicole, better known as Spartan-458, came to be in Dead or Alive 4. Apparently, Team Ninja (makers of the DOA series) wanted the Master Chief but Bungie politely denied, saying that:
Master Chief is busy, fictionally speaking. We left him at the end of Halo 2, involved in a very large scale galactic conflict with world-ending repercussions. Fictionally speaking, he just wasn't available for fisticuffs.
The article is a great read, as it gives you background information on Nicole (including her body size & stats) and Frankie lays to rest some of the rumours surrounding her inclusion in the Halo universe. Check it out.
While looking for various game to tide me over until the 2845 ATR is released, I came acrossed a little gem called Dark Horizons: Lore Invasions. GarageGames is having a holiday discount for Dark Horizons: Lore Invasion. In order to purchase DH: Lore, you simply go here and DL it. Normally it costs $30.00 USD to purchase, but if you type in "PlayLore" when on the purchase screen you will get ten dollars off. Definitely recommend this for your gaming pleasure. If the site doesn't sell off the bat, download their demo and try it out for yourself.
As I noted in my latest .plan, I was one of the lucky ones to land an Xbox 360 (and I didn't pre-order ). Somewhere between working M-F 8-5 and the many sleepless nights that ensued since I came home with the 360, I managed to write up a pretty detailed review of my [new] favourite single player game: Call of Duty 2. Check it out! This is but the first of many 360 reviews to come to tJY, so stay tuned.
Bungie's weekly update is online on B.Net. This week opens with some news on the director for the Halo movie (namely, there isn't one yet), greviences on the new playlists, word that SketchFactor is now a Daddy (congrats!), and a small bug on the 360 emulator that has now been reversed. Head on over to the update for all the details.
I missed this update a while back, but thought I'd throw it up in time for the holidays. Halo Babies has opened a store where you can buy all sorts of Halo Babies gear, including t-shirts, sweat shirts, and a framed print (which kicks ass). A bunch of new items have arrived, so be sure to check those out while you're reading the new strips!
The SS:2845 ATR Build List has been updated once more. This was a rather hefty update, but the one item that caught my eye was this: "disabled cluster bomb and remote detonation on main wraith bomb". In response as to why the cluster bomb has been removed from the ATR, Trajan had the following to say:
The cluster bomb looks very cool, but it unfortunately drops your fps to 5 when too many are on the screen at once. There are a few different approaches we can try that will achieve a similar effect, but we currently don't have the time to spare to keep dicking around with it so we're dropping it for the atr.
We do plan on going back later and trying to optimize it so it's usable.
Yes, I'd rather play the game at something higher than 5 frames per second, wouldn't you? For more banter, jump to the forum thread or head on over to tJY's own ATR Build List for just the updates.
Several weeks ago, former 2845 dev and well-known StarSiege server host Rock put up a lengthy post on his website detailing how he managed to save his computer from a particulary virulent Trojan Horse programn. With his blessing, tJY now keeps a copy of the article in our tech archives. You can view it here. Be sure to check this out. It's an enjoyable to read as well as informative, especially if you're a technically challenged individual such as myself .
I know we don't normally cover the B-tech universe, but with most major mecha sites already dead I thought it would be appropriate to help out a bit. Besides, tJY member and S&S guru Feret is involved and the feret is cool. Anyways, we have 2 games that are forming and should be good to go shortly. Feel free to drop by their sites and sign up if interested (yes, even if you haven't played before ). Check out the links and info below provided by Feret:
This game is still in the organization phase and is looking for 2-3 more players to command a company of Battlemechs of various designations.
The most recent information is on the forums as we are in the midst of reorganization. The reorganization involves each player commanding a Lance which they build using 2750-3050 Tech as well as some approved customs and modifications.
Alright this is a last call post.
We are about to begin NPC and Character Generation for the Rommel's Sabres (part deux) once that is completed Anyone interested will be put on the waiting list.
Well it was mentioned in last week's Weekly Update over on Bungie.Net and again noted in Tuesday's newspost, but the Halo 2 playlists have finally been updated. Courtesy of Frankie, here's a brief overview of what was changed:
Major Clanmatch and Head to Head have been removed.
Minor Clanmatch has received a change in configuration. It will now be called Clanmatch and will allow for team of 4-5 clan members each. Your Minor Clanmatch ranks will persist to the new Clanmatch playlist.
Two new unranked playlists have been added, Rumble Armory and Team ActionSack.
6v6 Team Battle has been added as a ranked playlist featuring team sizes of 5-6 players each. Big Team Battle now supports only larger team sizes of 7-8 players each.
Team Snipers is now a ranked playlist and has a total of 15 maps. Your hidden rank will now be displayed.
WE DID NOT WIPE ANY STATS, STOP LISTENING TO RUMORS! CALM DOWN!
And kudos to HBO who points out that Tied the Leader has put up a nice synopsis of the new gametypes in their latest blog; a great read for those curious about Action Sack. See ya on the servers.
Another update has been made to the ATR. Unlike in previous builds, a lot of work this time around seems to be centered on tweaking HERC implementation, which as some of you may remember, is what was holding up the previous release. More details can be found here, or jump to the forum thread for more banter and speculation.
This sounds good to me, though my horrible ignorance in all things relating to hardware does not allow me to really judge anything. Below is what Trajan has said so far on the subject.
...we are now development partners with Creative Labs. They will be assisting us in working on the OpenAL and EAX sound implementation in the final release. And depending on how things go (popularity wise) possibly some free advertising.
The Creative thing is not a huge deal, at least not in regards to the ATR...Creative makes sound cards such as the Sound Blaster and Audigy. Basically what it entails is we get access to the Creative SDK's and source, we get some free soundcards to use for testing, and we get special developer pricing on any hardware made by them we wish to purchase. We also get one on one access to their software engineers and support staff.
The long-term benefits indeed look interesting. More on this as it develops.
Over at the 2845 boards, one of the members spotted a few interesting articles over at ExtremeTech.com detailing a series of tests on the performance between the AMD and Intel graphics cards. The lowdown is that the Intel, despite in some cases better specs, was consitently out performed by AMD.
For a better summary as well as links to the original articles, check out the article over at the Mechnexus.
Over at TeamXbox, you can read a snippet from an interview Peter Jackson did with Dark Horizons. Of note are a few comments he has about the upcoming Halo movie that he will be producing. So far a director hasn't been chosen for the movie, but there's been some speculation that it could be Guillermo del Toro, who directed such films like Hellboy and Blade 2. The film is scheduled to be released in the summer of 2007.
We're all aware of how well movies based on videogames do (ahem, Super Mario), so here's hoping it doesn't suffer the same fate as previous games that have made it to the big screen.
Winning the award for strangest news item of the day is this little nugget over at Games Radar. An un named source claims that "one particular 'highly anticipated' Xbox 360 title is currently taking up four 9GB DVDs". Using their logic, that must mean Halo. If you want my honest opinion, it is a space filler. But I have been proven wrong before.
Trajan has informed us that the SS:2845 team is once again need of coders. The team needs individuals who:
Own a copy of TGE (or would be willing to buy one for $100)
Have some experience with it, either coding or scripting. C++ experience is an acceptable substitute
MOST IMPORTANTLY: Are willing to put a decent amount of time into working on this project <-this is KEY
He mentions that a "decent amount of time" is equal to a couple of hours a day. So if you know anyone that fits the bill, please have them email Trajan directly at email@example.com. What are you waiting for? Throw up some help wanted ads in your dorm or drop in on that chess club meeting: the 2845 team needs programmers, stat!
Oh, and the ATR build notes have been updated. Mostly maintenance and tweaking updates in this build, but we do find out that the laser turrets (and presumably all turrets) have an alternate firing mode. Neat.
More information has surfaced regarding RSS feeds and Starsiege:2845 (yay!). This time around, Feret posed the question of whether or not players could individually add an RSS feed [ingame] that pulls headlines / blurbs from a particular website (similar to how you can in Firefox, for instance). This would not be global to all players (a la the once ingame Tribes 2 forums that had to be pulled) but rather, visible only to that player and his GUI. Trajan gave his typical "we'll consider it" response, though the probability of seeing something like this (either native or modded) in SS:2845 remains high, IMHO. We might not see it in the ATR, but I can definitely see this appearing in a final release.
*Sigh* You know you're starved for new news when the most exciting thing going on with 2845 is RSS feeds. Makes me yawn just thinking about. However today, we have a new bit of info that is slightly higher up on the cool scale. Below is a summary of the weekly development process that the dev team goes through.
You sure do update your art assests a lot...
Yes, yes we do. The process works like this:
We have two seperate internal builds that we use, one for the art team and one for the coding team. This seperation is to make sure that if someone accidentally fubars something it doesn't completely halt production across the board.
On Sundays and Wednesdays the two internal builds are then combined into the team build that you see me listing the info for in this thread. We then have a few people run around in a server to test the team build and make sure everything is kosher, make suggestions on what needs to be tweaked/changed/dropped/etc.
The Art team build tends to get updated an average of about 10 times a day by various team members, sometimes more. Depends on whether or not some people are in school or out at the time. This can be everything from someone uploading a new level design asset to new weapon effects to new HUD art to new maps to whatever. For example yesterday I myself submitted 3 changes to maps I am working on.
The coding team build tends to move slower, due to having less coders than artists, and it's much more involved work. And that's it in a nutshell.
Okay so it's not that cool, but the ATR is supposed to be released soon *smash wood repeatedly* I do plan to try and get another exclusive something or other however, so don't despair 'k?
We mentioned a few days ago that in the latest SS:2845 build, an RSS reader was incorporated into the GUI, but details surrounding what exactly it was were unclear. Trajan has now clarified that it will be used to easily post game related news and announcements ingame from a website.
Like for example an announcement of master server downtime, an upcoming patch, that sort of thing. This allows us to be anywhere in the world and post news by using just a standard web browser, and the news will show up directly on the games main screen when people play.
He goes on to say that it may be opened up to community related news sometime down the line.
2845 skinner Cenobite has recently been touting benefits of the new Half-Life 2 mod, Dystopia as an alternative to the Tribes genre, which as you may have noticed, is in a very deep rut. Dystopia is a cyber-punk based game which shares some of Tribes gameplay characteristics such as the 3 armor system (light, medium, heavy) selectable sensors, a super jump (no jetpacks unfortunately), etc. The demo is already available for free at there site. If you're interested, be sure to check out their FAQ and Abouts page.
Several days ago, Garage Games released the latest version of their venerable Torque Gaming Engine. The newest build (v1.4) is quite extensive and seems to focus mainly on streamlining the technical aspects of the engine as well as making it more user friendly.
Torque Game Engine 1.4 Now Available Torque Game Engine 1.4 Now Available for Download. Urgent News Okay, now that I've got your attention. I'm here to let you know that we've got an amazing update to the Torque Game Engine for everyone. Sure, you've all been hearing the news about TSE and the work we've been doing on the Xbox 360, that was yesterday. But at the end of the day, it all comes back to our pride and joy.... the Torque Game Engine. We've added so many features and enhancements to TGE that it might feel like the first time again when you load up TGE. So sit back, relax, (don't worry, I won't play any head games), and let me tell you about some of the cool new features.
For those of you who are following StarSiege: 2845, the ATR will be released on the 1.3 build. Interrim development will continue on the 1.4 build of the TGE. Once TSE (Torque Shader Engine) is released, the game will be ported over to it.
New ATR build updates have been made public. Mainly just fine tuning and maintenance updates this time around. However, one item that caught my eye was the RSS reader on the HUD -- though what exactly this is remains unclear. Click here and scroll down to the bottom to see the update as well as all previous entries.
MLG have posted a primer for Halo50K4, which will be happening this weekend in Atlanta. There is some more information about the bracket system, and a large amount of general information about the event.
If some of you will remember, the 2845 dev team now keeps regular updates on the ATR. Usually these will come out once a week. Now, if you simply click here, you will be taken to a complete list of those updates. The list will be added to as new updates come out and there will be a news post regarding them. FYI, the current guess for the release is more or less Christmas. A few members including myself have heard that the devs would really like to get it out before then. As usual this is not official, just the guesswork done by community members off hints.
Oh and have a great Thanksgiving everyone. I hope you enjoy yourselfs; I certainly will.
The Halo Babies forum is full of regularly posted art from a variety of talented individuals around the Halo community. mrsmiley takes a look at one such artist, Andrew-sama, the first of a new feature on Halo Babies.
And while you're over there, check out the latest strip too!
Spotted over at PlanetTribes, modder extraordinaire, Super Powio, has released version 3 of his popular Starsiege Tools. New in this version:
A new simplified and organized directory structure involving batch files for creating textures. Now all you have to do to remap a texture is just drop your 24-bit texture into the folder matching the palette you want to map to, and then execute the batch file. (Users who want to use a custom palette will still need to use the command prompt to add a few parameters.)
Now you can create your own .PPL files using MpMerger, allowing you to create brand new worlds with their own palettes and textures. (.PPL files are the palette packages that Starsiege loads depending on the game mode.)
New support for the ZED editor, including a custom-made palette. Now you don't have to remap the colors every time you restart the ZED editor.
Head on over to this thread on the Sun and Shadows forums for more information and download links.
Earlier this month with the release of the ATR build notes, we mentioned that there was a small chance that we may get to see the Predator in the ATR. While not yet confirmed, the team has continued to work on its implementation in the latest build (announced yesterday). It was also mentioned that the Wraith will have the ability to fire rockets -- which will be in the ATR.
You might notice things looking a bit different around here (and you may not if you have a custom scheme selected). I've mentioned it several times in my .plans, but over the weekend was the first time that things officially went live. A new site design, tentatively named Reborn has been created for tJY, as our previous layout has been in effect since mid 2002, I thought it was high time for a change. If the scheme hasn't been automatically loaded for you, you can select Reborn in the little dropdown box in the upper left-hand corner of the page. The site will be refreshed and what you'll be left with is a new and improved tJY.
The most noticeable difference, aside from the layout, is the game navigation menu. In the upper left-hand corner, there are three game icons, each denoting a series that we cover: Starsiege, Tribes, and Halo, respectively. If you click on an icon, the respective game series menu will load on the left. The menu should stay open if you revisit the same page, though we are aware of a bug that exists when you navigate away from that page, the menu will close (we are currently working on a fix).
There is also a matching forum scheme (also named Reborn) that you can select from the Preferences pane in your User CP or at the bottom left-hand corner of every page.
However, we understand that not everyone will be taken by the new scheme, so we've enabled the option for you to go back to the "old tJY" at any time and you can pretend this little makeover never even happened, thanks to Sitekore. Simply select your desired tJY scheme from the dropdown box and your preference will be saved for future visits.
In light of the new layout, we've put up a new poll for you. It asks what you think of the new Reborn scheme, so please cast your vote and leave your comments in the thread below. We'd love to know what you think (good or bad)!
According to his latest dev journal, recently spotlighted and highly talented mapper, Stormtrooper MIB, has left the SS:2845 team for reasons unknown. We at tJY wish him the very best in his future endeavours! Once again we are reminded that the team is currently looking for new blood; be sure to get in touch with Trajan if you're interested.
HBO's 343 Guilt O' Lantern pumpkin carving contest has ended and the winners were announced. Prizes, however, were just recently sent out including the first place winner's answering machine recording. Big deal you might think, but did I mention that Tim "Guilty Spark" Dadabo and Steve "Master Chief" Downes left the message? Head on over to HBO for the recordings!
One of Starsiege:2845's very talented artists, Zero-Optix, is throwing in the towel. Due to numerous personal endeavours, including spending more time with the wife and kids and expanding his air brushing business (go figure), he has decided to leave the SS:2845 team for an indefinite amount time. We wish you the best, Zero.
This week's Bungie Weekly Update is now up over at Bungie.net. Pretty small update this week, with some odd news about Marty, more information about backwards compatibility, and some sad news about Big Team Battle.
Thanks to the help of Jeff [RA], the Junkyard can offer you five new SS:2845 tracks. Well, these tracks aren't so much new as they were lost in the server crash of March '04. Regardless, they are now once again available to the masses. Jeff also hooked us up with the Starsiege:2845 skinset for Starsiege, available here. Just a little something extra to help tide you all over until the ATR release. Enjoy!
Want to work for the 2845 dev team, but know you just don't have th3 skillz? Trajan has posted a need for a website manager...basically what you do is add the news blurbs to the main page. Only thing that's required is a little spare time and decent grammar/spelling.
...we are currently looking for someone to manage the news on both this site and the mechnexus.net site. No coding experience is required for either, you simply need a small amount of free time each day and good grammar skills. If interested please email me at firstname.lastname@example.org
FYI, I believe the 2845 site and all related to it are php nuke sites.
It seems like only yesterday that we posted about Halo 2's release among the masses, when it fact it was a year ago yesterday. Well, to celebrate this auspicious occasion, a huge retrospective has been posted over on Bungie.Net. Frankie takes us through Halo 1 & 2 on the 360 (and how kickass it looks in 720p widescreen), reminisces about Halo 1 and its roots, the evolution of the Halo logo, an interview with Louis Wu of HBO (and his uncanny resemblance to Kenny Rogers), the beautiful Bungie Princess at Halo 2's launch event, and finally, a quick word with Ryan McCaffrey of OXM.
Go check it out, and be sure to come back tomorrow when more backwards compatibility details are revealed.
We have another call for the talented to join the 2845 dev team. See below for more details... that always makes me think of some cereal box ad. Weird huh?
Skinning of vehicles, avatars, buildings, terrain texture generation.
Experience with graphics design packages, preferably Photoshop but Corel is acceptable also. Should have the ability to emulate different styles if needed. Ability to UV unwrap models is a big plus. Samples of previous work requested.
We currently have openings for several 3d modelers, both hi and low poly. Experience with either 3ds max, Maya, or Lightwave and ability to UV Unwrap is essential. Ability to work quickly and accurately from concept drawings is a must. Skinning and/or animation capabilities are a huge plus. Experience with sci fi oriented hand held weaponry design is also a huge plus. Please provide link to online portfolio or include link to .zip file of previous work.
If you are interested in any of these positions please contact me directly by emailing me at email@example.com and including the following info in the body of your message:
For whatever reason this week seems particulary blessed by the gods of StarSiege since we now have yet another fanfic, following hot on the heels of TimberWolf's A Fool in the Rain. This particular story began as a request of 2845 forumite Griph Weathers of Maestro for a fanfic with his alias in it, but it quickly grew into sprawling story that tied many of the different threads of the StarSiege universe together. Pull up a chair and click here. It's a long one.
A site called "Latino Review" has posted a review (of sorts) of the Halo movie. Apparently. The review itself, which can be found here, is basically a description of one of the acts. The "reviewer" never reveals how he obtained this script which I assume is heavily guarded by some rather large flaming ninjas. Regardless, if this review DOES turn out to be accurate...it doesn't sound like the film will be that different to the Halo games. He claims there is a PoA crash scene, and that the ending of the film is identical to "the game" (he doesn't state which one). There are no spoilers unless you haven't read the books or played the games... give it a read and let us know what you think.
Just under two weeks ago, Edgen dropped me a line with his newest montage entitled, The Spartans. Now, being the busy guy that I am coupled with the fact that I procrastinate a lot, afforded me the release of it only tonight. Anyhow, this new piece is astounding, clearly one of his best to date. It weighs in at just under 9MB and runs just over 6 minutes, give it a listen!
In an effort to keep the continue the community more informed with the status of the ATR, Trajan has released a series of ATR build notes which contain brief summaries of what was fixed / added / tweaked. Some interesting tidbits from the last few builds: smoke grenades for the grenade launcher (previously just a rumour), addition of a new map, and a preliminary implemention of the Predator (which may or may not see light in the ATR).
Trajan has finally commented on all the issues that have been raised during the past few weeks, what with all the threads popping up declaring that the ATR must be immeaditely released. After the initial slap-fest, some new facts have been gleaned. Since I have nothing else interesting in terms of 2845 news, I thought I would share them
1) The ATR has primarily been delayed because of an issue with the implementation of Hercs, presumably something in the coding is wacked out.
2) The rumour going round that map load times were problematic was snuffed. Most maps load in under a minute and that figure will only go lower once they actually start optimization, something which has been largely ignored due to more pressing issues IE point one.
3) The reason Trajan hasn't posted is because he's been without power... something about he lives in Florida and they just got hit by a hurricane.
I don't think it comes as a surprise to anyone that the ATR was going to be delayed, again. The Halloween release that was Trajan last aimed for has been missed and we are left with no new release dates (probably a good thing). Before the flaming over missed release dates and such begins, I think it's important for you all to take a step back and read this editorial. Hopefully it'll put a few things into perspective for you, or at the very least, give you the opportunity to see both sides of the story.
According to Gamasutra, a professional game development community, Microsoft will not be releasing the XBox 360 in volume. In fact, due to an apparent low volume in manufacturing, the XBox 360's retail sales are expected to ramp up slowly over the course of the coming year. As a side effect of the announcements, XBox sales are slipping and are expected to continue to fall.
It seems Microsoft is still taking a major loss on their home entertainment division, and they expect these losses to continue to increase.
Don't count on getting your new 'box this holiday season, but plan on there being some major shortages across North America.
Spotted over at HBO, Tecmo and Bungie have officially announced the inclusion of Spartan-458 in Dead or Alive 4 (details). As Louis Wu mentioned (and chatter on our forums allude to), nothing is official until you hear it from Bungie.
Apparently the immensely long wait for any hard material from the 2845 team has finally gotten to some of the fanboys. Long-time 2845 and tJY follower Weatherlight wrote a detailed post about why the ATR should just be released and once others saw it, they followed his lead. Click here to see it and 2845's co-director Tsa Rye's response.
Thanks to the efforts of resident SteelFire, tJY now has yet another set of StarSiege Universe documents in its library...I think I'm safe in saying only StarSiegeUniverse can beat us in terms of collated SS universe info and that's quite an accomplishment. Hopefully our archives will only continue to grow as we dig up more files. Stay tuned as I'm trying to get several SS gameplay guides up.
According to a recent news post over at Kikizo Games, the answer may not be the one we've all assumed. Kikizo Games mentions that in, "...a recent interview with the Seattle Post-Intelligencer, Microsoft's J Allard not only wouldn't say when Halo 3 is coming to Xbox 360, he wouldn't even confirm it's coming at all." Allard goes on to say that Bungie is currently working on a 360 title that will be of the same caliber but that we should expect not more of the same, but instead, a title that holds itself. He never drops a name. When asked about Halo 3, Allard closes with, "There is going to be a "Halo" movie. I can confirm that."
