Publisher: Electronic Arts
Developer: Rogue Entertainment
Release Date: 0-0-0
Score: 9.0/10.0
Gallery: Click here (11).
I know what you're thinking. What kind of sick twisted individual pits Alice, our beloved girl in Wonderland, against warrior card guards, mutated rabbits and a down right scary cat. Well, I'll tell you – American McGee's the name! In American McGee's Alice, you play, well, Alice who has entered a realm of Wonderland that is all too bizarre from the world we once dreamt of. The horrible Queen of Hearts has taken over Wonderland and corrupted it with menacing evil. Now, the equilibrium of Wonderland has been forever changed and it is up to Alice to set it right again.
Graphics wise, this game is stunning. Quite comparable (if not better) to the splendor that was Heavy Metal F.A.K.K. 2, Alice runs the Quake 3 engine – and does a damn good job of it. Since we're in Wonderland, nothing is meant to be "right", or something that we can relate to – this is where the true beauty of the engine comes into action. Fire burns with an incandescent glow... you feel the heat as you pass by.Blood boils with a stench that is unforgivable... water glimmers and gives off life (what little is left here). Saying the game is graphically stunning just doesn't cut it here. If your video card has it, I highly recommended hitting FSAA 4x, or knocking it down to 2x if your machine isn't as beefy. Taking away those nasty jaggies really does add to the game.
I'm running the Altec Lansing ACS54 surround sound setup and my my, you can hear (and subsequently feel) those mutated card guards sneak up behind you. Sound effects in the game are quite memorable, heh, slice a guard in half and you can hear the gibs splatter to the floor! Add in the ambient sounds and you've got yourself a truly atmospheric environment.
A former NIN drummer, Chris Vrenna, created the soundtrack to the game, adding yet another dimension to the all ready freaky environment. In other games, the music really pumped you up for an upcoming boss, for instance, or really got to you when a friend or comrade died (as is the feeling in the Final Fantasy games). However, here in Alice you don't necessarily feel pumped up, nor do you feel saddened. The background music [soundtrack] really is just that... background music; adding depth to the game, rather than engulfing you in it. Level design is something else. As mentioned before, Wonderland really isn't supposed to have anything, or anywhere that you can relate to. Creating those all too well-known 1st floor, 2nd floor -> new level!... levels just wouldn't fit here. Broken walkways, miniature door entrances, overgrown weeds, ominous platforms and ropes just "hanging there"; you really can get lost in here!