Genre: RPG
Publisher: Bethesda Softworks
Developer: Bethesda Game Studios
Release Date: 10-21-2003
Score: 7.4/10.0
Part of the appeal of Morrowind was always the simple fact that there's a whole frickin' lot of stuff to do at your own leisure. The expansions, as expected, change almost nothing in game play, but instead focus on broadening the world of Morrowind even further. Now open to explorers is Bloodmoon's distant island of Solstheim and in Tribunal, the capital city Mournhold. Each new area is different from the mainland of the original Morrowind and from eachother. In the case of Bloodmoon, the feel is very much like Morrowind: big, unexplored, and open. Solstheim feels like you think a Nordic or Anglo-Saxon island would. There are lush forests, a large and icy lake, windswept mountains, and native settlements that look as though they've been ripped straight from Beowulf or LoTR's Rohan. The quests themselves fit well into the atmosphere, sometimes dealing with such things as natural spirits and legendary beasts. Tribunal, meanwhile, is set in a much more confined and busy city and the artwork and level design reflects this idea. It's much more linear due with the abundance of structures and includes a lot more in the way of loot, conspiracy, and all the things you might love or hate in a large urban area. Think the city of Vivec 5X and you get the picture.
Both expansions do an excellent job of enriching the fiction of Morrowind. Each has its own self-contained story that's basically independent of Morrowinds main quest. You can play them in any order and you're always free to start up or drop a quest, as in the original. In Bloodmoon, you arrive at an Imperial fort in the southern most region of the island. Initially, your tasked with helping the commander alleviate various internal strife, but when the base is attacked, your suddenly thrust on a quest to stop a powerful demonic diety from killing everyone on the island. The Bloodmoon story and its associated characters was the more interesting one, IMO. I think I preferred it because 1. I liked Bloodmoon's characters more and 2. I liked the Solstheim more than Mournhold. However, personal preferences aside, Tribunal's primary story and side quests were excellent. Beginning with an assassination attempt on your life, you have to wade through the various political and personal intrigues. When you start off, you know virtually nothing about the city or its most powerful figures, but as time unfolds, you're drawn into the thick of it. While I mentioned that I prefered Solstheim, I have to admit that Tribunal made much better usage of new scripted elements to actually tell its story, while Bloodmoon had little of that sort of innovation.