When it was announced back in April that the RenWerX group would be creating their own game and not working with the Legends Team, many details were still left unclear. Well, yesterday many of those details became clear. Volitant Assault is the name of their new Tribes-esq game on Garage Games' Torque engine. RenWerX had the following to say:
RenWerX is happy to announce that many more of your favorite Tribes mod's will be coming to Volitant Assault! RenWerX has recently reached partnership agreements with both Meltdown and Team Aerial Combat (TAC). We are all very excited to have the best mods apart of the upcoming game. Team Great Terra War (GTW) continues to help with the core game and their exciting mod, expect some previews soon.
More information, screenshots, and concepts can be found on their new site, so check it out!
Our newest (and only) freelance writer, Aequitas, has put together a preview of the latest game in The Elder Scrolls series, Oblivion, coming holiday 2005 for the Xbox 360 and PC. Obligatory snippet:
Oblivion starts off with you in an Imperial prison, similar to your starting situation in Morrowind (Bethesda apparently has a prison fetish... what's wrong with having a kinky developer?). Conveniently enough, your cell houses a secret passage that the Imperial Emperor (voiced by Patrick Stewart) makes use of during an assassination attempt. After being told to step aside for the Emperor, who heads down the passage, you are literally thrust right into the action, fighting through assassins in order to catch up to the Emperor, in what essentially counts as Oblivion's "training" session. After dispatching countless assassins, you eventually come across the dying emperor (guess he didn't get away, shucks).
On a related announcment, if you know of any non-english sites that are or would be interested in covering 2845, post the url in our comments thread (link below) or email myself at firstname.lastname@example.org. Also, it would help a great deal if you could write down a brief description of that site in English as well as in the language(s) of the site itself. Hopefully the international interest in both the 2845 and tJY will only continue to grow as a result of this.
Spotted over at HBO, the latest Game Informer magazine has broke the story of the Halo character that will be appearing in the upcoming Dead or Alive 4 on the Xbox 360 (details). Drum roll please... all of you who thought Frankie's bouncy silouette picture of Cortana was leading to something more... were wrong. It was a red herring. The mystery character is a female, however - a Spartan in Mjolnir armour, aptly named Spartan 458. It's also been pointed out that the second hangar bay from Cairo Station is in the game. Cool!
Kirsten wrote in with news that PraetoriaGuard has released episode four of The PraetoriaGuard Live! series, a Halo Machinima comedy. This one's entitled, "Polly Want A Cracker?" and comes in both hi-res and low-res .wmv formats (sorry Mac'ers). Check it out!
Our resident Starsiege fanfic writer, TimberWolf, is at it again. He has put together another story on our War Stories Writers forum (which is terribly underused, I might add) that picks up where one of his previous 'fics, Reunion, left off. For those of you who read Reunion, you'll note the similarities in 'lovey dovey' tone in his latest story, I Feel Home. Check it out and be sure to leave your comments.
An interview on Game Informer.com sheds a little more light on Xbox 360's backwards compatibility support. Microsoft's Peter Moore mentioned that MS "...will probably be in a position in about two weeks to give [us] a list [that] will go up on Xbox.com and it will get updated as more and more games get through certification." It is not yet known how many games will be on this compatibility list, and no games were listed (though I think it's safe to assume headliners like Halo 2, will be on the list).
As emulation is required to play Xbox games on the 360, Moore points out that the backwards compatible games would need an update download: "There will just be an auto-update that you may not even be aware that happens." The example he uses is for Crimson Skys - if it becomes backwards compatible, an update will be posted on Xbox.com and if there is enough user interest, an email alert could be sent out. He continues, "Bottom line, you will start seeing more concrete information in two weeks. We will post a list. The guys continue to pound through these games and the emulation is working well. After launch, we will continue to do it. Until consumers show lack of interest, then we will move on."
Looks like the 360 may be more backwards compatible than previously thought. Good news indeed.
In an interview over at Gamespot that was covered by Kikizo Games, J Allard comments that early adopters for the 360 are going to be in for a rough time. He mentions that the first set of games to launch on the system won't be true indicators of the system's true capability (d'uh), but he also goes on to comment that developers have had to cut corners to meet the early launch date. What's more, Allard goes on to hint at possible supply problems this Christmas, noting that "...there are going to be would-be Xbox 360 owners sitting empty-handed this Christmas." There's nothing like building up that "gotta get a 360 before they sell out" mentality.
An interesting note in the article came from the fact that MS is learning from its mistakes with the Xbox and notes that while their major in-house games (Project Gotham Racing 3, Kameo: Elements of Power and Perfect Dark Zero) are set for launch day one, if they're not ready - they won't ship. Why? Because they have learned with Halo 2 that, "...you don't ship a game before it's ready."
ThatWeasel, the host for this year's Rockets on Prisoners Awards, has put together a number of pre-release awards ceremony videos. Nominees and winners have been announced for the following categories: Best Musical Score, Best Documentary, Best Montage, Best Music Video, and Best Trailer. There will be three new winners announced over the next three days - so swing on by and check it out.
Thanks to the efforts of -NTDF-TheHammer, tJY's Uber-FAQ is now available in German! Hopefully it will help to turn 2845 into an internationally played game as StarSiege itself was. You can see the new version by clicking here. Please help the StarSiege community and the 2845 devs spread the word by letting any Deutsch sprechers know about this.
As always, suggestions and/or corrections can be emailed to me at email@example.com
We mentioned at the beginning of September that our very own Dan Chosich was moving on to bigger and better things than his 2070 Wired Films could take him to. Well, several threads later and one big announcement, and Sentient Arts was born! The new site is not devoted on the Halo universe, but rather the broader creative community as a whole - designed as a useful tool for creating and exploring artistic ideas.
The site makes extensive use of CSS and looks great in Firefox and Safari and though while viewable in IE, it isn't always pretty. But head on over to their forums and share your thoughts!
"Rumours" seems to be the choice word among news posts this week. Anyhow, there have been rumours that Peter Jackson (Lord of the Rings trilogy, upcoming King Kong) would be working on the Halo movie. Well, put that speculation aside because there's an article on Bungie.net that confirms just that: Peter Jackson has been named as the Executive Producer.
Moreover, the special effects powerhouse WETA - responsible for the visuals in LOTR and King Kong - is also on board. They'll be the ones responsible for bringing the Halo universe to life on the big screen, and if their work on the LOTR trilogy is any testament, you can rest assured that it'll kickass. So as Frankie pointed out, Bungie really is in this for the long haul. Kudos to HBO for the heads up.
Originally reported on Joystiq, there is a rumour floating around that Halo's movie script was leaked and was available on the Riches Will Rust forums as a 118 page PDF download. Xbox365.com is now reporting (who heard through HBO) that the leak was a fake. Louis Wu comments, "The poster is brand new to that forum, with no personal info shown... and the script itself shows itself to be... well, below Bungie writing standards is a nice way to put it. Anyway - the script is fake (that's from an official source, not just me), but that fact isn't stopping it from getting all over the internet today. Spread the word, if you can."
It is interesting that the richeswillrust.com site is no longer available, though. More banter and theories can be found on the HBO forum.
While this normally wouldn't qualify as a news blurb, I know everyone is impatiently waiting for the ATR, so I thought some 2845 news would make things go a little quicker. The question was asked whether or not infantry would be able to lay on the ground and perform other actions (other than "running and gunning"). Trajan confirmed that infantry will be able to crouch, prone, combat roll, and possibly have a 2nd person view (camera facing the infantry, IIRC). Not surprisingly, the only thing that you'll be able to do in the ATR [in regards to the infantry] is "run and gun".
Well, Halo 3 may not be coming out for a while, but that doesn't mean you won't be playing with a Halo character on Xbox 360 before then. A recent news post at Game Informer mentions that in Dead or Alive 4, a launch title for the 360, we will be seeing a hidden unlockable character from the Halo universe. And this recent newspost over at Bungie.Net doesn't deny it. So who could this mystery character be? Bungie mentions that it could be anyone or anything, but the animated .gif at the bottom of the B.Net article appears to be hinting at none other than Cortana (who would fit right in with the DOA girls). Though in true Bungie style, they're keeping tight-lipped about everything, so keep guessing! Kudos to HBO for the heads up.
Leaked Halo 3 screenshot? Xbox Users Group claims that they've gotten their hands on just that. news0r later writes on the purported screenshot, attempting to analyze the veracity of the shot, but I'd just like to mention that there still is no official word from MS or Bungie on Halo 3 - so don't get your drool buckets ready just yet. Still, it's a nice shot.
Because of recent PM conversations with Trajan in addition to the usual discussion at the 2845 boards, there's a new collection of facts I can share about the 2845 development cycle. For convenience's sake I'll simply list them below.
*For a while myself and others had the view that support for Mac OS's might not be included in the final product. After PM'ing Trajan, that fear has basically been put to rest. You can now expect that the final builds will support both Mac and Linux operating systems, though the ATR is still Window's only. The error came about because that was idea when it was still a T:V mod and no one bothered to ask until recently if that changed.
*Recently brought up is the issue of whether or not there would be any official mapping or skinning contests once the ATR is released. The idea being that the best products would be included in the final build and the winners received their names in the credits. 2845 mapper Cinderkarst and former coding guru [url=http://legacy.the-junkyard.net/spotlights.php?action=viewspotlight&id=62]Sentinal [MIB][/url] unhappily had to squash these rumors. Problems with continuity were cited, but more importantly, they pointed out that anything made in the ATR would be rendered obsolete by the upcoming TSE engine. Basically all of the art and level assists that relate to graphics will be reworked. Yes the underlying themes and motifs will remain, but everything else basically has to be redone. The TSE simply allows for so much more that there is no reason to keep anything done before. To get an idea of what the TSE will be able to do, Cinderkarst said that area's at least half the size of Rhode Island will be possible.Check out this thread for more details on that issue.
*While the contest idea had to die there's no reason to give up hope on working with 2845 as a non-dev. From the beginning the game has been designed with giving support to community projects. For one such example of their effort to make 2845 a more modifiable game, take a look at the beta form of Clancore Developer Network. Other plans include devs creating "official community map packs" akin to UT, large amounts of available art and level assests available as well as documentation (see the Clancore Dev link above), and direct support from a few select devs for other mods, including a Tribes mod of 2845.
In pursuit of tJY's goal of becoming the ultimate place to go for anything related to the StarSiege Universe, I've scoured the famed Men In Black's website for new SS downloads and I've brought back quite a handful. Everything from radical changes in gameplay of the Sentinal, Command and Conquer, and NASH Herc mods to simple scripting tutorials and skin packs. Check them out in the StarSiege Files Archive.
There's a new comic strip series starting up at Halo Planet, cleverly titled "The Halo Comic"
Looking to play Halo-related games on your cell phone? In-Fusio has joined sides with Microsoft to bring you just that. Check it out
All the cafuffle over www.origenxbox360.com turned out to be nothing more than a European-only contest where the two grand-prize winners will be flown back to the US for an Xbox 360 launch party. Sorry, no l33t Halo 3 release information.
I certainly can't say I'm shocked, though I am dissapointed. Oh well, life goes on...
Bad news: Ain't gonna make that September release date.
Good news: It's really close to being done
I could give you a list of valid excuses as to why we're going to miss the September release, but the bottom line is no one gives a crap about excuses. Suffice it to say the build we have is playable, but way too rough around the edges in certain areas to release to the general public. Especially after seeing some of the comments from certain quarters about the video we released. These comments convinced me that these rough edges need to be buffed as much as possible so the ADD crowd isn't confused. Therefore I'm making the executive decision to hold the release until we get some things polished up. Our sincere apologies on this but IMO releasing what we currently have would be detrimental to the well being of the project.
And I might as well spill this now...
As an FYI, we've brought a few select people from outside the staff on board to help us with bug and balance testing. These are people I hand picked due to personal experience and knowledge of their work habits. This testing is starting this week. After we get a few key issues smoothed out we will probably be bringing in a second larger team that will be overseen by this initial team.
In regards to this last part...please do not flood my inbox with "HAY MAN I WANT TO TEST STUFF" emails unless or until I ask you to. If you do before then I will just ignore them.
In the meantime, if anyone has any questions, I'll try to answer them.
Update: Trajan has mentioned that he plans to have the ATR out before Halloween, as they are "...just as eager to get this off our backs and out the door so we can move on as you are to get it."
I have been debating a long time whether or not to get Sony's PSP as I have been looking for a new toy to amuse myself on the rides in and out of work. However, that $300 CDN+ price point was just a little too steep for me to swallow, so last week when the Game Boy Micro was released in Canada, I couldn't pass up the opportunity. What's more, as it is backwards-compatible with GB Advance's over 700 titles, the game library was looking mighty fine. Take a look at my impressions on Nintendo's latest offering in the mobile gaming arena.
A new machinima video is being planned by TW member MuNansen. An experienced director who made the BF1942 movie Ours Again is now beginning the process of creating a movie for T:V. He already has voice actors lined up, but he needs live actors for the actual filming. According to him, he's looking for good...to great players. While skill is important, he emphasizes that,
MOST IMPORTANTLY, though I need people that are interested in working to make a good film, not screw around. There's plenty of time to mess around during a shoot, but the job needs to get done and I need people who can enjoy doing that and later enjoy seeing the results of their efforts. My past actors have enjoyed filming a good deal, probably more than I'm making it sound, but I need to be clear how important it is that we're on the same page.
If you're at all interested, check this thread for additional info and his email. If you still have T:V (I threw mine away ) and are at least moderately skilled, I highly recommend doing this.
Houston Vehicles Online Devoted Gamers recently had a chance to sit down with 2845 Producer, Jake 'Trajan' Massie, to get a few of their questions answered. Despite consistenly referring to the game as Starsiege:2854, the interview is actually quite interesting. No new information has been released, but I think the interview does a pretty good job of summing up some key issues and features of the game. You also get to read Trajan ripping on Tribes:Vengeance, heh. Obligatory snippet:
HVo: My condolences. Greatest Triumph?
Jake Massie: The greatest triumph would be the fact that we got legal permission to do a game based and set in the fictional universe we all love. And that's worth all the sweat and tears.
Dennis Powers writes in with news that the conclusion of season two of the Halo CE Chronicles has drawn to a triumphant conclusion with episode 20 and 21. Episode 20, entitled Home, concludes the battle for the energy cannon and episode 21, Naming, entails the outcome of the relationship between the Commander and the Station AI. Episode 21 also includes selected outtakes. More details on the final two episodes can be found on the Halo CE Chronicles website.
I've happily stumbled acrossed some old Tribes related fanfics that were written by Blake Hutchins and several other Tribes community members including Nabterayl and ConfigSys.Boy!. Many thanks to The StarSiege Universe for once again managing to surprise me with a new gem of long lost (to me anyway) information.
In an effort foster community growth and to help with the development of SS:2845 and any future games, a new website has been made. ClanCore Developer Network is a holding site for all the knowledge the devs have accumulated in their work. Includes various how-to articles, links to development tools for the Torque engine, etc. As of now it's still very much in the formative stage, but as time passes it should become quite comprehensive.
Although we've mentioneda fewthingsthatwill be making it into the upcoming ATR, we haven't posted an updated listing of the other stuff. Well, Crow has come to the rescue in this thread, with the assistance of Symlodon. Below is what you can expect to see the ATR (roughly):
- One or several maps to play on
- 2 HERCs (Goad and Eman), unbalanced (or at least only roughly) in terms of speed, damage output or shield/armor strength
- A tank
- Infantry (Human and Cybrid); animated, but not refined
- Some basic weaponry for shits and giggles. Don't expect it to be balanced. For all we know, a rocket launcher (IF it's in there) may be as useful against vehicles as a handgrenade.
- The Wraith (human fighter), unbalanced
- The Badger, unbalanced
- Some base objects, perhaps a mannable turret
Please note that the aforementioned items is an unconfirmed / unfinalized list. It is the best that we have to go with at the moment, however. We'll keep you updated as more information is released. Or you can just wait until the ATR is released within the next two weeks.
As promised, I've finished my review on Guild Wars so be sure and take a look through it. As always critique, varying oppinions, or simple praises are welcome. Just click on the "comment" button below.
Well, in addition to Kaffein's spotlight that we released last week, we've got a slew of new Starsiege:2845 goodies for you today! First up, two more spotlights to bring our 2845 spotlight count up to 19 dev team members. Trinity is one of the dev team's very talented texture artists - many of the game's weapons were skinned by his hand. He has also done a lot of skins in Tribes 2 for the Skinner's Guild. Read up on Trinity and his scary encounter with Boy George! Our other spotlight is on Sevnn, one of the many hard working coders on the team. He treats us to a very short 'n sweet spotlight, check it out!
Next, Lujan (who we spotlighted earlier in the year) has treated us to another Developer Diary. He brings some perspective on the team's progress and goals compared with what the many critics have been saying, and he also writes some juicy updates on the ATR - which is still on track to be released this month- and its development status. Our fourth Starsiege:2845 Developer Diary is not something you will want to miss.
And lastly, after a lot of hard work, our Starsiege:2845 Quick Search Tool is finally ready for release. The QS Tool is your one-stop resource for accessing all of the Junkyard's 2845 information. All of our content is available, fully indexed, from this one page. All you have to do is enter your search terms, pick your archive, and click search. There are also quick links around the community and filtered 2845-only news headlines (along with a quick news viewer). And as always, if you have any comments or suggestions on how to make the QS Tool better, we'd love to hear from you!
I was hoppin'a ride on the trolly yeste'day and I happened to run into Stuntmutt ove'here, so I popped him the S'Q, and he responded dutifully. Okay, I admit my British accent is horrible, but that's besides the point -- we have a new spotlight for you today! Check out what this Brit has to say in our next spotlight. Oh, and he included a One One Se7en strip for us as well.
Jim_Raynor aka Andras Ostrom stopped by our forums yesterday promoting his recent movie creation: Gladiator Evolved. After about a month of work, Andras has meticulously recreated the opening battle of Gladiator between the Romany army (Spartans) and the Germanians (Elites). Here are some of the comments left by reviewers from HBO's MPRRS and in our thread:
- "This may be the single best video to ever pass through the MPRSS."
- "That was the greatest match-up between audio from a movie to Halo I have ever seen."
- "Woah. This is definitely how a war machinima should be made."
- "I just handed out the highest rating I've ever given on a MPRRS piece -- 98%."
- "I must say that's the best piece of editing and production I've seen since Dan Chosich's Halo50K Framework. Well done doesn't even begin to describe it."
- "That's excellent. I just watched Gladiator the other day, so I knew what I was looking for, and saw it just about every time. Very well done."
I just finished watching the movie myself and I am absolutely floored. The 12:20 movie comes in two flavours: an 80.9MB Quicktime and an 81.5MB WMP9; both available from HBO. Head on over to the thread and leave your feedback!
It's been quite a while since our last spotlight here at tJY. This next one focuses again on a member of the Starsiege:2845 dev team, following in such great footsteps as Sleepy bright eyez and Edgen. So without further ado, I present to you, Kaffein, a fellow sound fx designer.
I've looked through the 2845 site and I've uploaded all of the scans that they've collected. By going to the 2845 Press Section, you can view every magazine article about 2845 that has come out over its long development. Check 'em out.
Trajan has posted an immediate opening for skinners for Starsiege:2845. He notes that applicants must have a type of portfolio with previous work ready for review and they must be able to work right now. The talented skills of individuals like Cenobite and Trinity are currently being occupied with real life duties; accordingly, Trajan needs people now. So if you're interested, head on over to the thread for more information or contact Trajan directly.
xheadshotmastax wrote in earlier to let us know of a new Halo CE map that he put together: War of Hog. It's a big map with plenty of Warthogs and a single pelican to ensure plenty of vehicular combat. Check it out!
Tony Skinner writes in with news that he's created a script that adds MechWarrior-style jumpjets to HERCs in Starsiege. To install, just direct the self-extracting archive to your Dynamic directory and map the jets ingame.
Since the release of the Starsiege:2845 ATR movie, aside from the phlethora of praise for the dev team, the community has come back with several questions on the ATR, including TGE -> TSE conversion, level design, and HERC / infantry animation. To help spread the word, here are a few common questions:
Is it going to be a long and tedious process to convert the game from TGE to TSE? Chemeleon: Its actually a pretty straightforward port. Majority of the code changes are in the renderer area, so code should move over relatively straightforward. Dts's dont need changed, and dif's just need reconverted from .map to .dif with a new converter. Then setup material settings for all the textures used. So I'd guestimate probably a week or two for the basic port once we're ready if it goes as expected.
Anything regarding infantry speed or animations...
Mhaddy/Trajan: It's just an ATR, the game isn't polished, and nothing is finalized. The above is still being worked on.
What about the contrails on the wingtips of the Wraith? Will they be map-specific?
Mhaddy/nazbot: There was talk about having contrails being map specific (relating to whether or not there is an atmosphere on the planet, moisture in the air, etc.), and while it will not be fixed for the ATR, it may be implemented for the final. Though it has not been given priority.
One thing I noticed was that there were no shots of the Goad. Is it not finished yet, or are you being secret surprise-planning bastards? Trajan: The Goad is finished. We had to send both the Eman and the Goad back to modeling to make some changes last week to support the type of compartmentalized damage we want to implement, because the first thing we tried sucked. All the vids of the Eman shown were taken some time back before it was sent back to the woodshed. We never bothered putting the Goad in until we had tested things with the Eman.
How easily can I implement a chainguns that blows soap bubbles instead of shells?
Mhaddy/Sonofman: Very easily. With the auto-download feature that is present in the TGE/TSE, once you get your modifications in place, the client will simply download the needed art and run it. By executing the scripts that you have written from the mission file to substitute such art, you can literally make map/mods.
Oh, and a pair of high res. shots of the opening 'big building' in the ATR can be found in our Torque Engine gallery.
It's finally here! This morning, Trajan announced that the long awaited movie is now available for to download for the masses. Please keep in mind that the movie you are about to watch is from an Alpha Tech Release -- not a beta, not a demo.
Note: Use Windows Media Player for viewing. Also, you're encouraged to set up your own mirror and post the link at this thread. Bit torrent links will be arriving shortly as torrents are set up.
