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Halo Update 08/11/2001

Halo Update 08/11/2001

Posted by: Mhaddy on Sat Aug 11th, 2001 at 6:15 PM
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This update is courtesy of Haloplayers:

Must...send...update.....Staff at Haloplayers...falling asleep......no
time for...wit.

- Covenant grenades have this nasty characteristic: they stick to
you. The AI knows this now, so when a grenade latches on to them
they'll spend their last few moments running around in absolute panic.
Heart-rending. On a happier note, the AI is also better at jumping
back into a Warthog after you flip the sucker and fling them out.

- The Covenant dropship has a gun now, so you can't just camp in its
presence. Unless you have a death wish.

- Marines with sniper rifles are in.

- Mat is working to minimize the apparent load times in multiplayer
maps, so you'll be able to start a game with maybe a second of delay,
tops. Once he finishes making this work in Multiplayer, he'll apply
it to the solo campaign.

- Shiek added some progressive damage effects so you'll be able to
tell when your vehicle is on its last legs.

- You can say a lot of things about the Sniper Rifle, but you'd
better be quite a ways off when you say them. Rob smoked a guy who
was 853.053 meters away. We know this because the zoom UI on the
sniper rifle now displays target distance and elevation. There's also
a very nice blurring effect on the zoom, thanks to the graphics
chipset inside the Xbox.

- We have a 3D map running behind the UI now, which allows us to show
a background of Halo spinning in deep space. Not especially useful -
just cool.

- Marty finished the last major dialog recording session this week.
There will be one more small session to pick up a few missing lines,
but almost all the dialog is recorded and ready for insertion.

- We finally have surround sound working, and Marty and Jay are well

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