The community is restless. As you know, the community was promised some new ATR video footage due out by [url=http://legacy.the-junkyard.net/index.php?action=linknews&id=1819][August] month's end[/url]. Well, today is September 1st and the elusive video has yet to surface. After much community prodding, Trajan made the announcement that the video is currently being created. What this means in regards to a release date is anyone's guess, but it's reassuring to know that it is at least being worked on.
We'll have the video for you as soon as it's ready for release.
Dan Chosich of 2070 Wired Films is throwing in the site's towel. He is not able to part with details just yet, but "something better has come up" that he has "always wanted to do when [he] got involved with the Internet." He promises a more interactive, community driven and updated website. In late September, Dan's joint partnership will be made public and perhaps we can see what his new $4000 G5 can do, heh. To reassure the community, Dan mentions:
Realisitically, it's going to be a much more interactive/community driven site than this is. The work I will have done (past, present, future) will be just a small facet of the site. Really there is nothing to lose (except the name 2070Films), and so much more to gain.
More news on this as Dan makes it available. Head on over to this thread for more information and chatter.
This website is dedicated to the growing Halo 2 Community and the gametypes that are emerging. From Zombies to Speedball - if you've played it online, chances are, it's listed here. Find out what other people think of it - and how they might tweak it. Invented your own gametype? Submit your gametype using our submission system and see how other people rate it. You can vote on any game type to increase it's popularity. The top five game variants, as rated by the Halo 2 community are posted.
The 100th strip has been posted on Halo Babies. Wow, 100 all ready?
The HB crew has also released a special version of their site specially formatted to fit the PSP. If you've got a PSP, surf on over there now!
Episode 17 of the Halo CE Chronicles is available. This one is available in the usual three formats: WMP9 (22MB), QT (20MB), and streaming Flash (8MB). And in case you missed any of the previous episodes, they are available in the season two archive. Kudos to Daniel Powers for the heads up.
The-Junkyard's Plague has released five new pages in this Heritage graphic novel. He's also mentioed that the final page count will be somewhere around 100 so you can be have plenty of material throughtout the coming year.
A couple of people have wrote in with news that Halo 3 has appeared as a pre-order on Best Buy for May 15, 2006. Once again, I remind you that nothing about Halo 3 has been confirmed and just because it appears on an e-retailer's site doesn't mean it's official. Even Bill has been corrected.
The Starsiege:2845 team loses two individuals from its very talented roster this week. Sentinal parted ways at the beginning of the week, as noted in his final developer journal entry. He stated that after two and a half years on the team, it's time for something new. Sentinal was a mission designer for the ATR, his most recent work being the Mars map.
Vailias has also stated that he's leaving the team for an indeterminant amount of time in his final developer journal. A combination of heading back to college and a promotion at work unfortunately has to take precedence over his work on the team.
Once again I'm reminded that the crew at ClanCore are doing all of this on their spare time. This is all non-profit work and work that they are taking on in addition to their real life fulltime jobs. Kudos to Sentinal, Vailias, and everyone on the team for working so hard for a community that loves you so much.
Update 2:39pm: Despite two prominent members of the dev team leaving, Lujan has reassured us that they are dedicated to hitting their sometime in September ATR release deadline.
Dmaster_chief dropped by our forum last night to spread the word about a pretty encompassing project, whereby comradx is planning to make a full length, feature film of Halo 2's storyline. Here's what he had to say:
Ok guys, here is what my project is all about. I am attempting to take the amazing and captivating storyline form halo 2 and express it in a huge, feature length film. In total, the final product will be around 2 hours once completed and I plan on making dvd version of the film complete with interactive menus and title screens and even cool extras like previews, how to's, etc…I am pretty sure it is quite illegal to launch a dvd that I charge for so if anyone wants it, all they need to do is pay for the S&H. I plan to release the movie sometime late this summer.
The release will be in episodes as to not overwhelm those who want to dl it. Each episode will consist of one area in the game. For example, the first episode will have some cool previews for other great halo films, the film's intro, and everything from the opening game cinema up thru the time when MC leaves cairo station. I will use co-op for the 3rd person stuff. Each area is planned to have around 5-10 minutes of footage, but keep in mind that most areas in the game consist of 2 or 3 levels.
Here's the trick, to capture halo 2's immersive storytelling, I threw out the option of using the MP part of the game like every other film made using the game thus far. Instead, I am trying to use the SP campaign to get my footage.
My goal is to recreate the entire immersive atmosphere I felt when playing thru the storyline, but to do it in an even more cinematic way. I want it to feel epic and engaging and exciting and even dramatic when appropriate.
Mhaddy has just alerted me to the fact that the DL URL for Cinderkarst's T2 MapPack was missing in the page's construction...thus making it impossible to actually download the file. Way to go eh? Sorry for any inconvenience this may have caused tJY's Tribals. The link has been fixed the pack should be good to go.
More details have surfaced over the upcoming Halo movie. An article in Varitey mentions that Fox and Universal will pay Microsoft $5 million USD against 10% of the movie's gross; down quite a bit from MS' original offering of $10 million USD against 15% of the movie's gross. Moreover, while MS will be consulted on the project, they will not have approval over any of the elements. The Master Chief will be hitting the big screens in summer 2007. Thanks HBO.
Spotted over at HBO, XerxdeeJ from Tied the Leader had a chance to speak with the man behind the Master Chief's Mjolnir, Steve Downes. The phone interview comes in several pieces (each ~3MB .mp3's) and talks about a myriad of topics, including how Steve got involved with Bungie, the Halo phenomenon, and his possible involvement with the upcoming Halo movie. Check it out!
Episode 16 of the Halo CE Chronicles, entitled Harmony, has been posted. As usual, three flavours are available (WMP9, QT, Flash) for your viewing pleasure, check it out! Thanks Dennis Powers.
And a reminder that the recent Halo Babies RvB contest has come to a close (as of midnight last night). Be sure to swing on by HB on Friday when the winners are announced (as judged by the RvB crew themselves).
QRF_Voyager sends news that the first ever LORECon, a large Dark Horizons: Lore LAN recently held in Philadelphia, went off without a hitch. You can find a synopsis of the event along with a captioned gallery on his site, right here.
Sketchfactor has put together an interview with Major Nelson, Programming Director for Xbox Live. Many topics are covered, including the history and background of MN, cheating and feedback in Halo 2, and some Xbox 360 Live snippets. It's definitely worth a read, thanks HBO.
Edwin Davis, creator of this beautiful set of Halo 2 Mac OS X icons, has put together a pair of Mac Halo Screensavers. Unfortunately, these screensaers are available for Mac OS X 10.4 Tiger only and he has no plans of releasing them for Windows *sigh*. In either event, both are available in our Halo 2 General Downloads or from Edwin's site.
A new Halo Babies strip popped up on this past Friday. This one has the Chief and Cortana introducing the Kitchen Helper 4000. Check it out!
Episode 15 of the Halo CE Chronicles has been released, entitled Conflict. It's available in three flavours: WMP9, QT, and Flash. And just in case you missed any previous episodes, be sure to check out the archives.
The winner of the SS:2845 Cybrid Buggy Contest has been announced. Badboi came out on top with this stunning entry and as such, lands his buggy a spot in the final release of the game along with a $200 gift certificate to Bestbuy / EB Games. Trajan had the following to say:
This was a really close contest compared to the previous ones, with this design beating out the closest competitor by only one vote. We'd like to thank everyone that participated, there were some really great entries and inventiveness shown.
Just wanted to send you guys word that... Well... There's no easy way to put this really...
My friend and I had created a Tribes 1 tutorial site for snipers... Sniperwolf's School of Sniping (which has since been taken down by my request due to spamming using the planetstarsiege email forwards)...
I was iNsAnE, my friend Edward "Augie" Schroeder was SniperWolf...
He was out in Iraq with the Marine Reservists in Ohio in a real sniper division... sadly he was one of the 14 that didn't make it out alive. Just wanted to forward this to you, and let you guys know that there is one less Tribes player amongst us.
-mike "iNsAnE" pad
Please take a moment out of your day and remember Edward "SniperWolf" Schroeder. He will be in our prayers.
Trajan has posted the pictures of the top contenders for the Cybrid Buggy contest. As usual, tJY's very own Plague is doing very well with his design. However, he has some strong contestants to fight with, particulary the artist Scorpius who had a previous entry in the Cybrid tank contest and was one of the final contestants.
We've mentioned Dark Horizons: Lore a few times on tJY: the persistent online mecha game by Garage Games. Well now, if you're in the Philadelphia area on August 20th, you might want to check out this massive Lan party at Dave and Busters. An Infantry mod as well as a new Lore RPG game are set to debut at the Lan, so if gloating rights and swag isn't enough to sway you, maybe the exclusivity of the event will. For more information and registration information, head on over to the website!
A few updates from around the Halo community:
- New Halo Babies strip entitled, A Changing of Hats
- Halo Babies has a new contest up: just create an idea for a Red vs Blue-themed comic strip and you'll have a chance to win some cool swag.
- The Halo CE Chronicles just released episode 14, entitled Searching. Check it out.
- A new Halo 2 podcast has surfaced called Podtacular. Two episodes are available so far, go check 'em out!
Sometime in September. I'm not going to be specific because some catastrophe always happens that bites us in the ass whenever we do that. At this point given the state that things are in I'd say this has at least a 90% chance of happening. The team is fired up, things are moving fairly fast, we managed to overcome some annoying obstacles, and stuff is looking better every day.
In the meantime we should have some video out by the end of this month.
That's it for now. Stay tuned for more updates as we move along.
Straight from the man himself. Keep your fingers crossed eh?
It's long been known that the ATR will be downloadable but the question regarding just how large of a download was never answered (or brought up?). Well, in a new 'question thread' on the 2845 forums, Trajan piped up:
The latest ATR build we are currently working on clocks in at just under 200mb. The final ATR release (Ver 1.0) will most likely be in the 250-300mb range.
The ATR has about 1/4th of the amount of content the final MP release will have, and that's being very conservative on the estimate.
You do the math.
In regards to a NoCD patch (similar to the one SS had) for MP / SP, Lujan had the following to say:
The MP will be free and the SP is still up in the air. I would assume that if the SP campaign is distributed in any hard format (CD, DVD...) then the MP will be included.
Thats just speculation, though, not any kind of inside information.
As for the NoCD patch; the MP won't need a CD in the first place and if there is a fee associated with SP then it will certainly not have any sanctioned NoCD patch.
Thanks to the keen eye of Prometheus, we can bring you new SS:2845 eye candy. In Kore's latest Dev Journal, he posted a screen of an Eman and a trio of infantry in the ATR. The Eman is weaponless, though the Cybrid and Human infantry are both packing heat. Sentinal later confirmed the mannable turret in the background.
Speculation continues to soar as to why the Eman still doesn't have weapons mounted. Details.
Trajan has put out a request for people with experience with print and silkscreen operations. As part of their grass roots promotional effort for 2845 the devs are planning to make 2845 themed bumper stickers and T-Shirts in bulk. Trajan has requested that anyone who can give them tips or help with the actual production either post a reply in this thread, PM via the 2845 board, or email him at firstname.lastname@example.org.
HymnToNinkasi dropped by our forums to let us know of a new Halo 2 anti-cheating website that just went live. Halo 2 Cheaters.com is devoted to ridding the game of those matchmaking cheaters. Through community submissions on cheating incidents, the staff confirms the validity of the submission and proceeds accordingly. With the latest patch in place hopefully we won't be seeing more of this tomfoolery on the servers, but it's good to see the community taking matters into their own hands. Check it out!
Some recent developments in the whole world of Halo 2 for everyone. If you haven't been following the state of Xbox Live, it's become apparent that the new maps released for Halo 2 have introduced some security problems - namely making it easier for cheaters to improve their standing. In addition, the proliferation of specially-modified savegames allow an unfair advantage in online games; causing a massive spree of "cheating" and illegitimate "modding".
Bungie have since released the latest auto-update for Halo 2 (the fourth mandatory update for online play over Xbox Live) to detect modified content and ban Live accounts from participating in the Matchmaking process.
More details can be found in last Friday's Weekly What's Update for those confused about the changes.
(On a personal note, I haven't had the occasion to play Halo 2 in a while - last night I downloaded the Autoupdate and played for about an hour in Matchmaking with a friend. While the usual assortment of pretentious kids, whiners and sore losers is still present, I was relieved to not have to deal with cheating!)
Spotted this story over at Xbox 360 Hacker.net. Apparently, some kid [with no idea what an NDA is] got a hold of his step dad's 360 development kit and decided to give it a whir. The fun didn't stop there though. The kid started ranting and raving on a number of gaming forums about his alleged 360 but went one step further – and provided pictures of him and his new 'box.
Aside from the hilarity of some kid maybe most likely costing his step dad his job, what caught my eye in particular is the Halo 2 load screen in one of the shots. The first weary step towards backwards compatibility has been taken with a "top selling Xbox game". Also interesting is a note regarding an enormous external power supply and a new swank dashboard.
Dennis Powers writes in with news that episode 11 of the Halo CE Chronicles has gone live.
Episode 11 continues the saga of the Station Commander and his Station AI. The Fearless engineering crew is dispatched to the outpost to get things running again and the Station AI is faced with a difficult decision.
Both Windows Media Player and Quicktime versions are available of the 7:36 minute long episode. Grab it here!
I've just finished adding all of the July update's pictures to the SS:2845 gallery. You can view them and the rest of the Development Gallery by clicking on the link below or the entire gallery by clicking here.
The question was posed whether we would be seeing a Cybrid flyer in the ATR; naturally, the answer was a resounding Trajan-style no. However, the question of whether there was even a finalized Cybrid flyer soon rose up to which Lujan succinctly responded, "Not that we've released." Lujan later clarified that a Cybrid flyer was in production and may be released in a public update down the road; otherwise, we'll be kept in suspense until the final. Those thinking about the Advocate should be reminded that it will not be playable in-game.
And on the topic of the Wraith, Trajan also mentioned that it would fly very much like the Shrike did in Tribes 2 -- except with more firepower. Great for Tribers, good for Siegers?
Trajan confirmed that we will be seeing the recently-released Wraith omnifighter in the upcoming ATR. The only bad news is that the Argus APC was bumped out to make room. But don't worry -- the Argus isn't going anywhere, it will show up "later down the road".
It has long been known that Starsiege:2845 will feature jetpacks and the July public update features several beautiful shots of the jetpack itself. However, even though it's been stated before in, amongst other places, the SS:2845 Uber-Faq that jetpacks will not be like those in Tribes, the question still pops up as to just how limited these 'packs will be. Nabterayl, a writer on the 2845 team, shed a little light on this subject in a recent post:
The jet pack doesn't (well, won't) operate like a Tribes jet pack, no. For one thing, as Trajan said, it will slow you down - so you gain vertical mobility in exchange for some horizontal mobility. This is supposed to be a valuable tool but not turn you into a flying superhero that spends half your time in the air.
The 2845 board has once again lit up with another update and it's a big one. In it, Trajan details what has been going in and what they have implemented so far. And of course, there's the eye candy
Besides coding, the big reason the game is being delayed is that base architecture had to be completely redesigned due to the TGE's technical limitations. On a different note, Trajan is very happy with the amount of sound and art assists his team is generating. The devs have made a huge amount of miscellaneous sound effects and skyboxes (20+) and many of those will eventually be available to mappers, including the ones the devs do not use. After dispensing that, Trajan gave the coding break-down.
-initial herc code included
-large and various art updates (maps, sounds, etc)
-fixed some key remapping errors
-changed the cloaking scheme so infantry can now cloak anytime
-added Time Aste art content pack #2
-made all the keys remappable
-added explosions to the badger and wraith deaths
-added ability to toggle the HUD on and off (ctrl+h)
-wraith model updated
-wraith skins included
-panorama screenshot enabled
-initial wraith weapon started
-grenade launcher now using proper projectile
-moved various configuration files to the prefs folder
-depot can now be closed properly
-various gui fixes
*Important note* The ATR will only run on Windows, however the final will run on Linux and possibly and Macs
You've probably read at least one of his stories published on tJY over the last three years (and if you haven't, you don't know what you're missing). TimberWolf dropped by our forum this morning with a new Starsiege fanfic, entitled Reunion, which is a continuation of the Alone and Home Again storyline (details). Obligatory snippet:
"Don't walk behind me; I may not lead. Don't walk in front of me; I may not follow. Just walk beside me and be my friend." -Albert Camus
Click on the comments thread below to view Reunion.
After the release of our two new Starsiege maps (details), hmsabre dropped by our forums with a work-in-progress co-op campaign map - and promise to bring by several more. You can grab the WIP map from tJY right here.
Just a quickie update: Look for a July public update on the SS:2845 forums sometime soon. Trajan has confirmed the appearance a public update for the month of July -- contrary to public belief. We'll keep you updated as we hear more.
Our last poll asked what next-gen console do you want and the results, to me at least, were very surprising. I figured that PS3 would come out on top - but not by the ~30% margin that it finished with over the Revolution and the 360. Interesting.
Our new poll is a little more technical and asks, what type of modem do you have? Vote now!
Since the ATR video that tJY was promised has been so long delayed, Trajan has sent in some new pics just for tJY. They may not be a video, but they are easier on the bandwidth and still pretty cool. Be especially sure to check out the pictures of the Wraith omnifighter as they are the best released to date. All pictures are working models from the ATR, though many lack the details they will be given later on. Go to the 2845 Torque Engine Gallery and check out the first 5 pictures.
A quick recap of the happenings over at Halo Babies: mrsmiley offers some guidance regarding what should be done with the growing abundance of cheaters on Xbox Live in this week's strip. Clan HBN hands out a butt-kicking to KP's HBO Spartans, synopsis and game stats are available right here. And finally, a reminder of what has been heeded for years: don't trust anyone but Bungie for Halo news in this strip.
A while ago I put out a call for maps and, much to my surprise, someone responded. We now have two more maps for StarSiege: 1 on 1 and Martian Night. For a full listing of our SS maps, you can view the archive right here, and if you'd like to submit your own map, you can email us or upload it yourself.
This past weekend, Trajan put out a request for coders and modelers to work on the Starsiege:2845 project. An exact number was not given, but a "few" individuals are needed for the following volunteer positions:
Excellent C++ skills are essential, and a keen interest in games and a good understanding of Internet application design and online gaming is highly beneficial. Previous experience working with the Torque engine and Torque script is a huge plus as is experience in graphics programming (ideally OpenGL/DirectX). Must own or be willing to purchase a copy of the Torque Game Engine. This is a key development role so please no casual interest applications.
We currently have openings for several 3d modelers, both hi and low poly. Experience with either 3ds max, Maya, or Lightwave and ability to UV Unwrap is essential. Ability to work quickly and accurately from concept drawings is a must. Skinning and/or animation capabilities are a huge plus, as is experience with the Worldcraft/Hammer editor. Please provide link to online portfolio or include link to .zip file of previous work when applying.
Information regarding the third 2845 design contest (others) have been released. Trajan is calling for a Cybrid equivalent to the Human Badger with the following characteristics:
1. Must be a Cybrid themed design
2. Ultra light weight class ~ approximately 10-15 metric tons.
3. 1 revolving turret mounted fixed weapon
4. Should be a wheeled vehicle
5. Approximately 3-4 meters tall at the highest point. (This is assumed to be the weapon turret)
5. Supports up to 2 passengers, a pilot and a gunner
6. Cockpit area should be completely enclosed (i.e. passengers are not visible when on board)
7. Should have a repair/reload/inventory station on the back end
8. Design should have substantial ground clearance and off road capability
One FYI: We are trying to steer away from using the Cybrid "grill/face" on our non-Herc vehicle designs, so please bear that in mind. While using that design concept is not forbidden, it's really not what we are looking for, so unless you come up with a real stunner of a design, you run the risk of getting dinged points for using it.
If any of the aforementioned guidelines seem vague, browse through a couple of pages in the thread as several items have already been clarified.
Before reading, please take another look at the title of this news post, emphasis on rumours. Eurogamer caught wind of some rather juicy Halo 3 rumours, much more succulent than the previous ones. According to a post on the Team Xbox message boards by, "...some bloke who claims his mate's uncle works for Bungie", the darker and more gritty storyline to Halo 3 will be set to thousands of years before the original.
What's more, Bungie has some rather extensive plans for online co-op and multiplayer, as they are "...attempting to maintain an online co-operative component for the campaign supporting more than two players at once," and that Halo 3 "...will have a multiplayer mode which pits players against bots in scenarios that are directly connected to the story of the game." More than fifty players – on select maps – are planned for Xbox Live.
Furthermore, several maps from Halo 2 will be returning in multiplayer mode, including Zanzibar, Hang Em High, and Sidewinder, though they will be in a more war-torn state. And if that weren't enough, there is also a map editor and movie maker in the works and you will be able to send and receive maps / movies over Xbox Live.
This sounds too good to be true. And you know what they say if it sounds too good to be true...
Update: These rumours had me tingling all over, so I decided to speak with Louis Wu of HBO to ease my mind. He knowledgeably pointed me to part one (apparently) of Narcogen's rumour control over at R.Net. It put a lot of what was mentioned above into perspective; be sure to give it a good read to help form your own opinions.
Another design contest will begin shortly. As before with the Olympian replacement and tank contests, entries will be graphical in nature and winner will eventually be choosen. Winners will recieve some sort of actual prize along with the honor of your name in the credits and your design in the game. Details will be coming soon so dust off your old water color set.
The Xbox 360 backwards compatibility story continues to get richer and richer. One of the biggest hurdles that Microsoft has to face in trying to get the 360 backwards compatible with the original is not to do with the processing power (three 3.2GHz PowerPC cores vs. one 733Mhz chip); rather, it has to do with the GPU. The original Xbox featured an nVidia GPU but the 360 features an ATI GPU. In order to run Xbox games that have specific calls to nVidia hardware, MS would have to somehow emulate the nVidia GPU – a feat that, while not impossible, would prove to be extremely difficult to do through reverse engineering. What MS needed, was a license agreement with nVidia and in a story on 1up.com, it has been confirmed that MS and nVidia have reached an agreement. No details have been released, but with confirmed reports of PS3 being fully backwards compatible with all PS1 and PS2 games, this is definitely good news for the Xbox community.
First up, Trajan has confirmed that the Disruptor cannon will not be making an appearance in 2845. So, rejoice or riot, but that damned weapon is gone. *rejoices*
Secondly, in a thread that we mentioned last week, Trajan pulled out an old Scarab concept compilation which complements Hideyoshi's sketch that was posted earlier. Trajan's piece, available here, gives you a better idea of scale of the Scarab vs a human.
There is still much controversy over what "top-selling" Xbox games will be backwards-compatible on the Xbox 360, but a recent news post on TotalVideoGames.com lends truth to the story that Halo 2 will be amongst them. Xbox Live Director of Programming, Larry Hryb, or better known to the community as MajorNelson, playtested Halo 2 on the 360 yesterday and described it as, "...you couldn't tell the difference". Good news indeed.
Local 2845 junky, Gauss, recently put out a post asking what the dev members had the greatest difficultly with. To my great personal surprise, he recieved a serious response from not only Trajan, but from several of the other team members.
It seems that the Playstation 3 will have a supported Linux port after all. With IBM supplying the kernel patches, any version of linux will run nicely on the PS3 to run on the optional hard drive. Apparently, Sony will sell 80-120GB drives (which are still "too small" according to them) for the 2.5" drive bay included on the PS3. This hard drive will apparently include Linux pre-installed.
Also, Sony seems very excited about non-linear video editing and photo editing being done on a PS3, among other things. They want it to be a home supercomputer, and not a "toy" like the XBox 360 or Nintendo Revolution.
While browsing HBO this afternoon, a video interview with J Allard on the Xbox 360 caught my attention. One of the more interesting questions posed was in regards to whether Halo 3's release would coincide with the PS3's release (details and more details), to which Allard replied:
We're never going to ship a Halo game (if we were to make, hypothetically, Halo games in the future) - we want to have the Bungie team - we want to give them the amount of time they need to create the product that they envision.
A nicely danced-around answer by the Corporate VP. So, in other words, if Halo 3 were to be created by someone, they would be given enough time to build it the way they see fit – they wouldn't have to coincide with a set-in-stone release date. Check out the 12 minute clip for more juicy details.
A new wallpaper was leaked on the SS:2845 forums by head honcho, Trajan, yesterday afternoon. The Advocate, a flier that some will remember from the original Starsiege, makes its appearance in a beautifully amalgamated render by Vaillas – similar to the Marauder released a few days ago. Before you wet your pants, Trajan warns that it's only a prop and will not be playable ingame. So without further ado, check it out!
Concept Artist Hideyoshi has posted a previously unrevealed picture of a SCARAB storage area inside a human spaceship. The best thing about it is we get a good size comparison between a SCARAB unit and a human.
Check out our new poll and let us know which next-gen console you think you're going to buy.
Halo 3 Again?
Thu Jun 2nd, 2005
Posted by: at 23:10 PM
There's been lots of rumours about Halo 3 being released next year, including from the mouth of Mr. Microsoft himself, Bill Gates. Well now we can add more fuel to the fire. Team Xbox points out that on Gamestop.com, Halo 3 will be released on June 1, 2006 on the Xbox 360 for $59.99. Whether or not this information is credible is debatable, but keep in mind the same thing happened when the Halo Multiplayer Map Pack was prematurely listed on the Japanese Official Xbox site, and that turned out to be true. Until any real confirmation surfaces, we'll just have to keep hoping.
Due to increasing agitations amongst the natives, Trajan has put out a "State of the Union" announcement, basically bringing the fanbase up to speed with what's going on down at CCDG. The gist of it is:
They've been thrown off schedule (again) by personal conflicts with staffer's daily lives and jobs. Trajan mentioned the coders in particular were having trouble. Due to the regularity of interuptions, he says he will no longer be setting specific release dates. However, a great deal of progress has been made with getting 2845's technical guts fine tuned. He also unveiled this little beauty:
nVidia updated their binary Linux drivers yesterday for x86 and AMD64/EM64T with some exciting new features:
Added OpenGL 2.0 Support.
Added initial support for Xinerama + OpenGL; see APPENDIX V in the text README.
Added support for the EXT_framebuffer_object OpenGL extension.
Added NV-CONTROL support for manipulating DDC/CI settings; see the AllowDDCCI X config option in the text README.
Added support for GPU clock manipulation; see the "Coolbits" X config option documented in Appendix D.
Added support for NVIDIA Quadro G-Sync.
Added support for GeForce 6200 AGP.
Improved DPMS behavior on flatpanels.
Removed support for legacy GPUs; please see "Chapter 1. Selecting and Downloading the NVIDIA Packages for Your System" in the README for details.
Install NVIDIA OpenGL headers by default.
This is the first of nVidia's drivers to support OpenGL 2.0, enabling the development of an exciting new level of graphics support. OpenGL 2.0 supports a fully-programmable graphics pipeline, more flexible and powerful than Microsoft's DirectX 9 technology, which makes a whole new class of graphics possible.
Surprisingly, this release comes before the Windows driver, enabling OpenGL 2.0 support on Linux before any other. We can probably expect the Windows driver to share the same featureset as its Linux counterpart, possibly opening up the availability of the OpenGL 2.0 API for Windows developers to use. This should be encouraging to game developers on all platforms, and we may yet see games based on OpenGL 2.0 in the near future.
Computer and Video Games is reporting the first release date and price for the Xbox 360, albeit unconfirmed and in the UK. Play.com is listing Xbox 360 for an astounding £399, yes, pounds. The release date is slated for November 29, a little under six months away.
As CVG states, take this price and release date with a grain of salt, or rather, a "mountain of sodium". It has been stated in the past by Corporate Vice President and Chief XNA™ Architect, J Allard, that the 360 would be around $375 CDN, so over $900 CDN is a wee-bit overstated, I think. However, the November 29th release date is on par with what was previously ball-parked. Either way MS, a $900+tax console launch will not sit well with gamers - even if that $900 is a ball-park figure.
We noted earlier that the Halo PC / CE 1.07 patches were out that fixed a networking vulnerability that allowed a malicious user to cause a server to hang. Well, Mac 1.5.2 - which brings Mac inline with PC users - has now been released (thanks HBO). Mirrors and more information regarding the patch are available right here.
This week's Weekly What's Update has been posted over at B.Net. This week features questions that were pulled entirely off of HBO's forum; of the 97 questions posted, 25 were answered. Head on over and check out answers to such questions as additional emblem downloading, how often the team plays Halo 1, and if any more books are currently being written.
A couple of days ago, the 1.07 patch for Halo PC was released and made available via the auto-update feature if you were running version 1.06; otherwise, you'd have to follow instructions in this thread. The 1.07 patch for the Halo CE client is now available which you can grab directly right here, or snag the dedicated server here. If the link is hammered, you can head on over to Gearbox Game Zone to grab it.
The patch addresses a networking issue that could allow a malicious user to cause a game to hang on the server.
It would be hard to argue against the case of increased image quality and colour vibrancy when using component Monster Cables for the Xbox. Many people, including Dan Chosich of 2070 Wired Films and Java Man, one of our Halo Interns, have made the switch from Microsoft's HD pack to Monster Cables – a switch that I can't afford to make at this time, heh. In either event, after the Big Three released their Next Gen console blurbs, Dan fired off an email to Monster Cable to see whether they would be supplying DVI or HDMI cables for the upcoming consoles. A PR employee replied back with:
"[a]t this time, there are no plans for HDMI or DVI cables for these game consoles".
It's too early to start throwing a hissy fit about the decision; keep in mind that, it took a while for the Monster Cable component cables to appear for the Xbox, too. Still, food for thought.
Last week we mentioned that Bill Gates himself said Halo 3 was coming for the Xbox 360 – just in time for the PS3 launch sometime next year. This morning, HBOpoints out a little back pedaling by Robbie Bach, Chief Xbox Officer in a post in today's Seattle Post-Intelligencer. Obligatory quote:
We haven't announced anything on what Bungie is doing or where we're going with the future of the 'Halo' franchise. With all respect to Bill, I don't run Bungie's studio, and neither does he.
After a very long editing session, the final version of Cinderkarst's intervew is up and open for the public to see. While there are still a few minor errors left the fix, it's basically done and it's been done very well, with the possible exception that we all used waaay too many smiles. If you've been following 2845, be sure to check it out.
Trajan has sent in updated system requirements for the upcoming ATR. Keep in mind that the ATR will use the older TGE while the final product will utilize TSE. So in other words: the ATR will not be an accurate reflection of the final's requirements.
CPU: 1 GHz (2 GHz and up recommended)
RAM: 256 MB RAM (512 MB RAM suggested)
Hard Drive Space: TBA
CD-ROM: 8x Speed
Sound Card: Direct Sound Compatible
32MB or better video card (128MB and up recommended)
While technically I don't believe these shots are new, I personally don't recall seeing them before so if they have been released, they haven't been well exposed. In either event, some sleuthing from The Cliffswallow on the Starsiege:2845 forums revealed ~seven "new" shots of existing renders and concept art. None of the shots are extraordinary, but in the media low that has been of late, new angles and colours on old stuff is cool. Head on over and check it out. Look for these shots and a few others in our updated gallery and vehicles page later this weekend.
"We're not sure where this came from, and is incorrect. At launch, Xbox 360 will be backward compatible with the top Xbox games. Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new 'version' — your original games will work on Xbox 360."
In other words (I was going to paraphrase Narcogen from R.Net, but this is much easier):
You will be able to play the XBox games you currently own on the XBox 360. The people that make these things happen are working hard to make sure that as many titles as possible will be playable on the new system.
Cinderkarst has agreed to an open interview via IRC this Sunday at 8 PM Eastern. Everyone is welcome to come and ask questions provided you're polite and don't spam any devs out of turn with questions....that's my job
Those of you who do not have an IRC capable chat program will need to download one in order to join this. [URL=http://www.freewarehome.com/Internet/Chatting_and_IRC_t.html]Click here[/URL] for a list of links to several programs. Trillian is my personal recommendation, though it is not the only good one out there.
[B]The date and time of the interview is subject to change! [/B]
Another interesting tidbit popped up on the Starsiege:2845 forums yesterday morning. It has been confirmed that infantry satchel charges will be present in 2845. What's more, Trajan notes that there will be more than one type. Kamikaze bomber, anyone?
Earlier this afternoon, in a response to whether or not SS:2845 will feature ragdoll physics, Trajan was spotted saying: " ...we'll see" and "We're looking into it...". Previously, he stated his dislike for ragdoll physics because of the poor implementation there of, and what the big man doesn't like... In either event, join in on the banter right here.
There has been a lot of speculation regarding backwards-compatibility on the Xbox 360. With it recently being announced that the PS3 will fully support all PSX and PS2 games, and Nintendo's Revolution supporting Gamecube games and being able to download Nintendo's entire catalog of NES, SNES, and Nintendo 64 games (details), the question of Xbox 360's support is much desired. An article over at Gamasutra mentions that Xbox 360 will be backwards-compatible with select titles from Xbox, but more interestingly, an article at Newsday.com has confirmed news, from David Hufford, Xbox group product manager, that Halo 1 and Halo 2 will be amongst those select titles. Hurrah!
With the recent frenzy of Xbox 360 news the last couple of days, I suppose it is only natural that a fair share of Halo 3 rumours come out with it too. The most interesting of which may not even be a rumour. An article over at Gamespot has Time magazine quoting Bill Gates that Halo 3 will be launched on the day that PS3 is released. Read on:
"Note to the hard-core faithful: the next version of Halo will not, repeat not, be ready in time for the launch of Xbox 360. It will be part of the all-important second wave next spring. 'It's perfect,' Gates says, radiant with bloodlust. 'The day Sony launches [the new PlayStation], and they walk right into Halo 3.'"
While there is no official word from Bungie yet, I find it hard to deny Gates himself. Kudos to Ted the Bellhop and Evergreen98 from our forums (and the myriad of others) as well as Wolfy from Sector 7 Halo for the heads up.
Dan Chosich, of 2070 Wired Films fame, posted an update on his forum yesterday with a blurb on his latest project. A pair of tantalizing After Effects screens has been posted of his new movie, currently in progress, which remains under disguise. He mentions that updates will be posted as work progresses. I can't wait, Dan!
(Please check out my latest .plan regarding the lack of blurbs from me). Here's a quick recap of a few things going down in the last week in the Halo community:
- A very large Halo Babies art update, complete with forum comic strip series, fan strips, sketchbook art, and a slew of gallery art.
- A new strip at Halo Babies courtesy of Starscream 187.
- A neat Halo 2 Stats Widget for Tiger (I'm waiting for something to come out for Konfabulator).
- Some unconfirmedHalo 3 rumours courtesy of HBO and Danish game site, Game Reactor.
- More unconfirmedHalo 3 rumours (this time in French)
- A really late blurb regarding last week's Weekly What's Update (just in time for today's!).
Recent speculation has been running wild with Microsoft's rumored plans to launch the successor to the Xbox before Christmas 2005 - and this evening, Xbox 360 is making its appearance.
If you want to see the next generation of what Microsoft has planned to take over the world, you might want to catch some news at popular Xbox modding site Xbox-Scene, check out the pretty pictures and tech specs at TeamXbox, or watch the OurColony Alternate Reality Game video in Windows Media Video streaming format.
Among top system specifications for the console include a tri-core PowerPC-based CPU, with each core capable of running at 3.2GHz with two separate threads (for a total of six hardware threads); a custom ATi graphics processor running at 500MHz with 48 shader pipelines and a unified shader architecture; 512MB of RAM and built-in 802.11a, b and g wireless support.
Finally, you can check out the newly-launched Microsoft Xbox 360 site with images of the console in almost every possible manner conceivable. It's the first volley fired in the next-generation console wars, and is already shaping up to be a very interesting evolution of technology.
The Junkyards very own Plague, has been busy lately with his latest creation: a fanfic in graphic novel style. As of now he has 6 pages up, with more to come.
The story itself revolves around two Fireborn infantrymen that are sent to Naiad, one of Neptune's moons, as reinforcements to a Cybrid base that has been under investigations for the past year. The base itself was found abandoned, which is an oddity since the time at which it was abandoned was before humanity was even a threat to the outer planets, and there is no sign of a conflict between Metagens and Prometheans. Our two heroes will discover the history behind this place and uncover the source of many mysterious occurences that have affected the sanity of many of the scientists working there.
mrsmiley wrote in a couple of days ago with news of the latest Halo Babies strip (available here), which I had forgotten to blurb.
In other news, while the site is down at the time of posting, episode 56 from Red vs Blue, Calm Before The Storm, has been posted for sponsors. Kudos to GreenLeaf for the heads up.
At the time of writing, there is a little over 50 days until the new Halo 2 maps are available. You can check out a real-time counter right here, and be sure to check out Bungie.net for more information. Kudos to HBO for this one.
I'm beginning to feel like a broken record...but in a good way
Tsa Rye, 2845's co-director and official beer meister, was the latest target for my PM'd questionnair and the results can be viewed here. While there wasn't anything about the upcoming ATR that could be revealed, Tsa has provided an interesting look into ClanCore's formative years, how they operate, and (dare I say it) their plans for the future.
Against all odds, a one Rapher has been single handedly building up six classic gametypes for Tribes: Vengeance. Among the ranks are a remake of the ever so popular Tribes gametype LT, Arena++, Team Deathmatch, and Deathmatch. These four mods are nearing completion and almost ready for a public beta, so keep your eyes open for that. Two upcoming mods Rapher is working on include a complete Duel mod, and Team Rabbit. Rapher also mentions that he is interested in finding volunteer servers to host the current versions of several of these mods as form of open beta:
Many people have been hounding for releases, but I have been reluctant because I desired a highly polished release complete with all gametypes. I have changed my tune. The community is certainly not getting any larger, and I am fearful of waiting. I am willing to make a compromise. Instead of mass public release, I’d like to get some of the gametypes on a few select servers first. Think of this as a public beta. If you are a server admin, and are interested in hosting a gametype, please PM me in IRC with your server information, and the gametype(s) you desire to host. I’ll always be in #rapher in IRC, so feel free to drop in and say hey.
Wolfy from Sector 7 Halo writes in pointing out that JPOGDNA has created an educational video on teabagging. Apparently, there is an art to that dip 'n stick tactic. If you're interested, head on over here and check out the short clip.
With the recent slow down over at ClanCore forums, I've been scheming in order to wrangle some more staff interviews. SleepyBrightEyez has been the first (hopefully not the last) to answer my call and he's graciously consented to answer some of my questions. Sleepy, along with Edgen and Kaffein, have created all of the music that you will be hearing in the final releases. For those interested, that music can be found here . SleepyBrightEyez also has his own website where all of his music is available for download, along with a few funky drawings. That would be found here.
Looks like VU has come out with the short straw in hand. We'll see later how they recover from this.
Bellevue, WA and Los Angeles, CA - April 29, 2005 -- Valve and Vivendi Universal Games (VU Games) today announced the settlement of a pending federal court lawsuit filed by Valve in August 2002. The parties have resolved their differences, and the settlement provides for the dismissal of all claims and coaunterclaims. Under the settlement agreement, VU Games will cease distribution of retail packaged versions of Valve's games, including Half-Life®, Half-Life 2, Counter-Strike™, Counter-Strike: Condition Zero and Counter-Strike: Source, effective August 31, 2005.
Additionally, VU Games has notified distributors and cyber cafés that were licensed by VU Games that only Valve is authorized to distribute Valve games to cyber cafés and grant cyber café licenses. Cyber café operators that were licensed by VU Games have also been notified that any license agreement from Sierra Entertainment, Vivendi Universal Games or any of their affiliates or distributors that may have granted rights to use Valve games in cyber cafés, whether written or oral, is terminated.
It was recently announced that Microsoft has begun the "Battle to Save Earth" global Halo 2 tournament. All 24 Xbox Live regions are involved with regional winners and a global champion. Prizes are pretty swank, including a 1/2 scale MC statue, $2000 in cash, a 24k gold Halo 2 game disc, an HDTV, and more. If you're interested, and are over 18 years old, head on over to the signup page.
As E3 gets closer and closer, more details and rumours about Xbox's upcoming successor are emerging. Over the past few weeks, several images have been leaked which could in fact be actual shots of Microsoft's upcoming system. Over at IGN Xbox, they have posted these pictures, which include shots of a controller, memory slot and of the system. As of right now, everything is speculation, but these pictures seem to conform with popular belief and system expectations. Check it out here
HBO notes a forum post by "Major Nelson" (Larry Hyrb), Director of Programming for Xbox Live, that offers an interesting look at what happens to the paid content for Live services if your Xbox console suddenly dies:
Q:My box broke, and I need to get a new one. I went to (insert favorite retailer here) and got a new box...how can I get the maps I already purchased onto the new box.
A: You will need to purchase the content again. Premium content is tied to the Xbox it was downloaded on NOT the gamertag.
Another backpedal operation by Microsoft, it seems - people with knowledge of how Downloadable Content functions have always been well aware that downloads are "keyed" to specific Xbox units, through serial number and/or EEPROM values.
Interestingly enough, back when Xbox Live was being demonstrated to beta testers and fansite personnel, one of the questions asked was with respect to recovery of downloadable content - Microsoft personnel assured gamers that content purchases would be stored with their gamertag, so that if their console was out of commission they could recover paid content. Guess this didn't work out from a sales/marketing perspective... so if your Xbox is on its last figurative legs, the best option will be to purchase the Expansion Pack DVD to ensure you can transfer the content to a newer unit.
It is with great pleasure that I announce the hosting of my site, Bigs Lego Herc Bay, by The Junkyard.
For those that don't know or don't remember, Bigs Lego Herc Bay is a collection of my work in designing, building, and 3D rendering of futurist combat machines using only the parts available from Lego. Over the years, the collection has grown to over 100 models including: Hercs from Earthsiege 2 and Starsiege, tanks from Starsiege, and many tanks, fliers, Titans (a form of herc) and yes, even a few of the dreaded Mechs! Most of my them are my own design or based on design concepts suggested by others. On a future note, I am already hard
at work developing designs based on the available pictures of the new Starsiege:2845 vehicles.
I started my hobby a few years ago and then would post them to the forums of the NTDF, my Starsiege squad. Them I started posting them to the official Starsiege forum. After a few months, Vicki Hansen, aka AnnieO, talked me into allowing her to set up a site to publicly display my work. That site served me well, but it came time to move on. Thanks to Vicki's friendship, hard work and patience, the site has been completely reworked and is now ready for the public.
At the site, you will find all my work sorted by name. There are 3 folders specifically for models from the Earthsiege 2, Starsiege, and one for mini designs.
I would like to invite all visitors of tJY to stop in and look at my work. Look around the site, sign the guestbook and leave me comments; good or bad, make design suggestions, post design ideas or requests, or just drop me an email. I am always happy to hear from fans.
It's official, the new Halo 2 maps that we spoke of earlier are now available over Xbox Live. Containment and Warlock are free of charge, while Sanctuary and Turf are available for a small fee of $6.99 CDN+tax for the pair right now. However, if you can wait until June 28th, you'll be able to snag the latter pair for free - but, who among us can wait?
A month after the patch cancellation, Vivendi has decided to release an interview between three Vivendi marketing heads and two Vivendi forums moderators. The moderators were told that they could ask any question and Vivendi would pick and choose which ones they would answer, and to the surprise of everyone, not a single question was left unanswered. Here's a taste of what was asked:
Q. When did the patch go into QA at VUG? How close was the QA process to being complete?
A. The patch was in QA testing in February. The addition of PunkBuster support required a complete QA cycle for testing, basically equivalent to the testing done on an entirely new game. This testing is described as "very expensive". The QA process was not near completion when the patch was cancelled.
Q. Would Irrational Games be allowed to release an unofficial/unsupported patch if they wanted to? Could or would VUG release the source code or any other further tools to the game to allow the community to effectively take over its support/development?
A. No. Tribes: Vengeance is built on several licensed technologies and Irrational Games has also invested its own proprietary work into the code. VUG would not be able to legally clear the way for unofficial patching or source code release due to the split ownership of the game's technology and design elements.
One of the few things I do to help the ClanCore team is to help maintain the FAQ for the site. I wrote the old Uber-FAQ, which is simply an extension to the part that Trajan had a originally made. While the revised version is not yet up at the 2845 site, you can see it at The-Junkyard by clicking here. In particular interest to you would probably be the story summary, which condenses SS history up the point of 2845, and the Expanded FAQ section. Enjoy
Over at IGN Xbox, they have posted a nice preview of the 4 upcoming maps that will be released, which are Containment, Sanctuary, Turf, and Warlock. There are several in game videos of these maps posted in the video section, as well as a nice interview with Brian Jarrard from Bungie, who talks about their map making process and how they decided to tweak the melee, grenades and other weapons with Bungie's latest autoupdate, which came out on Monday.
Over at Bungie.net, they have finally given us a definite date of when these maps are going to be released. Containment and Warlock will be available for download on Monday, April 25th for free, while Turf and Sanctuary will have to be bought for $5.99 USD for the pair.
StarSiege: 2845 now has a new Imperial Legion: Adamant Storm. While it shares the same basic design as the Fireborn and the Blood Eagle, a new cosmetic theme is noticable - especially in the helmet - which looks like a samurai's. It is not currently known whether or not this design will be featured in the ATR.
In other news, Trajan has issued a reminder that ClanCore has a need for coders, skinners, and 3D modelers. Click here to apply.
Remember that oft-promised update for Halo 2? Well, it seems as if Bungie's weekly update now informs users that the Autoupdate will be delivered on Monday, April 18th to Halo 2 gamers over Xbox Live. There's a lot of information - weapon rebalancing and cheat fixes - so if you're into Halo 2, check out what you can expect to happen!
For more than a year now, the Staff here at the Junkyard have been writing .plans to keep you abreast of upcoming goodies to the 'Yard, or simply to rant about what's going on in our personal lives. In an effort to implement additional features or update them more often, we're asking you how often you visit them. Please vote now!
And results from our previous poll are now in. We asked you why you came to the Junkyard, and from the non-exhaustive list, you responded with a resounding reply: Downloads. Oddly enough, this was followed by "Other", and then Community. For those of you who responded with "Other", please fire an email over to email@example.com and let us know what you're looking at .
And for those who come to tJY for the downloads, we urge you to fill out our file submission forms to notify us of files in our respective communities that need a high-speed home, bandwidth courtesy of our sponsors, Future Point.
As of today, StarSiege 2845 has now passed it's 2nd year anniversary. To commemorate the occasion by releasing quite a few new pics. Particulary exciting was a picture of the previously unseen Wraith fighter/bomber and an unamed Minotaur replacement. Those pictures can be seen here. Be sure to read through at least the first three pages, as Trajan answered an unusual amount of questions.
Last week, the Great Tribal War team announced that work on the MOD for Tribes: Vengeance would be discontinued. At the time, there was no mention of the gametype being recreated on any other game engine. This week the team has announced that the MOD will be continued on the base version of RenWerx' future game. Along with this news, the name "Great Tribal War" has been replaced by "Great Terra War" since the game no longer has any official ties with the Tribes Universe.
The Weekly What's Update gives another look at the upcoming patch for Xbox Live gameplay, which apparently is in the process of certification over at Microsoft. (One thing not mentioned in the article is the fundamental reason why Bungie can't just push this update out: Microsoft certification also involves "signing" the code - without this digital key, the patch will not run on an unmodified Xbox console. If a game were to fail certification, the publisher can't release it.)
RenWerX has announced they will not be working with the Legends team to produce a game (reasons) instead, they will be producing a complete game themselves. RenWerX does plan to make both a Base game and their Renegades mod for it, but needs everyone's help:
We want both Base and Renegades to be formed by the Tribes community, and to do so have put together a custom living design plan for both. If you are interested in making sure the next tribes-like game or Ren mod plays like you want it to, please see our design introduction page.
In addition we plan to keep the Renegades name for our Mod, however need a name for the Base/ the game overall. We have put together a voting / suggestion process on our forums in this thread, and would appreciate anyone interested in contributing doing so.
We still plan to release this game for free, but also we will now be able to release all of our scripts, models, maps etc. for other mods to use too. With our divergence from legends we plan to work with many mods to make sure anything they would like to see in the game engine is in there so they can bring their mods to new levels. If you are interested in more information for modders please see our modding page.
Finally, our team is rounding out nicely, we are at 46 people right now with some amazing talent. We do still have jobs open however, so please see our job listing page if you think you can help. As always for those who want to make a monetary donation we have a donations page and that page also explains how we use donations.
We currently have openings for several 3d modelers, both hi and low poly. Experience with either 3ds max, Maya, or Lightwave and ability to UV Unwrap is essential. Ability to work quickly and accurately from concept drawings is a must. Skinning and/or animation capabilities are a huge plus, as is experience with the Worldcraft/Hammer editor.
If interested contact me directly at firstname.lastname@example.org . Please provide links to online portfolio or include an attached .zip file of previous work
That's the news flash Trajan has put out for 3D modelers at 2845's main site. If you're interested, email him and you may want to go here as well.
As always, Clancore can make use of qualified new staff acrossesd the board so if you have the interest and talent, email Trajan anyway describing what you want to do along with past examples of your work.
Dennis Powers from Halo CE Maps writes in with news that Episode 9 of their flash-movie series, The Halo CE Chronicles, has been posted. This episode runs 7:30 long and weighs 8.4MB. Head on over and check it out!
After a long debate, the Great Tribal War team has decided to count its losses and drop the MOD for Tribes: Vengeance. Random explains that the MOD itself may be continued on another game, but it has been decided that Tribes: Vengeance has neither the population nor the future on its side. If you would still like to see this MOD to completion in some form or another, you can give your opinion here.
Our third Starsiege:2845 developer diary has been posted by Edgen, one of the two very talented music artists on the team. In this issue, Edgen speaks to the current state of music in the game, as well as several of his personal (and professional) projects. Check it out right here.
Additionally, we were lucky enough to snag three exclusive SS:2845 tracks from Edgen when he wasn't looking. The Legend Continues, Loading Shell 02, and Loading Shell 01 can be found in our Starsiege:2845 music archive. Enjoy!
Dolbex points out another Halo 2 player interview from MLG. This time, Joe "Dyslexia" Renaud sits down with Str8 Rippin's Foulacy over Xbox Live to get the lowdown on his team's continued success at MLG events. If you want an inside look on one of the top players in Halo 2 and his team, you'll want to read this.
He also writes in with news that information on MLG Orlando has now been posted. Check it out!
Apparently downloads are a big reason people frequent tJY, so I've searched high and low for some new ones related to SS:2845. Unfortunatly, the devs don't hang on my bell so no new 2845 downloads. However, I did get a new download up called The StarSiege Writer's Guide. Basically it's a series of documents that combines information from StarSiege's famed compedium much of the other fiction that surrounds the game. Even if you are not interested in StarSiege as a game, I would recommend this.
The speculated downloadable content for Halo 2 is secret no more. Head on over to Bungie.net for an incredible amount of details as to the new patches and downloadable content.
In short, Microsoft plans to make the upcoming game patch available to all users by releasing a standalone expansion pack, complete with nine new maps and special documentary content. The disc will cost $20 USD, and will be released on June 28th.
Of course, these maps will also be available over Xbox Live - in late April, two of the maps on the disc will be released as free downloadable content, and two additional ones will be released at that time as premium, paid content for $6 USD. On June 28, the remaining five maps will also be released as premium content to coincide with the release of the expansion pack disc (for $12 USD.) Eventually, in late summer, all maps will become available as free content: if you're patient enough, you won't have to pay a dime for all the content, if you're an Xbox Live subscriber.
Screenshots, detailed descriptions and a lot more are available at Bungie's site; the official Xbox PR line is at Xbox.com. Higher-resolution images are available in Bungie's Halo 2 screenshot gallery. This is an incredible amount of information - much more so than anything given out before the game's official launch - so go take a look!
Just shortly after the announcement of the patch cancellation, Gavin Manley of PC GameWorld expresses his opinion on Vivendi's move and what it might mean for the future of gaming. It seems that the Tribes fans are not the only ones upset about this:
Let this serve as a warning to anyone who is considering buying a game which is funded by VUG. They don't care about your game. They care about profits, and profits only. Buy a buggy game at your own risk. Chances are it will never get fixed.
Hopefully this patch announcement will stir up enough people to cause VUG some concern.
With the Tribes:Vengeance 1.1 patch cancelled, and T:V effectively dead in the water, Random, head of The Great Tribal War, questions the future of the MOD. He is asking for community input on this one - what do you think GTW should do? It has already been suggested moving to Torque, and with several other MODs, including Starsiege:2845 (now a full-fledged game), and recently Renegades, already having made the switch, it doesn't seem like a bad idea. In either event, head on over to the thread and toss in your input.
Just two days ago, it was announced that the 1.1 patch for Tribes: Vengeance was back under (or to begin) development. Well, this afternoon, guy welch confirms that the 1.1 patch has been cancelled and that no further updates to T:V are planned. What does this mean for the community? It's like shooting a dead horse. Way to go, VU. Kudos to Random for the heads up (unfortunately).
Normally, we release spotlights individually, at precise intervals, but today I thought I'd do something a little different, and release a pair. First up, we've got Aldaron, long-time Starsiege community diehard and Staff at Sun and Shadows. Next, we have our 16th Starsiege:2845 dev member spotlight. This time, we shine the light on another writer, Nabterayl. Once again, if you missed any of our previous 2845 dev spotlights, you can grab them from our press coverage page.
The tension is building: The most recent Bungie Weekly What's Update offered some hints and speculation - namely that the Korean Xbox.com site had announced upcoming downloadable content as a retail game release. Early this morning, some folks on the HBO Forum discovered an ebgames.com page pointing to the possible existence of a Halo 2 Expansion Pack, which is currently purported to contain new cinematic and mini-documentary videos, as well as nine new maps. The listing has since been pulled from EBGames' site, but the title of the page (Halo 2 Expansion Pack | EBgames.com) indicates that there's something of substance here.
A cached copy of the page has been posted on the HBO forums; however, since it's a Geocities site, the bandwidth may not hold out very long.
Update 3 (Mhaddy): Gamesradar.com has purportedly confirmed the contents of the expansion pack: nine new multiplayer maps, as well as a new cinematic video and a mini documentary on Bungie. They also mention that it will be available in US stores on May 24th. Waiting on Bungie to confirm this.
Jeff Gross, from the Video Gamers League, writes in with news that the VGL will be hosting a nationwide Halo 2 tournament with over $20,000 in cash prizes, along with a 2005 Scion xB! Registration for both team and FFA games in the 112 tournaments across the US opens today; fees for teams, free for FFA. For more information, check out the VGL website, or check out the press release in the comments thread below.
For what seems to be the third time, Vivendi has announced that the patch for Tribes: Vengeance is on its way. The only thing that was said is the fact that the patch is in development and that it may patch less than was originally believed:
Sorry for the long delay on news about this patch. I am able to make the following announcement:
The patch is in progress/test. It adds basic map fixes and punkbuster support. No ETA on release.
I will keep you posted on further updates.
Some may say that it is good that they are at least saying something about the patch, but it seems as if they aren't even doing that.
It seems like Microsoft can't get a break with the Xbox - and they rightly shouldn't, in this case. The Register noted on Saturday that they've posed several questions to Microsoft about the recent Xbox power cord recall - namely:
- Several users report that the v1.0 and v1.1 power supplies, not the cable, is to blame for the issue. What's the cause of the Xbox catching fire in rare instances?
- Why are users 1.2 and up getting cables when there isn't a problem with these later models? Why are they being sent a replacement cable?
Recent developments seem to indicate that some users with Delta power supplies - which, so far, have proven to be soldered in a much better fashion than the Foxlink Revision A supplies - are also receiving replacement Ground Fault Interference cords. It's also noteworthy that just having the replacement cord may not save your Xbox console from shorting out and requiring repair.
The Register also mentions an online petition, (which typically gather no official response from companies) with over one thousand "signatures" so far. Good to know that not everyone is just sitting down and accepting their new cords without question, at least.
Amid all the rumours of Bungie's big release of its upcoming downloadable content, we now might have some direct evidence of how and when it's going to be released. Over at IGN Xbox, they posted an interesting article which linked to the Korean Microsoft Xbox page, which listed "Halo 2 X-Pack (Expansion Pack)" under its "Coming Soon" page. IGN also reported that this release would be a disc that cost $19.95.
Its interesting to point out that on this week's edition of Bungie's Weekly Whatsupdate, Frankie made reference to a major announcement about the details of their new multiplayer maps, and how they would attempt to make it available to as many people as possible. Releasing an expansion disc seems like the most logical way of making the content available to those who don't have Xbox Live, which seems to give some truth to this story.
Another eyebrow raising fact is that when you click on the link to the Korean Xbox page, there is no mention of this Expansion pack anymore. Perhaps they realized their little foible and took it down in an attempt to keep the surprise a surprise.
In any event, its all speculation at this point. For the definitive answers, it looks like we'll have to check out Bungie.net next week for the big announcement.
Dennis Powers of Halo CE Maps writes in with news that the eighth episode of the Halo CE Chronicles has been made live. Episode 8, For All Things a First, runs just over 6 minutes long and just under 7MB - head on over and watch how the Spartan and the AI continue their search for the way home.
In case you haven't seen it yet, but I'm sure noise has gone around the Halo community:
Penny Arcade challenged Bungie to a Halo 2 tournament. What can be seen now on Bungie's front page is an animated .gif of the Master Chief body humping Fruid F*cker. While Bungie gloats, while Penny Arcade tris to recover their honor. A Splinter Cell tournament is to go down next week.
mrsmiley points out a new art update over at Halo Babies. The theme of this week appears to be art created in MS Paint; now, before you jump to conclusion, you absolutely must see some of this art - specifically, one by KloHunt3r. Also included is a slew sketchbook art and three new fan strips. Check it out!
mrsmiley also writes in with news that the final Bungie Fundamental has been posted. If you missed the first two, you can view them here.
Random from The Great Tribal War writes in with news that they have released a StartRole mutator that will modify which role players start as. This is a server side only modification, so your clients will not have to go through the trouble of installing on their own. Here's a little more incentive to download the alpha release of TGTW, if you haven't already done so. Head on over to the thread for installation instructions and download links for the StartRole mutator.
Our latest spotlight at the Junkyard falls back on the Halo community - Subnova, in particular. This individual is also a regular on the HBO forums. Just dying to figure out who it is? Click here!
TribesMovies Opens its Doors
Mon Mar 14th, 2005
Posted by: at 15:09 PM
One of the most powerful tools Tribes has to turn people to play the game, whether as newcomers or returning veterans, is its amazing movies. With its expansive worlds and fast-paced, high-flying action, Tribes is a spectacle to watch. When playing the game it isn't as noticeable, but thankfully the Tribes Community has some wonderful directors and cinematographers to reveal this marvel. In response to these wonderful movies and their enormous powers, TribesMovies was made. Featuring a truly massive database that is easily navigable, this site is definitely one to keep tab on. Also be sure to refer non-tribers to this site, there are many Tribes fans out there who have yet to realize it.
Over at IGN Xbox, they have compiled together everything that's known so far about the next generation console system from Microsoft. This includes the already publicized system specs, its new marketing game plan, and its plans to upgrade the Xbox Live Services. One thing to note is that many insiders have speculated that Halo 3 will not be a system launch title, but would be released the day Playstation 3 comes out.
IGN Xbox believes that the console will launch sometime this fall, most likely in November, and will roll out with a marketing plan even greater than Halo 2. If that's the case, we won't have to wait long to hear more about their upcoming system.
RenWerX announced today that their popular Renegades mod will be switching from TV to the Torque engine. We will be working with the Legends team to establish an amazing base, virtually redoing all the graphics and models that are currently there (along with various other additions), and then expand upon that to form the Next Generation of Renegades. Renegades will be 100% free to download once completed! For those who have questions on our switching, please see our reasons.
This is a huge opportunity for Renegades and Tribes but we need YOUR help! In order to create a professional game we are going to have to expand our 30 person development team to include even more people! Not only are we working on Renegades now but the entire base of the game too. We need everyone from modelers to mappers to managers, see our job listings page and check if you can help us out. If you would rather help with a monetary donation, we finally have put up our donations page, we have various uses for funds now (like license requirements) so all donations are welcome.
All of our current code (18,000+ lines) is now available for download, and our maps are being converted back to base for future release in a map pack (for full details please see our resource release page). When we release our map pack we will also release an bot pack featuring bots for multiplayer including seak and destory by none other than our Calsa! As always feel free to join our mailing list to be notified of anything Renegades related. Finally we will be having a public chat for those who want to talk about things or hear some of what we have planned with the switch. It will be Sunday, March 20th, at 9 EST on irc.dynamix.com channel: #RenWerX you can also join us from our java chat page.
Have you ever wondered, after scanning through some juicy SS:2845 news, who it is that puts such things up for your enjoyment? Or perhaps, you were reading through certain reviews and you thought to yourself What enigmatic genius could possibly write something so inspiring, yet practical; so easy to read, yet deep??? Look no further, for by simply clicking here you can view him for yourself. Enjoy
For the many who don't want to worry about fishing for new maps on a weekly bases or don't want to waste time with Tribes: Vengeance's in-game auto-downloader, |NERV|Guardian and |NERV|Product19 have created a stand-alone map auto-downloader and installer. Once up and running this nice little gadget will scan VengeanceMaps' map list and upon your word will download and install any maps you choose. It's that simple. Keep in mind that this program is still in beta form and will include more features, such as only listing maps you do not have, later.
At the end of last month, we mentioned that TimberWolf, our resident Starsiege fanfic writer, put together a short story, From the Grave. Well now, Timber points out another 'fic posted in our War Stories Writers forum, entitled Another Day in Hell. Obligatory snippet:
In a blaze of blue and green light those pilots announced their arrival on the battlefield. Like the Titans of old they smashed though the ruined husks of buildings and charcoal grey of burnt out trees. The battlefield was their play ground, their world, their natural habitat. With each step they took they struck fear in all who stood ahead of them, or in the instance of the infantry, those who stood under them.
Just two days ago, Diotoir posted news that the Great Tribal War threw up a preview of the alpha build of the MOD. Random has now posted an alpha release of the game for the public to download and test out. You can head on over to the thread for more information and download links of the 20MB file.
Random also points out that the team is looking for dedicated volunteers to help with the development of the MOD. Many areas are open, and if you're interested, you can contact Random on irc.dynamix.com in channel #gtwar or e-mail one of the members at email@example.com or firstname.lastname@example.org.
mrsmiley writes in with news of brand new, one-of-a-kind Halo Babies emoticons. While designed for the Halo Babies forums, he points out that anyone can use them on their own forums (with a smilies pack made for phpbb, though you can just extract the smilies from the zip file and manually install them on other forums).
Mentioned earlier, HB also has a new 3 strip mini-series regarding the Bungie fundamentals to creating a successful video game. Well, fundamental #2 has now been posted. Enjoy!
Great Tribal War Alpha Preview
Thu Mar 10th, 2005
Posted by: at 19:04 PM
With progress going smoothly on Great Tribal War, lead programmer Random150 has released a preview of the alpha. Random informs us that GTW is close to going alpha and has released a video to keep the masses drooling:
The GTW is proud to announce the release of our Alpha release preview. This is small collection of videos that we have made.
GTW is now playable and features the majority of the GTW gameplay. We currently working on a release at the end of the week (minus any major problems).
The first major map pack for Tribes: Vengeance is finally here. Assembled by Vengeance Maps' Geiss, this pack is released with the hope of encouraging the use of custom maps on servers and the continued creation of custom maps. Weighing in at over 200 MB and containing 29 maps, including revisions of retail maps, this pack is a must have for both those who host and those who play. Thanks to all the hosts volunteering their bandwidth for this map pack. The pack comes as either an auto-installing executable or a RAR file.
the Junkyard continues its series of spotlights on the Starsiege:2845 team members. Today, we have Lujan, the General Project Manager in our sights. You can check his spotlight out right here. And be sure to check out our comprehensive SS:2845 press section to keep up-to-date with the major news items in the community, along with our 14 previous SS:2845 dev spotlights.
Interesting news from Gamespy today: the site claims to have new information regarding the specifications of Xenon, the codename for Microsoft's next-generation successor console to the Xbox. They've based their projections on development kits seen at GDC (Game Developer's Conference) - and it looks like Xenon will be sporting three PowerPC 3.0GHz cores, an ATI graphics chip based on Shader Model 3.0 and a generation beyond the X800, a standard 12X DVD drive and 64 to 1024MB memory cards.
Check out the article if you want more information - it's much more detailed than anything that has been publicized for a while.
mrsmiley writes in with news that the usual Monday (posted on Tuesday) art update has gone live at Halo Babies. This week includes a slew of gallery art, lots of sketchbook art, along with a couple of new fan strips. Head on over and check it out!
I forgot to post this blurb up yesterday when I posted the spotlight; nevertheless, last week we brought you Plague from the Starsiege community. Today (or rather, yesterday) we turn to the Halo community and shine the spotlight on an individual who likes to make his voice heard. Check out who it is right here.
Remember all those news-flashes I put up a while ago saying that 2845 had an urgent need of coders/scripters? Well, the engine change's magic seems to be continuing as nine new coders have signed onto the project. Here's to a faster release. Check out the link below for the thread that was announced in and click here for a current listing of all staff members.
Dennis Powers from Halo CE Maps writes in with news that Episode 7 of the Halo CE Chronicles has now been posted. In this episode, the Spartan deals with the loss of his friend and the AI tries to understand the concept of grief. Check it out!
We have this thing on the Junkyard about leaving polls up way too long, but today, IVIaedhros, our trusty Starsiege:2845 lacky, decided enough was enough, heh. In an attempt to further develop our content and focus our efforts, our new poll asks why do you come to the Junkyard. Vote now!
On the programming end of things, a new article has surfaced that talks about Halo 2's integration with the middleware physics system called Havok. Even if you're not an aspiring game designer, it's still worth checking out to find out how exactly developers deal with game physics in a FPS-style setting.
Trajan has just announced what SS:2845's multiplayer game types are planned to be, in addition to WAR and CTF.
Players race to be first across the finish line, but it takes more than speed to win a race where every vehicle on the course is armed to the teeth. A grueling cross-country race to the finish - or at least to the next respawn checkpoint.
A classic battle over natural resources. Teams attempt to stockpile a quota of ore, which must be extracted from automated mines scattered across the map. Once a mine has been captured robotic ore haulers begin transferring ore to the controlling team's base. Supply Line challenges teams to coordinate their efforts to intercept the enemy's ore haulers and capture their mines, while simultaneously protecting their own lines of supply. Teams will have to be efficient as well as coordinated, since they pay for every respawn, including that of their ore haulers, out of their stockpiled ore.
King of the Hill
Whether played as a free-for-all or as a team battle, the goal remains the same: seize uncontested control of the map's single objective and hold it against all comers for as long as possible before time runs out. Victory points are accumulated for every second in control of the objective, but lost for every second somebody else holds it, ensuring an ongoing and vicious battle for control.
An operation all too familiar to veterans of the Cybrid wars. One team forms a convoy of four vehicles and its escorts. At least half the convoy vehicles must make it across the map to win, while their escorts must ensure their safety in enemy-occupied territory. The other team is tasked with intercepting the convoy and destroying at least three of its critical vehicles before they can break through.
Another classic military operation: the big push against a known target. One team is given control of a prepared position and must defend a vital objective against waves of attackers. The other team must fight their way to the objective and destroy it before time runs out. If the attackers succeed, the teams switch roles and the defenders must perform the same feat faster than the attackers did.
Team Death Match
A pitched battle where the objective is not an installation or waypoint but the enemy force itself. Teams must coordinate their efforts to maximize enemy casualties while minimizing their own.
mrsmiley writes in with news that Halo Babies has posted one of its patented art updates, viewable here. You've been warned: you might find this update a tad bit, cheeky. He also points out a new 3-strip mini series that captures Bungie's success in creating video games. Very cool!
A couple of months ago, we put together a preview of a pre-alpha build of Operation: Matriarchy. Buka was kind enough to send an alpha copy of the game for us to preview. You can check it out right here, along with its gallery.
Our last spotlight covered Ducain from High Impact Halo, and that was almost three months ago. Not to worry though, we've got one for you today, and there will be several more over the next week or two. Our first spotlight is on an individual from the Starsiege community, and you'd have to have been living under a rock not to know who he is. He is also a member of our Junkyard Network, with his site being hosted with us for just over six months now. He is also known for his concept sketches and designs, several variations of which have made their way into Starsiege:2845 (in some form or another). Without further ado, I present to you, Plague.
Recently Microsoft issued a press release dealing with the dangers of Xbox power cords. Most console owners will have received at least one piece of communication from the company on the recall; I've been told through my usual newsgroup and forum perusals, as well as by my Xbox Live-associated email account, and again by postal mail.
Earlier this past week, Doobie Chi, a frequent tJY forum goer, member of the Halo Doobie Clan, and good friend of many people in the Halo community, passed away. Doobie Chi was struggling with diabetes at a young age but eventually lost the battle. A couple of threads have popped up on WiredFilm's forums with last good byes and prayers. On behalf of the Junkyard Staff, I would like to offer my condolences to Doobie Chi's family and friends. Rest in peace.
Bittah SS:2845 Interview
Wed Mar 2nd, 2005
Posted by: at 00:24 AM
In response to Clancore's decision to create StarSiege: 2845 on the Torque Shader Engine, Bittah took the initiative to get a bit more information out of the modding team. One would imagine that with such a large transition in development, delays would be inevitable, but Clancore seems to be reporting the opposite:
The change to the Torque engine is obviously a big step towards a more refined and better game, and your team indicates they were 100% for the change - Has this impacted your development time in any regard?
Yes, and rather drastically I might add. In the last 4 days one (just one) of our guys has managed to get semi-working versions of the Badger attack buggy, a Herc, and human infantry in game and running. I've posted a few pictures in regards to this in my journal on our website.
By way of comparison, we worked on getting the Badger implemented in T:V for almost a month and it still only had half the features of the version we just put into Torque in one day.
Needless to say if we can keep this level of development going, and at this point I certainly think we can, we're looking at a huge decrease in overall development time compared to the speed we were moving with T:V.
The interview runs in at six pages, focusing on the engine swap and also includes two new exclusive renders. So head on over and check it out.
Random from the Great Tribal Warpointed out on IRC this evening, that Legends has officially entered back into active development. Very little information has been released regarding this announcement, so it is not yet known if development will take place on the original Torque engine or the new Torque Shader Engine that SS:2845 recently moved to. However, a public call for a texture artist and a sound guy has been issued, so if you're interested, check out the aforementioned thread link.
The night was a stillness of dark that lofted a cloak across the landscape throwing it into blackness. The stars were hidden this evening, behind clouds of purple and dark blue that flooded the sky. Most would be sleeping in the mist of this night, but one was awake in front of a screen of snow.
If you've got a hankering for more of TimberWolf's works, head on over to the forum, or click here to search our news. Otherwise, head on over and read his latest!
In a somewhat unexpected move, Trajan has just announced that the T:V ATR is cancelled due to concerns over dividing up their work force and any identity conflicts it may have with the final product. However, he has also said that they would be releasing an ATR on the older version of the Torque engine in several months time; late April to be precise. Please note that the final product will use the newer version of the Torque.
Another Friday, another What's Update from Bungie. This week's topics of interest include a description of the horrible things Microsoft could do to anyone from Bungie revealing downloadable content too early; Frankie's personal views on cheating (slightly more informative than the usual "we're going to hunt those rascals down and give them what's-for!"); and a confirmation of an upcoming patch. One known thing about the upcoming patch:
Are you guys going to fix the "Red Team Always Wins Draws" bug?
I mentioned these a while back, but I don't think that many people actually caught on to how much these things give away. There are over 13 seperate staff journals that are maintained at the 2845 homepage. Trajan's journal in particular has been well maintained and he's been kind enough to supply several new photos, which I recommend looking at because you'll likely see any pictures he or other staff posts there before I can get them up at tJY.
MrSmiley writes to let us know that there's some "sweet art" newly online in today's Halo Babies Update - by far, the art lives up to the description. A piece definitely worth checking out is tanqexe's Halo 2: Ambush.
Just a general Halo and Halo 2 news update from recent days - here are the important goings-on to keep up with:
The Feb. 18th Weekly What's Update discusses Bungie "working like mad" on cheating fixes and upcoming downloadable content for the game. For the number of times the community's heard about cheating, this may placate people who feel they've been unfairly skunked.
There are also have been several gameplay footage videos announced and released over the past few days at various Halo fansites. If you are an amateur Halo/Halo 2 filmmaker, HBO, in particular, has asked that you seriously look at the quality of your films; recording non-specific multiplayer footage and adding a soundtrack of your favourite angsty band in Windows Movie Maker is something that can be done by nearly anyone. Unless there's something unique to your movie, most sites will take a pass on hosting your work - the general message is "keep on trying, but send in your best movie when you're ready."
First off, I've finally finished in collecting and adding to the Junkyard all of the development pics that were made public when SS:2845's main website went online. You can view all of those pictures by clicking here, so be sure to give that a glance to see if there's something you haven't seen.
On another note, I've finished a short review over Morrowind's GOTY edition.
The devs are looking for a catch-phrase to use when describing 2845, similiar to how T2 has "Team Combat on an Epic scale" and T:V has "Vengeance reigns from above".
I'm looking for a catchphrase that not only acknowledges the complexity of the game and large scale combat theme, but turns it on it's head and makes it an advertising point that appeals to other snobbish pseudo-intellectuals such as we.
If you're interested, post your ideas here I'd recommend giving this a go, since you get some small bragging rights and also because many of the entries seem rather...er..lacking.
After a long silence about the patch, it seems there is hope of an answer, and possibly even a patch, sometime in the near future, but with VU Games as good as dodging deadlines as they are at dodging the press, let's not get our hopes up. The most substantial good news actually comes not from Vivendi PR but from Even Balance, Inc, the creators of the infamous PunkBuster, who say that a contract has been agreed upon:
Even Balance, Inc. has been contracted by Vivendi Universal Games, Inc. to integrate PunkBuster™ into Tribes®: Vengeance. The latest installment in the popular online franchise is being developed by Irrational Games and published by Sierra™. PunkBuster™ will be available for Tribes®: Vengeance in an upcoming patch.
Another promise and another deadline has been made on Monday by Creole Ned, Official Vengeance Forum Admin, who said we will be getting word soon:
Guy Welch will be commenting on this soon. How soon is "soon"? No more than a week.
Hopefully we will know what is going on and what to expect by Monday.
Just last week we mentioned that episode four of the Halo CE Chronicles was released. Well, Dennis Powers of Halo CE Maps writes in with news that Episode 5, "Thy Pain be Mine", has now been released. Head on over and check it out if you're in the mood for some Flash lovin'.
It's Friday, and you know what that means -- new Halo Babies! mrsmiley points out the new strip this week featuring the Arbiter (finally), and as an added bonus, a couple of elite sketches. Check it out!
The SS:2845 website has recieved a pretty large overhaul. Check it out, here. Be sure to check out the right hand column for some new dev journals. They are a completely new addition. Hopefully the devs will find time to update them at least once every two weeks or more.
As a reminder, the devs for SS:2845 are always accepting new applications, particulary now with the move to Torque. If you feel your talents could in anyway help the team (from website junkies to artists), click here.
What they have an especial need for:
Seeking dedicated C++ programmers to play key roles in the development of this MOD. Excellent C++ skills are essential, as is experience in graphics programming (ideally OpenGL/DirectX). A keen interest in games is essential and a good understanding of Internet application design and the online gaming space is highly beneficial. Should be well versed in object oriented programming (OOP) routines. Previous experience working with the Torque engine is a huge plus.
Scripting candidates should have previous experience in working with the Torque engine. Examples of previous work is requested.
Skinning of vehicles, avatars, buildings, terrain generation.
Experience with graphics design packages, preferably Photoshop but Corel is acceptable also. Should have the ability to emulate different styles if needed. Ability to UV unwrap models is a big plus. Samples of previous work requested.
Animation of 3d models of vehicles, weapons, infantry units, buildings, and various structural and terrain elements. Experience with animation in 3ds Max. Candidates will be asked to provide a demo/portfolio.
Human Character Modeler (Hi poly)
Looking for someone experienced with hi poly modeling of human facial features that will be animated for cutscenes. Experience with 3ds MAX, Maya, Lightwave, or comparable programs. Ability to model from concepts. Samples of previous work requested. Animation skills a huge plus.
We have an immediate need for competent artists to help us prepare rough conceptual illustrations, package design concepts, and general advertising for this MOD. Should be able to draw various styles in black and white and color, either traditionally or electronically, and must be able to draw people. Ideally, final art would be delivered in Photoshop format.The artist should feel comfortable exploring a given concept while drawing various environments, vehicle designs, human forms and expressions, etc. Storyboarding experience is a big plus. Send us some samples of your work for review. Your relevancy for this job will be gauged on the quality of what you send, so send the good stuff.
Random from the Great Tribal Warpoints out the progress made on the new inventory system and deployables - available in picture form below, or a nifty little 5MB video clip. While things aren't yet finished, they're coming along quite nicely.
This is huge...I'll let you read this for yourselves
It's taken me some time to figure out how to approach this thread and present the news it contains, because I know it is going to cause a bit of an uproar. In the end I decided to approach it in typical no-frills Trajan fashion and just cut to the chase up front. Unfortunately there is just too much info that needs to be conveyed to make this short, so read carefully.
In several key areas, Tribes:Vengeance has turned out to be unsuitable for the unique needs that our envisioned gametype requires. That's not to say T:V is a bad game in and of itself, just that the final product is structured in such a way as to make it unusable for our particular requirements. Believe me when I say we've tried approaching the situation from every angle, and it's just not tenable.
So I have discussed the situation with VU games at length, and they have graciously agreed to allow us great leeway in regards to what we can do to make sure this project reaches fruition and achieves success, and have given us their blessing for the following to occur:
It gives me great pleasure to announce that, going forward from today, Clancore will be joining the ranks of developers working with Garage Games and their upcoming Torque Shader Engine in making Starsiege:2845 a full fledged stand alone game project, and it will no longer be a MOD for Tribes:Vengeance.
Obviously we're very excited to be working with all the great guys at Garage Games, particularly in light of the fact that as some of you may remember they have just a little bit of history with the Starsiege and Tribes universe themselves.
To say the staff is extremely fired up about this switch is the understatement of the millenium. For those of you already familiar with the TSE, the advantages inherent in the engine are almost literally made to order for our particular situation. These advantages are in a word "huge", and will allow us to modify our original goals for the game upwards in many key areas.
Here are just a few:
We will have access to actual source code, instead of having to work around things using scripts.
The improved netcode will allow us to up the recommended max limit for multiplayer servers. This means 64 player servers and on up may easily be possible with higher end boxes and fat pipes, there's no hard cut off at 32 anymore. And it should allow people to run a decent sized game on home grown servers and standard broadband.
The way terrain is handled by the engine will eliminate the OOB grid and offer the more free flowing endless style environments that were previously found in Starsiege and Tribes.
Torque has a large, well established support community and third party support.
People will also be able to again make their own skins and client side scripts. If you knew how to do these things in SS or Tribes, then you'll be able to do them in 2845 with minimal learning curve involved.
I know some of you are probably scratching your heads and going "Isn't Torque an old engine that they used in Tribes 2?" Well, this is not your daddy's Torque.
The new Torque Shader Engine (TSE) updates the look of Torque so that it has all the bells and whistles other modern game engines have and puts in all the latest goodies; normal mapping, updated lighting effects, shaders, incredible advances in viewable distance, etc. Click here for some screenshots:
I could go on and on about the benefits, but I'm sure some of you have a few questions about what this means going forward, so here's the scoop on our new timeline:
We are still planning on releasing an ATR in March (patch or no patch) on the T:V engine. We've done quite a bit of work on it, we might as well do something instead of just let it drop, and we figure you guys that have been hanging out for the long haul should get something to piddle with while we make the switchover.
While the guys continue to work on the ATR, Tsa and myself will be launching a new website and a massive recruiting drive this weekend. The new people we pick up will be paired with some of our existing staff that are not directly involved at this stage with the ATR and assigned the tasks of starting to move things over to the new venue. Switching over to Torque should help us immensely in finding new staff for certain key areas that we've had trouble filling of late.
Initially there will of course be a time setback as we adjust and shift our methodologies, but once that's complete we expect the work to fly by compared to our previous pace due to everyones familiarity with the engine, having direct access to the source code, and the extensive support options that we did not have before.
We'd sincerely like to thank VU Games for its continued support of this project and look forward to forging strong ties with Garage Games as we go forward from this point. Things can only get better.
So, that's it. We would have liked to continue working with T:V, but as time went on it became apparent that it just wasn't in the cards. Our only other options were drop the whole project, release it in crippled form on T:V, or try to move it to another engine that would accomodate our needs. I understand that there might be some consternation or confusion in various segments of our community, because people tend to not like drastic changes like this, but we are 100% certain that we made the right choice. And I'm sure that all of you, once you see the obvious advantages inherent in this move, will agree with that choice in time as well.
Thank you for your continued support and understanding as we make this transition.
Here's the link to the thread in case you want it.
While looking through some old news, I realized there's a lot of information spread out over time and much of that information has changed. So, here's a list of recently released and confirmed information. These can still change, remember, but for the most part you can accept these as facts.
*The ATR is scheduled for the end of Feb. , but VU's delay in releasing the patch is preventing it. The ATR will continue to be delayed in the hopes that the patch will be released. If the patch is not released by sometime near March, the ATR will be released regardless
*The final release will be staggered with the multiplayer and singleplayer released seperately from eachother. The Compedium will be released in a similiar fashion, with the gameplay oriented part being released with the multiplayer and the story related part being released with the singleplayer.
*There will be quickchats a la Tribes 2.
*Cinematics will be apart of SS:2845, however they will most likely be rendered only in the in-game engine.
If you do want more information, you can always check out tJY's SS:2845 section as I try to keep that current. Another excellent place to look for information is the FAQ.
Dennis Powers from Halo CE Maps writes in with news that a new episode of their Halo CE flash movie series, The Halo CE Chronicles, has been released. Episode 4: I am What I Am, is 5MB in size and runs 4:28 in length. Obligatory description:
As our intrepid pair continues their journey to rendezvous with friendly forces the Spartan learns something new about his AI companion and a foretelling of things to come is revealed.
mrsmiley from Halo Babies points out that the latest strip is now live. He also mentioned that Gruntsone put together a special Art Pad message for one of HB's forum mods, who recently sucamb to a skiing accident. If you've ever wanted to see Gruntsbane draw in real time, you'll want to check this out.
Dan Brennan writes in with news that he's started up a Halo Photoshop contest, entitled, "Halo in my Hometown". There is a lot of nice swag up for grabs including an Xbox mod kit, $100 in Mastercard gift cards, an official Halo PC strategy guide, and lots of other neat stuff. How do you win? Full rules can be found here, but, the object is to Photoshop something from Halo into a real photo (though you don't actually have to use Photoshop to create your masterpiece). If you're interested and have a creative knack, head on over here for more information!
For those impatient statistics hounds needing to tabulate their most recent Halo 2 games, Bungie has announced that the gigabytes of data related to them are now back online - so full statistics capabilities have been restored. Go get 'em!
Dan Chosich of 2070 Wired Films has posted a small teaser of his upcoming Halo 2 video, that we mentioned last month. He points out that he didn't end up getting the amount of people he had planned to shoot these scenes, but what he has put together looks promising nonetheless. For a link and more information, check out the thread.
Java Man, our newest Halo Intern, has expanded his repitoire and put together his first preview here at the 'Yard. Buka was nice enough to send us a pre-alpha build of Pathologic, the upcoming first person horror adventure from Ice-pick Lodge, and he takes a look at what's in store for us.
mrsmiley writes in with news that he has churned out one of the largest fan updates ever over at Halo Babies. Several fan strips, a couple of sketches, and a slew of gallery art are all part of this week's update. Head on over and check it out!
Halo 2 statistics on Bungie.net have gone into overtime for maintenance, as the sheer volume of data tracked is taking significantly longer to complete. All statistics are still being logged; they just won't be visible online until the updates are complete.
For those interested in Halo: Custom Edition (HaloCE), Bungie also has a interview with some mappers, modders and community members working on the Halo2CE project - a modification for HaloCE that brings the best aspects of Halo 2 to the PC platform. Sounds pretty interesting, and it's the first time a project of this scope has been mentioned by Bungie. Might convince a few new people to try out Halo Custom Edition, or bring a few more people back to the game - either way, pretty awesome stuff.
Two major news items of interest in the Bungie/Halo world this weekend. First is this Friday's Weekly What's Update, waxing missive on Gamertag changes, possibility of downloadable content (chances are good only maps will ever be downloadable), the denial of the persistent February 9th rumor (nothing special's going to happen) and the generic Bungie non-committal response as to a Halo movie or the possibility of Halo 2 for PC or Mac.
The second item (it's also mentioned in the Update) is that Bungie.net statistics are going to go down for maintenance at approximately 10pm this Sunday, while new storage is added for the Xbox Live statistics database. All your gaming statistics will be saved; they just won't be live on Bungie.net until the maintenance is complete.
Master Chief in Hollywood?
Sun Feb 6th, 2005
Posted by: at 14:25 PM
Well it was bound to happen. After many rumours and much speculation, its pretty much a done deal. According to Variety.com, Microsoft has recently finished a deal with Alex Garland, writer of the film "28 Days Later," to adapt the popular Halo games into one movie. Due to the immense popularity of this game, the movie is sure to be a hit, but we all know how well movies do that are based on videogames (ahem, Super Mario Bros, Street Fighter, to name a few). It was also noted that Microsoft isn't going to be involved beyond the script developing stage. Lets all hope that this upcoming movie won't deface the beloved Halo franchise. More news on this blockbuster announcement will follow as it becomes available. In the meantime, check out the article here
While discussing the latest announcements at TribalWar, Trajan made several comments about the terrain styles that they intend to employ. Most of the pictures we've up to this point have been styled very much like Tribes and StarSiege. Specifically, they've been an endless plane of low, rolling hills. Apparently that effect has been purposeful, but Trajan also commented that is not how it's going to stay. Here's a quote below...
...there will be differences in some of the later maps. We plan on adding some limited amount of buttes, escarpments, outcrops, canyons, and so forth for variety and to act as points of interest for infantry. The locations used for the ATR just all happen to actually have rolling terrain in real life, hence the look. But yes they do bear a strong resemblance to the Darkstar [Tribes, SS] engine terrains.
Here's a general roundup of all the Halo/Halo 2 news that's gone on for the past few days:
retsamola has posted a video of himself embedded in Halo 2 on the HBO Forum. With the magic of Adobe After Effects, anyone with a green screen and a bit of skill can create their own scene where they're after those pesky Covenant.
In a project simliar to SS:2845, MTS leader Masakari is looking for new development team members to help with his project. A total conversion mod for Battlefield 2, he's working towards making a combined arms game that successfully blends Mechs' along with infantry and other, more standard vehicles.
Randomhero from the Helljumper Hangout writes in (I'm a few days late posting this) with news that he has started up a Halo art contest open to all US and Canadian residents. Simply put, create a unique piece of artwork and send it to Randomhero, judging will take place the middle of March with some great Bungie Store swag as the prizes.
The contest closes at the end of the month, so get your pen, pencil, paintbrush, or Wacom ready and get creative!
Just a quick update to set aside the many rumours that have been flying around: Trajan has confirmed that the only vehicles that will be present in the ATR are the Goad and the Emancipator. Almost like the original ATR .
Edit: Trajan has corrected me: he points out that the Eman and the Goad are the only HERCs in the ATR, not the only vehicles. I suppose that means we can expect to see a tank or two, or perhaps even infantry? Time will tell.
On a different note, those wondering how the repair bay will function, Trajan pointed out in the same aforementioned thread, that a shower of nanites will flood the vehicles, causing quite the orgasmic experience. Cool!
Tanqueray dropped by our forums with news that Trajan has posted an update on the SS:2845 ATR over on the official forums. Included in the update is confirmation of what we have all suspected and should (by this point in time) accepted: the ATR has been delayed until late February; due to the delay of the long-awaited T:V patch. Trajan also points out that the ATR will consist of a lot more goodies and will be a lot more polished than previously planned. For more information on why the ATR has been stepped up, as well as news on the final release, and 14 new shots of the over 200 objects in the game, head on over to the thread.
Bungie's Weekly What's Update for this week was posted yesterday. It covers specific criteria on banning, an explanation as to why the Zombies gametype can't be released by Bungie, and a few other nuggets of information.
Thanks to HBO for the heads up.
mrsmiley writes in with news that the latest Halo Babies strip is now live -- hey, it's Friday, right? Anyhow, swing on by HB.net and check it out, this week comments on that oh so annoying "pop-in" glitch that we're all very familiar with.
dolbex wrote in two days ago (and the email got lost in my inbox) with news that Synide has put together a Lockout / Colossus trips video available on MLG-TV and a streaming version available for VOD Subscribers. He also points out that Zanzibar will be available sometime today, so check it out!
He also points out that the first blurb from MLG DC will be made live tonight at midnight.
As we all wait patiently for the promised patch (some of us wanting it to play the game; others, for the release of the SS:2845 ATR), guy.welch brings a little news from the PR side of things as to what's next for T:V:
Tribes: Vengeance will be part of a major Microsoft promotion at retail chains next month.
Otherwise, what can I say? The game did OK, but like many other games released in Q4 2004 we did fewer units than their publishers/developers expected. We're partially to blame -- so many consumer dollars on the PC went to Half-Life and World of WarCraft (which was the biggest PC launch ever) -- which we published just weeks after T:V.
Whatever is going to happen next month, it better be big as the community is fading fast. Numbers from T:V.com indicate around 150 players are currently active. Yipes. Thanks to Bittah for the heads up.
The gaming group, Sun and Shadows, were originally a bunch of StarSiege players who got together to work on fanfics and other stuff. In fact, two of their members are responsible for the Devastation Arch featured here at tJY. However, over the years, they've evolved to cover a wide variety of other games and they're currently looking for new help. Check below:
For those of you that don't know, Sun & Shadows is a website by gamers, for gamers which provides support for several games to an intimate community of players. We started out as a site specific to the Starsiege community, but have expanded and are continuing to grow and expand our available services. As part of our tasks lined up for completion in the New Year, we have set a long list of priorities for ourselves. This list of priorities includes everything from producing skins, maps and customization options for players, to wikis for the community members, to producing MODs of games this community knows and loves.
Now, we are quite dedicated to doing all of these things and more, but this requires a truly huge, concerted effort. We believe that everything we have planned will be cool, fun and helpful both to new players and people who have been around this community a long time - and we want to make it happen. In order to do this however, we also need manpower. Anyone who is interested in making contributions to the Starsiege community at large in any way, shape or form is encouraged to get in touch with S&S reps and do whatever interests you.
To give you some idea of what we need people to do, I have a short list of things which we need which are absolutely vital:
-Any skills that are Starsiege related, including mapping, modding, skinning, Zed design, coding, etc.
-Any skills related to Tribes: Vengeance / UT2004, including mapping, modding, skinning, coding, animating, etc.
-Starcraft players and mappers with their own custom maps, we will host them.
-People who know Wiki! We're planning extensive Wiki support for the S&S website and other community resource centers linked to S&S, such as the Ghosts site, TA, Elementals etc.
-Anyone with PhP-Nuke skills is always welcome to help us improve our existing website's format!
-Squads which want a firm base of support and contact, we still host Squad websites and will be happy to accomodate you if you are going to be playing in the upcoming 2845 ATR or another game that our community supports!
-Anyone with skills in Flash, again help is needed in this department.
-Starsiege fiction writers! We really always love having help archiving and creating new Starsiege fanfiction! We maintain a large database of "unofficial" fiction stories which we are always looking to expand upon. Squad history fiction and timelines also welcome. We also maintain a separate timeline for an "alternate" Starsiege universe, if you are interested in working your squad into the Ghosts' series of fiction as well.
-Last but by far not least, we need artists. If you enjoy art and like drawing or creating 3D models of hercs, vehicles, landscapes etc. we would really love to have your help. In several planned upcoming projects, the Ghosts and S&S community is searching for more artistic talent in bringing ideas to life. There's also a strong possibility that any art assests which we deem to be of particularly good quality may eventually be represented in MODs of Starsiege or Starsiege 2845.
Well, there you have it. Anyone who fits these criteria and enjoys such work, S&S is out there and could desperately use a hand. Please be advised that, as with anything for the community by the community, there is no pay involved. We do this purely for fun and to help players enjoy their online supporting experience more. I hope that some of you feel inclined to volunteer yourselves for this. I'll also answer any questions you might have about our plans or what we're doing in this thread as well, if there are any. Happy gaming folks!
After more than a year of being part of our great network, 343 Guilty Spark has finally closed its doors. Bluestone had this to say:
It's been a great 2 years working on 343GS; It really has, but recently I have felt that the constant maintainence and up-keep that goes into the site, is just taking it nowhere. To put it bluntly, I've had enough; I want to move on. Although it sounds hard to believe, I have enjoyed every minute of it and leaving 343GS behind is no easy task for me. I cannot thank those people enough who have helped me out on this project, and I am tremendously grateful for their work. But, alas; It is going to end here. I'm not leaving the Halo Community, you'll still find me around; it's just that this site won't be part of that unique Community that we all know and love. While I am very grateful of everyone's help, I am also tremendously sorry that it has turned out this way. For the daily visitors, the Forum regulars or just the people that paid a visit once in a while, I apologise for this website's early, and sudden, departure.
We wish the best of luck to Bluestone in his future endevours.
Andrew from Xbox Ottawa writes in to let us know that Fire Team Charlie 17: The Worst of Both Worlds has been released. High resolution .avi and .mov is available for members, while those who have not made a donation will have to settle for low resolution .avi and .mov torrents. You can grab the 12:15 length film right here.
The Bungie Weekly What's Update is live for this week -- the Bungie Pentathlon seems to have put a cap on its size, so the majority of it (once again) is about cheating in online games, and what's being done to stop it. Major Nelson of the Xbox Live team weighs in on all things Live-related, and Bungie drops some more hints relating to possible downloadable content.
While it's getting a little tiring hearing about cheating, and no sign of a patch in sight to fix some of the major issues with respect to geometry glitches, it's still a quick, informative read if you're keeping up with Halo 2 online.
Head on over to Bungie.net to see their latest update. This week's edition is shorter than most and answers the usual questions about cheating and banning on Xbox Live. One thing of interest is that Frankie mentions the Bungie Pentathlon, which apparently is the cause of this week's shorter than usual update. More details will follow on Monday, so keep those eyes peeled.
The SS:2845 staff are looking for input from experienced shout casters.
Trajan: "....if any of you have legitimate experience with shoutcasting matches we'd be interested in hearing your ideas on what would make for an optimum observer functions setup.
Please be very specific and include even what you would consider the most basic functions in your description, as we are building things from the ground up here, and we have no previous experience ourselves to draw on."
If you have any advice, post here or email Trajan at email@example.com
Now for a small highlight. We've had the April fools edition of the SS:2845 timeline for a quite a while now and if you're familiar with StarSiege and/or the SS:2845 board, you'll get a kick out of it.
Note that is the April Fools timeline, so don't believe anything it says!!!
In an effort to increase their target area, Vivendi has made the wise decision to start selling Tribes: Vengeance on Direct2Drive. So for those too lazy to leave their computers, you can now get Vengeance without the hassle. Direct2Drive has also agreed to send out some ads for downloading Tribes: Vengeance with their system.
As is well established by now, the patch for Tribes: Vengeance has been delayed. The silence in the wake of the delay has brought large numbers of people to doubt Vivendi and Irrational Games . With many people ranting and screaming for answers, the only response received was from IrritAnt saying that he couldn't respond:
I really can't comment on the patch. Period. I'm sorry, I'd like to share everything that happens here with you guys but it's just not possible.
mrsmiley is back from his NYC vacation but what he didn't tell us, was that the Master Chief went along with him. Accordingly, mrsmiley wrote up his adventures in a funny little story. Definitely check it out, it'll make you laugh .
"Unauthorized Halo 2 Battle Guide" Available
Tue Jan 18th, 2005
Posted by: at 15:37 PM
Amazon.com writes that the Unauthorized Halo 2 Battle Guide has been released. It's written with tips from Crew 116, one of Halo 2's most prolific clans, so it seems that the book would be very useful to players and upstart clans alike. If you need help with your technique or philosophy, this book is for you.
Several months ago, SS:2845 was entered in the 2004 Golden Spanner Mod of the Year Awards. The first of its kind, Golden Spanner offered serious prizes, coverage by major media and industry, and thousands (around 8 thousand to be exact) of voters. Hundreds of entries were previewed, a great majority on HL2's Source engine, but many on others as well.
In the end, SS:2845 pulled off third place, which is both hugely surprising and extremely awsome! Considering its competition (a 3D StarCraft mod and a Half-Life 2 co-op) and the fact that they're moddin "the best game that no one played), I'd say they did pretty darn well
The ATR release date has been pushed back from late January to mid to late Febuary due to the delay in the T:V patch arrival and the fact that the ClanCore devs have not been told what the patch includes.
...the ATR release is almost certainly going to be delayed till sometime into February. Even I can't get details on what the patch entails or when it is coming out, though I do know for sure it includes adding Punkbuster. Which is one of our main concerns seeing as how depending on how it is set up it could possibly prevent people from running the MOD if it thinks it's a hacking attempt. We'll also have to deal with any bug fixes or other changes and right now we have no idea what those may be. Why they are pulling the "top secret" treatment on this is beyond me, but at this point to be safe I'm going to go ahead and say there's a 99% chance I'll be pushing the release back to sometime in February, probably the latter part of the month.
That's the major news, but there has been another small update. One of the board members, Plague, asked Trajan about playing 2845 on T:V maps. Here's that discussion:
Plague Will the ATR be able to use existing T:V maps? As in, can I load up an Irrational map/mission and play within it? This question also applies to any alterations that could be made to SP maps, although I'm sure this would be too extensive a change to be easy.
Trajan No, not unless you modify the map by adding in support for all our vehicle and infantry classes and whatnot, and adjust the scale of everything as JHD just mentioned. At that point you might as well just recreate the map from scratch, it would be faster.
Newest Bungie Weekly What's Update is live for the evening; the epic issue of "omg cheetz" is looked at in great detail. Apparently thousands of people have been pulled tonight, so any chronic griefers will be spending the night on hold with 1-800-4MY-XBOX, trying to weasel their way back onto an account.
There's also information on networks, clans, and "Trench" is noted as a key word for an upcoming piece of content in testing at the moment.
dolbex points out that the registration for MLG's first event in its 2005 season in Washington, D.C., is now online and ready for sign ups. A $10,000 pot is up for grabs in the Halo 2 tournament, so if you're interested and able, you'd better swing by here and check it out.
dolbex also points out that the 2005 Video on Demand is now available. It features access to all of 2004's content, new downloables, and direct access to MLG-TV.
Finally, MLG is also hosting a new video contest with the chance to win a Video on Demand pass, a major event ticket, and a slew of other MLG swag. All you have to do is create the coolest fan video. There are a lot of fine details, but if you've got some time and the editing know-how, check it out!
New Wallpapers at Bungie.net
Fri Jan 14th, 2005
Posted by: at 10:59 AM
Bungie.net has some new wallpapers available today. They were created by AGDTinMan, and a new batch will be available next week. The wallpapers are very nice, and I'm sure next week's will be just as good.
sav2880 dropped by our forums with news of an upcoming Halo 2 tournament in West Chester, Ohio. It's going to be held at a video games store that he works at with total prizes of a minimum of $300. If you're interested and in the area, swing by the details page, and his JunkieBlog for more information!
Interesting news the past few days at HBO - there seems to be a reversed message in the "Whisper in the Storm" cutscene for Halo 2. IceWeasel located prayer or poetry type dialog, and at this point quite a few cleaned-up versions have been posted.
Unfortunately, some people have taken it upon themselves to extract the sound files from the game to try and hear a clearer version. That in itself may help with some difficult-sounding words, but when people ask for it to be distributed, problems arise -- and with that comes the whole legal grey area of where something becomes fair use and where intellectual property - specifically artwork and sound - have been unfairly snatched.
Marty O'Donnell has posted his views on the subject - they essentially come down to "things aren't as cool if you cheat to find them", where "cheating" can be extracting game data, or asking Bungie for too much help in the way of things. After all, finding things out on their own is what the Halo community's been known for the past few years. Marty also alludes to additional secrets buried in the audio of the game; if you're an audio fiend or have heard something interesting in Halo 2, it might be worth a second look now...
A very small news bite has been released by one of the co-directors, Lujan:
We haven't released the details of how the radar will work in SS: 2845 quite yet, but you might be interested to know that there are many different kinds of sensors available to the vehicles. Take that to mean what you will.
It sounds like they are going to depart from the tradition StarSiege, where there was only kind of sensor with 2 modes (active and passive). How this translates into actual gameplay is anyone's guess: this might mean your hud could be enabled to see in infrared or some other spectrum, a la Metroid Prime, or it could also mean that your sensors will work basically the same way, but by switching types you gain certain advantages and disadvantages.
Some Halo 2 Techie Tidbits
Mon Jan 10th, 2005
Posted by: at 22:52 PM
While browsing the Howstuffworks website, I stumbled upon a couple interesting Halo 2 articles. One of which is an interview with Chris Butcher of Bungie Studies, who created the artificial intelligence of Halo 2.
"Because the characters are forced to perceive the world around them, they are, in many ways, limited like the player by their senses -- in their overall awareness of what is going on around them. This limitation creates more lifelike behavior for the AI characters, as they can be surprised, make mistakes and decisions based on their perceptions of what's going on around them."
Trajan and a few others have put together a list of helpful free-ware tools for general game modding and mapping. Might be nice for some of the more technically inclined out there, so not me . Here's the link. If you like what you see, check back occasionally and see if they've updated it all. Or you could add your own programs of course.
One of my pet projects for about 2 months now has been to assemble some of the best of the SS:2845 community's fan work. So far I have 9 different pictures up as well as plenty of fanfiction and one full-fledged physics paper, though more may come in time. Seriously, even if you don't care too much about the 2845 project, I'd really suggest at least glancing through some of this stuff.
Yesterday, Frankie posted a new Weekly What's Update. This edition gives a very long, well thought out explanation of the status quo on cheating, as well as info on site and stats troubles. This update also dispels a couple of rumors on unlockable content.
In case you were wondering what happened to Monday's art update over at Halo Babies, it's here now. The holidays got in the way of mrsmiley's usual duties but without further ado, here is Monday's art update. While you've over there, you'll also want to take a look at the new comic, where the new Cortana has her say.
The StarSiege guys are always looking for new talent to use, but they've once again stuck up a specific list of people they really need. Scripters/Coders and Skinners are still urgently needed, but now they've released info saying that they would also really like to have several other positions filled, including: animators, web designers, and somone specifically well versed in human character modeling (like facial feature movements and such).
After long wait, Irrational Games has finally released the Tribes: Vengeance Art and Style Guide. This package includes all of the skins, templates, and meshes used in the game to allow anybody with the will to do so to edit them. The guide assumes that you have a general knowledge of editing and creating skins and meshes and builds on those skills with its how-to document "Guide to Creating Art for Tribes®: Vengeance." So for all those who have been wishing to get their hands on these, they're now yours; just follow the link below:
Over at IGNXbox, among their predictions for the next gen Xbox which is speculated to be launched in Fall 2005, they believe that Halo 3 will not in fact be a launch title, but will be released in the Fall of 2006.
According to IGNXbox:
"Bungie will not cut corners to try and make launch only one year after Halo 2. It will buckle down and make a killer third game in the series, perhaps ending the series proper, while simultaneously working on a brand new franchise unrelated to Halo that's not a first-person shooter. "
This adds more fuel to the Halo sequel fire, as it was recently reported over at Team Xbox that Halo 2.5 will be a launch title for Xbox 2. Could Bungie be releasing both Halo 2.5 AND Halo 3 for Xbox 2?
Both news stories are both unconfirmed, but seem to be interesting developments.
Wow, I didn't see this one coming. A new Tribes:Vengeance single player demo has been released, this time following the path of Mercury, the armoured assassin. The demo weighs in at a hefty 415MB, so if you still haven't picked up the game yet (com'on, it's $29.99), and you haven't tried the other demos, you should definitely give this one a shot as the Mercury missions were pretty cool.
Due to the impending ATR release date, new information regarding mapping has been released from ClanCore. First off, Arclight (level design) has released a set of mapping tools that he's designed for public use. They are, in his own words
makeAlphaMap.exe - I wrote this because my hand painted terrain textures end up looking like crap and I didn't like World Machines' interface. This takes a heightmap and, based off of height ranges you specify, generates an alpha map for use within TVED.
makeHeightMap.exe - I wrote this just for fun but started using it because I couldn't quite get the quality I wanted from other programs and haven't found any that could automatically balance (in Tribes terms) a heightmap. This randomly creates a heightmap based on settings you specify. It has options to automatically 'balance' (or mirror) a sector of the heightmap.
Dan Chosich of 2070 Wired Films fame mentioned in a forum post this morning that he has begun work on a new Halo 2 movie. He points out that, so far, he's really impressed with the footage captured and the amount of detail in Halo 2 that often gets overlooked when you're running around like a chicken with its head cut off. Swng by the thread for more information and updates on the movie as they become available.
Well, our Tribute to Bungie poetry contest has finally ended, and we've got some winners for you all to glare at enviously. Swing by the announcement page and check out the winning submissions -- there's some good stuff in there, whether you're a Bungie fan or no.
In my last .plans post, I said that I would create a showcase gallery for the best of SS:2845 fanworks and because this is supposed to be for the community, I'd you all to help select what gets in there. If you simply want vote on what you want to see, click here, and go to the Concepts and Fanfics sections. Glance through and see if there's anything in particular you like. If there is, go mention it in the comments thread down below.
Now if you don't want to just look at others works, you can submit your own works. If you do, not only is there a chance that it could make it into the upcoming fan-gallery, but there's also a small chance that it could be used by the ClanCore design team in the development of SS:2845. If you don't believe me, the Badger, the Tyre, the Subjugator, and the Incursus all were originaly community ideas.
This week's installment of Bungie's Weekly What's Update has been posted on Bungie.net. It addresses Multiplayer issues, and Bungie.net features. The update also hints at downloadable maps in the near future.
I've finally managed to get the Open Interivew edited to satisfaction. In attendance were several staffers, including Lead Developer Trajan. I was disappointed by the number of people in attendance, but I did schedule it on a major holiday, so my bad.
Just a reminder to those in the Austell, Georgia area: Halo 2 Mayhem, a 4 vs 4 Halo 2 tournament is still all-systems go for the weekend of February 19th. We mentioned back in November that you have a chance to win up to $1000, but it'll cost you $200 to register a four-man team. If you're interested in trying your l33t skills out, head on over here and check it out!
Been anxious to find out who the winners of the tJY Tribute to Bungie contest are, and if you're one of them? The wait's almost over: the Junkyard Staff have been making a list, and checking it twice, so to speak. We'll have the results of the contest posted by the end of the week after our judging decisions have been finalized.
If you entered the contest and want to make sure we can contact you (in the event that you've won a prize), please make sure all your user information is correct in your tJY Forums User Control Panel; this will help us in verifying and contacting the winners.
There have been many rumours and unconfirmed reports floating around the web, but Team Xbox finally has "the scoop" on Halo 2.5.
"Halo 2.5 will be an Xbox 2 launch title and is going to run in HDTV resolution with new, improved textures and graphical effects. All the stuff that people expected from Halo 2 but didn't make the cut will be there."
As stated, "All the stuff that people expected from Halo 2 but didn't make the cut..." is a pretty broad term. But as Team Xbox points out, even if it comes with online co-op, more multiplayer maps, or the final conclusion to the Halo 2 story, it'll be worth it.
"The technology that powers Halo 2 has been designed from day one to take advantage of the next generation hardware," the insider added. "In Halo 2, the Xbox was pushed to its limits but now the game will reach new heights with the advanced hardware."
What's more, and this is the kicker:
"Now, here is the twist. Halo 2.5 will come preloaded with the optional HDD. It'll be one of the two reasons to get the Xbox 2 that comes with a hard drive. The other reason… well, you'll just have to wait"
Please keep in mind that while these tidbits are from "the inside", they are still unconfirmed. But if you're still inclined, click the link below for more tidbits.
There have been two updates released by the folks at ClanCore recently. The first is that there will a series of character vignettes before the final release. The purpose of the vignettes will be to help explain SS:2845's three main characters backgrounds and motivations. More information, along with the first vignette, can be obtained here.
Next update is that an improved fansite kit has been released. Additions include:
*Large resolution pictures of some of the vehicles and infantry units
*Some previously unreleased in-game shots
*2845 banners and buttons
*2845, CCD, and Sierra logos
*A flyer saved at 300dpi, that you can print out and use to promote the project
Well, the promised open interview with dragonspit has come and gone and and it can be officially be called "successfull". Though dragonspit himself didn't not show up until around half-way through the interview because of computer problems, Trajan (the head director) as well as several other staffers showed up and answered both my questions and many others from community members who showed up. That interview will be up as soon as I'm able to get the transcript edited, cut, and transfered to my new computer. In the meantime, I have another interview with dragonspit that I had conducted earlier as a back-up.
The Bungie Store has a new item: a Legendary Beer Stein. The stein holds 1 liter, displays the Legendary emblem and Bungie logo on one side, and costs $18.95. This would make a great use for your Christmas money.
Earlier this year, we were able to sit down with the folks from MADia to get the scoop on their upcoming sci-fi shooter, Operation: Matriarchy. Well now, publisher Buka was kind enough to send along a pre-alpha build of the game for us to check out. So here is the end result, and be sure to let us know what you think!
It's been a tradition two years running here at the 'Yard to post my rendition of The Night Before Christmas, entitled A Tribes Christmas. So without further ado, I present to you, A Tribes Christmas.
You might also want to check out A Halo Christmas, originally created by Red Loser on the HBO forums. Weatherlight has also continued the holiday cheer with his own rendition of The Night Before Christmas, right here on our own forums.
On behalf of all of the Junkyard Staff and Interns, I'd like to take the opportunity to wish all of our friends across the Internet a Merry Christmas (or just a general "Happy Holidays", if that's more your style.)
It's certainly been an interesting year so far for not only us at The Junkyard, but in our respective gaming communities as well. Please be sure to join us during these last few days of 2004, and as the new year of 2005 begins!
EGM Interviews Pete Parsons
Wed Dec 22nd, 2004
Posted by: at 23:07 PM
HBO mentions that EGM's interview with Pete Parsons, Bungie's Studio Manager, is available here. The interview is a longer, more informative version of the one that appeared in this month's Electronic Gaming Monthly.
One of SS:2845's concept artists, dragonspit, has agreed to a live interview with me this Thursday at 8:30pm Central. What makes this one special is it's not just me doing the interviewing; anyone may come to this and ask questions.
If you do decide to come go to this thread for more information. That thread is where I'll post any changes. Also, in order to participate in the open interview, you must register at the ClanCoreForums.
Andrew from Xbox Ottawa sends word that Fire Team Charlie 16 has been released to the public. It weighs in at just under 14 minutes long and ~55MB in size, served in quicktime and divx flavours, and can be downloaded right here. Comments can be left in this thread.
mrsmiley wrote in yesterday with news that the usual Monday fanart update is not to be missed over at Halo Babies. Several fanstrips, tons of gallery art, some sketches, as well as two female Spartans and a Cortana desktop. Lots to look and drool at over at HB.Net.
We mentioned back in November that the boys at Irrational had a new patch for Tribes:Vengeance slated for a December release. Well, an update from Guy Welch informs us that the patch has been pushed back to a January 2005 release. I hate to say I told you so, but...
Tribes is an amazing series of games that just hasn't always gotten the credit it deserves... it's just too bad that this game didn't get the sales numbers that its quality deserves. This may mark the end of the Tribes series, but at least it went out with a bang.
Congratulations to Irrational Games on achieving these awards, it's no small accomplishment to come in second to Half-Life 2 for most awards received in the PC Games category.
Just a quick blurb from Vailias on how SS:2845 will be installed on your machine (when the holy hour arrives):
"Will the mod overwrite TV files?"
"Will i still be able to play classic TV?"
should be. This mod can co-exist with T:V without interferance. The shortcut will have a bit of a change in its command line to tell the EXE to load our files and such rather than the stuff for T:V. Works the same way as Unreal tournament's mod system.
"Will it be a full/seperate install or application outside TV?"
It still uses TV_CD_DVD.exe for the core, and will be useing some of the resources from TV, but there is enough content that it will be an install (of sorts) to a subfolder in your TV directory
"Will the mod server work with the TV ded server app?"
Not sure. We'll find out soon enough.
Apologies for not getting this up sooner, my mind has definitely been elsewhere the last couple of weeks. In either event, dolbex wrote in on Monday mentioning that there are a pair of new articles and an interview up at MLGPro.com. The first article takes a look at some of the less intelligent players on Xbox Live and this writer's views on how to police such ignorance on the system. The second article offers some... interesting ways to "survive Halo 2 (without losing your job and girlfriend)". And finally, you might want to check out the interview with Xena, "the best female Halo player out there". Enjoy!
The ClanCore Development team now has 2 new members to count towards their ranks, dunce_boy and Nefilm!
dunce_boy will be joining our skinning staff. Some of you may remember his highly rated submittal to the T:V skining contest several months back, or his skins for T2. He also did some skinning for the Legends project.
Nefilim will be joining our level design group. He's got quite the resume. He was contracted by VUG to design several maps for the re-release/final patch for T2. 23 of his maps are now included with the final patch as part of the Classic and TR2 mods. He designed several maps for Eve of Destruction mod, most of which were also converted to Battlefield:Vietnam when the mod moved to the newer game.
If you would like to see a few pics of their work, links to even more of their past work, go to this thread.
Remember though, that they could always use more staff. If you're interested at all, click here.
Renegades Announced for Vengeance
Tue Dec 14th, 2004
Posted by: at 15:02 PM
RenWerx, creators of Renegades MOD for Tribes 1 and 2 has announced that they will be continuing the tradition:
RenWerX has released its first preview into the up coming mod Renegades. The preview includes both information and media images and can be seen HERE. In addition RenWerX is hosting a second public chat on Sunday, December 19th, from 8-10pm EST on irc.dynamix.com channel: #RenWerX (if you don't have irc you can join in at http://renwerx.com/chat/). Stop on by and share your thoughts with the team about what you would like to see in Renegades and to find out more information (if you can't make it feel free to post your thoughts/questions in our forums)! They would also like to remind the community they still have many job openings, see their site for more details. Finally, make sure you sign up for the Renegades mailing list in order to receive important Renegades information including things about the private beta.
RenWerX is also currently running a TV server called "RenWerX Custom Map Test Server" playing custom maps 24/7, come on in for a good time!
A while ago, I asked Trajan (SS:2845's leader) if any competitive leagues or ladder systems were being set up for SS:2845. Currently, plans are for an automated version of SSL (StarSiege League). The venerable TWL has also committed itself to hosting ladder competitions for SS:2845.
One more bit of news that ought to interest both those following SS:2845 and those interested Tribes only, the website MapRaider has taken up not only many Tribes maps as a result of the fall of tribes2maps.com and several others, but has also agreed to host SS:2845 maps when the mod is officially released.
Two interesting blurbs on SS:2845 have appeared on the TribalWar forums in response (though unrelated) to the release of the Badger. First off, Trajan offers a clarification and reminder of the game types that we can expect to see in 2845. He points out that, "...[their] primary focus is on military style team combat, not e-sports." Accordingly, the focus will be on a WAR gametype, not DM or CTF.
On the same page, just a little farther down, he points out once again why the team has settled on a first-person view inside the cockpit. Heh, I can still remember the days of the ATRs where you could attach a camera to your weapon's projectile and see over hill after hill after...
This will be old news to most people, but in order to avoid confusion, there are now two less vehicles in the SS:2845 vehicles and infantry gallery: the Banshee and the Razor. Both were nixed some time ago in favor of new designs, which have not been disclosed. Also, partly due to coding issues, the Pouncer Bike is dead and has been replaced by the Badger.
Our old poll was getting a little bit long in the tooth - it asked: "Are you among the 1.5 million+ Halo 2 preorders?" 73% of the ~1500 respondents noted that yes, they had a preorder for Halo 2; there are quite a few Halo 2 fans around! You can also view the previous poll results if you're so inclined.
Our newest poll asks what the worst part of Halo 2 is. There have recently been some community members coming forth their opinions of the game; I suggest you take a look at our Halo 2 Post-Release Review and then chime in with what you believe the biggest drawback to the game is. It's because there are quite a few things to praise about Halo 2, that it's interesting to find out what didn't work this time around.
It's been here since November 9th. Halo 2 has become the Xbox's premiere holiday title and saviour of Xbox Live as an online gaming service. And now that the starry-eyed initial impressions of reviewers and gamers have passed, we're proud to present the Junkyard's Halo 2 Post-Release Review of the game.
The review covers many of the impressions gamers have expressed while playing the game, and its positive points and yes, even its few deficiencies. Curious as to what some people have been referring to as "pop-in" cinematics? Want to see how the User Interface can be distracting to some extent? We've got all manner of pretty pictures, too!
You've no doubt seen at least one of his movies, or read one of his tricks sometime in your Halo gaming endevours. Well, we've got our spotlight focused on Ducain from HighImpactHalo as he sheds a little light on his trickster career. Check it out!
The last time we mentioned sales for Halo 2, it was sitting at 5 million copies worldwide. A news article on GamesIndustry.biz is now reporting 3.3 million copies total of Halo 2 in the US alone. The standard edition sat at number one on the sales chart and the limited edition not far behind in third place for the month of November. The only game to rival Halo 2 was Rockstar's GTA: San Andreas.
With the ATR's scheduled release date, the development team at ClanCore are in especial need of additional staff. Any person from skinners to map makers can be used, but they're really need coders/scripters and skinners.
This evening, Louis Wu of HBO uploaded a new poll regarding gamers' favourite multiplayer maps, after an interview at MLGPro with Max Hoberman at Bungie. Max suggested that he wouldn't rule out the possibility of classic Halo: Combat Evolved (or the newer Halo PC/Mac) maps being released as Downloadable Content for Halo 2.
While there are no guarantees, if you're longing for a favourite multiplayer map to return in Halo 2 (besides Blood Gulch and Battle Creek, which already exist in the game as revamped versions of the originals), you might want to cast your vote and check the current standings!
There is now less than a week remaining to submit your poems to the Junkyard's Tribute to Bungie poetry contest! If you've been stewing over some ideas for a poem, make sure you get your submission in before the contest ends on December the 13th.
If you haven't been considering entering a poem, remember that as long as you have at least 4 lines and put some thought into your entry (along with following the other contest rules), you have the chance to win some pretty decent Bungie-related swag! It's not that much effort, and you can enter the contest without too much hassle - just register for the Junkyard's forums and submit your entry. Registering also gives you access to post on our great community forums, so if you haven't registered yet, this is a great opportunity to get to know some of the tJY community, and get in the running for some prizes!
Thanks to all our entrants so far for their submissions -- and remember that poetry doesn't have to suck when it's about Halo!
Achronos, Bungie's resident webmonkey, writes that Bungie.net will be down for 30-60 minutes following 1:30 PST (4:30 EST) tomorrow for a bugfix and performance upgrades. After this time period, the site will be back up, with the exception of the forums and private messaging system, because these services require a substantially larger upgrade.
The Badger series of trucks are all-terrain, all-environment multipurpose utility vehicles designed to carry passengers and infantry supplies despite the worst Mercurial heat, Venusian acid, Martian dust, and outer system cold. Badgers can be outfitted for a variety of missions, but increasingly popular is the fast attack vehicle configuration with 40mm autocannon. In this configuration, designated FAV-9, the Badger is ideally suited to armed reconnaissance missions, since the autocannon's coaxial camera can double as a short periscope. Even more important in the eyes of the infantry, though, the autocannon gives Badger drivers the firepower necessary to deliver critical supplies to men and women in the very midst of combat.
Though the ClanCore Devs have had a hard time getting new stuff out to the public due to hard work on the upcoming ATR, they've managed to find it in themselves to release some new pics and info on [URL=http://ccforums.mechnex.net/index.php?showtopic=6730]the Badger[/URL]. Designed for use by both the Imperial and Colonial factions, the Badger's concept was originally thought out and designed by Dfacto.
With the SS: 2845 mod project as large as it is, Mhaddy decided to delegate some of the responsibility of covering it to somone else in order to free himself up a bit and I ended up getting picked (I think I'm the only one who applied), anyways...
My real name is Andrew (Andy) Baer and I live near Dallas, TX. I was and still am an avid fan of the original StarSiege and the Tribes games, especially Tribes 2 so I've been watching SS: 2845 for quite a while. While I'm not on the staff, I have written the [URL=http://ccforums.mechnex.net/index.php?showtopic=3365]the expanded section of the FAQ[/URL] and I created and manage [URL=http://ccforums.mechnex.net/index.php?showtopic=6152&st=0]the Past Submittals list[/URL]. I'm basically SS: 2845's official paparazzi/news hound. Hopefully I'll be able to get feet under me right quick, but if I do screw up, go easy on me 'k
This week's Weekly What's Update is very concentrated on Xbox Live information. There is information on how to avert one of the new patch's bugs, as well as interesting insight into the workings of proximity voice. If you have had problems with Xbox Live and Halo 2, be sure to read the update.
HBO points out that Edwin Davis has created a set of 38 high-res 128*128 Halo 2 icons for Mac OSX. You can grab the 900kb .sit file (in a variety of other formats as well) from his server or directly from tJY. BOLL has also created his own set of 59 32*32 Windows XP icons which we have also mirrored for your downloading pleasure.
It wasn't too long ago that we mentioned that Halo 2 racked in 1.5 million preorders. Just last month, 24 hours after the release of the game, it was reported that Halo 2 made entertainment history, making over $125 million. Now, HBO points out that the game has now sold over 5 million copies worldwide. What's more:
The Xbox Live community has already logged a record-setting 28 million hours playing "Halo 2", more than any other Xbox Live game in the two-year history of the global service.
After leaving us to wander blindly through Mojo, the cut-scene creator used in Tribes: Vengeance, Irrational Games has finally released a guide for using the program. The 3-page PDF isn't exactly the best of teaching tools, but it is definitely better than nothing, so if you have any inkling to give Mojo a shot, this guide is a must.
SketchFactor writes in a newspost on Bungie.net that the H2 Xbox Live playlists have been updated. Two new categories of play, Team Slayer and Rumble Training, have been put in place. In addition to this, the average length of matchmaking games has been increased, Sudden Death has been removed in several assault games and several ranking fairness issues have been addressed. You can see the playlists in their entirety here.
Halo Modding News
Tue Nov 30th, 2004
Posted by: at 21:32 PM
Verdafolio, of Demented Puppy, sends word that there have been a couple of advances in the Halo modding community recently.
First of all, Gil27 has compiled many of the existing Halo 2 mods (including a working Flood Juggernaut!) in a video on the Halomods forums.
Secondly and, I believe, most importantly, a third person view mod has been released for Halo PC. Keep in mind that this is an early version, and the mod is still undergoing development.
New Wallpapers at Bungie.net
Tue Nov 30th, 2004
Posted by: at 20:15 PM
Shishka, Bungie's fan-become-employee artist, has taken it upon himself to create two fantastic wallpapers at Bungie.net. The first portrays Master Chief and ODST's, while the second shows off Tartarus and several other Brutes.
Monday's usual art update on Halo Babies is now live. Along with the plethora of fan art and fan strips in this update, mrsmiley points a Halo 2 cinematic compilation video put together by zero. The movie weighs in at 45MB, but be forewarned: it contains massive spoilers. There is also some cool Halo 2 flash animations available on their forums, with promise of an upcoming 3D flash game. Check it out!
Jamie writes in to let us know that Tribes:Vengeance Files has officially opened its doors to the public. At the moment, content is somewhat lacking, though with the site just opening, this is expected. This site is hosted on the UGO Network, so sufficed to say, they have plenty of bandwidth to spare -- so when things do get populated, this will be a great resource. Swing on by the site and check it out.
I hope you guys have been writing up a storm because today is the day: the Junkyard's Write a Poem to Bungie contest is officially open! For the next two weeks we will be accepting poems from you as tributes to Bungie to all of their hard work on the Halo games for some l33t swag. Heard enough? Registered on our forums? Then submit!
Many, many people have complained about the look and feel of T:V and how it looks and acts too much like a cartoon. Well, the Starsiege:2845 team has taken this into consideration and posted a couple of screens showing what things look like when the ambient lighting is dropped. A much more dramatic effect is produced, as evidenced by the T:V Jump Tank in a hangar. Trajan also points out in response to a member's observation of the "glowy thingy" underneath the 'Judge in one of the shots in the PC Gamer UK magazine:
The glowy thing is the glow produced by Cybrid tech, it's one of the things we're using to visually seperate the humans and Cybrids.
Head on over to the thread for the shots as well as what role ambient lighting will play in the missions in the game.
There's a little blurb on the SS:2845 forums from SleepyBrightEyez about how he creates his music.
...when I work on my tracks, I take note that they will be looping in game. I try to make the beginings and ends fade into each other. I've done a lot of listening in game and out and I think they work pretty well. Some of them relax me which is nice when I'm sniping from the shadows, and some pump me up which is fun when I'm going head first into the action. That's just my personal opinion though.
It's always been a pet-peeve of mine when you're battling it out ingame, listening to some adrenaline pumping tunes, and then all of a sudden, the track cuts out and starts over. It's good to see that this won't be a problem in SS:2845!
It was first mentioned back in mid-October (and a couple of times thereafter), but the long-awaited Starsiege:2845 spread in the UK PC Gamer has finally hit the shelves (I've got my copy!). Several juicy tidbits are released in the article, along with some new pictures found on the CD that accompanies the mag. There's a thread on the SS:2845 forums discussing the release along with a scanned shot of the article (though it will not be linked here, due to policy).
One of the more interesting tidbits released was the clarification (and indepth description of) level play, along with a 50% percentage completion rating, given by PC Gamer UK. It's yet to be determined how accurate that rating is; however, even if it's in the ballpark, it's exciting stuff indeed.
Update 11/27: Word from Trajan is that they are a little past that 50% completion mark, but not by far.
It's Friday, so you know what that means: new Halo Babies! With Gruntsbane still on vacation, the series of community-drawn comics continues. BOLL has created the community strip this week, and mrsmiley points out that if you're having trouble following it, you might want to review a few strips.
The folks from Bungie have poured their heart and soul, and sweat into Halo and Halo 2, which we've spend countless hours and many sleepless nights playing. They have given us so much, and I for one, think it's time we give something back to them. It is my pleasure to officially announce the Junkyard's "Write a Poem for Bungie" contest! Now's your chance to show how much you really care, by writing one helluva sappy poem for the creators of these wonderful games.
Head on over to the contest page to learn more about the contest, the rules, and some of the prizes that you can walk away with. The contest will open this Monday, the 29th, so start writing now!
I'm sure it comes as a surprise to no one that there is a lack of Starsiege:2845 news. When the ATR was announced back in mid-October, Trajan made it clear that public updates and news would be scarce over the next few months. This makes sense as the team needs the time to devote to getting that ATR out in January. However, Vailias has answered a call for some news:
...personally I'm often pulling 10 hour days on this mod, and working in 5 of its departments. Things are moving along at a steady pace, and if it continues across the board, I for one, am confidant about the January Release date.
The texturing and modeling continues to be impressive. HalfLife 2 is the first game I have actually gawked in awe at a wall. This just might be the second .
He reassures us that the december issue of PC Gamer UK (that we've mentioned a couple of times) will include some cool unreleased pictures and other juicy tidbits.
SketchFactor points out in this Bungie.net forum thread that the Halo 2 playlists will be updated next week. For those of you who have been dissatisfied with the variety of Halo 2 play on XBL, this should help. Thanks to HBO for the notice.
The reason I'm posting this is because on the weekend I was attempting Halo 2 Legendary, and suffice to say, I didn't get very far. Spotted over at HBO, Mike Miller has put together three movies along with a nice summary of existing tips and tricks to help the troubled. I'll definitely have to take an indepth look at this later tonight .
Update 11/23: mrsmiley wrote in once more to remind us of the hugefan art update that is currently posted over at Halo Babies. Pictures, desktops, fan strips, and a few work in progress pieces are up for your viewing pleasure.
For the large mass of people who are having trouble modifying their display in Vengeance, and for those who are just too lazy to figure it out, pr0nigy has made the ultimate HUD resource. GrappleWorks.com allows you to select what HUDs you want on your display by use of a simple web page with a nice preview window. After you've designed the perfect setup, you simply download the files and copy them to your Vengeance folder. GrappleWorks is updated often with all released HUDs to make sure that you can customize your display just the way you want it, so get on over there and build your own.
guy.welch has announced that T:V has now dropped to $29.99 USD. Whether you see this as a good move, or just a push towards the bargain bin, it still means that those who are low on funds can now purchase the game, or are atleast $20 closer.
Yesterday on the Starsiege:2845 forums, Trajan confirmed that, as infantry, you will be able to ride along the tops of HERCs and tanks. As Hibo mentioned, imagine being able to sit on top of an Apoc's pod, firing alongside other infantry. Cool stuff! As for ways of getting on top of the Apoc in the first place, Trajan pointed out that one way will be released in the upcoming PC Gamer UK magazine that we mentioned last month.
It appears Ridley Scott is considering directing a Halo movie. But, as the article says:
Don't know if Ridley's budged. Or how serious Bungie is about licensing the movie rights. But a HALO movie from the creative team behind ALIEN, and who also toyed with STARSHIP TROOPERS, would seem to be a great fit. What I wonder is if these parties can't come to an accord, why wouldn't Bungie be open to somebody like James Cameron?
What if indeed. This is an exciting rumor in any case.
Today's Weekly What's Update is now available at Bungie.net. This week's update mostly addresses multiplayer issues, but beware if you have not yet finished the Halo 2 campaign; there are several light spoilers.
Paul Foust of CJ Games wrote in to let us know of an upcoming 4vs4 Halo 2 tournament in Austell, Georgia. $1000 grand prize along with free food all day, sounds like a good deal, though the $200 entry fee for a team of four seems a tad steep. If you're interested and in the area, head on over to the site and check it out.
Dolbex points out that he'll be sending a list of questions regarding Halo 2 multiplayer to Bungie in the next 12 hours. If you've got a question and want it answered by the crew themselves, nows your chance. Head on over to this news post for more details, or jump directly to the forum thread to post your question. Hurry!
And while we're on the subject of multiplayer, B.Net has news of a sneak preview of Prima Games' Halo 2 Strategy Guide available. More previews are available of the 260+ pg guide from Prima's and Piggyback Interactive's website. See this newspost for more information and download links.
I can't believe I missed this in my inbox, but on Monday, Dolbex wrote in to say that the first of a two part series of Halo 2 player reviews is now up on MLGPro.com. Six reviews and a plethora of user comments have made their way into this week's part. Heck, by time you read this, the second part should be up! In either event, check it out.
Every week, the B.Net crew will be assaulting the Xbox Live servers looking for victims. Last week it was the folks from IGN.com that had their egos served to them like a prime rib on a platter. This week, it was Louis Wu and the crew from HBO that suffered at the hands of Bungie. Check out the story right here.
Bungie has released a patch for Halo 2, which addresses several issues, including problems with 480p resolution on HDTV's and less wait for matchmaking in Optimatch and Quickmatch (although greater ingame lag has been reported since the patch). The multiplayer map Foundation will be made available to all who download the patch.
To receive the patch, simply log in to Xbox Live through Halo 2. You will be prompted to install the patch. Select "Yes," and the update will begin.
Have a high-definition TV and find that Halo 2 is cutting off some HUD elements? Or annoyed that some arranged games on Xbox Live are taking longer than they should to match you up with opponents? Bungie released the second patch for Halo 2 (the first "update" was issued on game release, it's unknown what, if anything, that it did) today over Xbox Live. All Xbox consoles connected to the service will automatically download the patch when a user signs in.
If you don't have Xbox Live, Bungie notes that there's a 2-month free subscription card included with the game. If you don't have a broadband connection or a credit card (to sign up for the service), they recommend you take your console to a friend's with broadband and Live.
In addition, Bungie has remotely unlocked the "Foundation" map, which could only be accessed previously by completing the Campaign mode and then performing a tutorial. The map is a small one, similar to Wizard from the original Halo.
The 1.06 hotfix for Halo PC was released today, due to a vulnerability in v1.05 that allows a hacker to execute malicious code by imitating a Halo PC server. If you are using v1.05, you'll have to follow the instructions here to automatically install the patch. Users of versions 1.04 and earlier can download the patch from Halo PC's automatic updater.
Rumours and pleas for Halo 3 have already been raised on our forum, but this news post on HBO only added to the fire. Louis points out that Game Informer magazine rumours that Bungie is already hard at work on Halo 3 for Xbox 2. Please keep in mind that this is only a rumour. There is no official word from Bungie, but interesting speculation indeed.
Update: HBO states that Bungie indicated the "Coming February 9th" was a completely false, baseless rumour. While I'd personally like to see the actual negative confirmation from Bungie (which might be posted this Friday, who knows?) the statement pretty much concludes this case