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Tribes:Vengeance Q&A
Posted by: on Tue May 13th, 2003 at 8:30 PM
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A: No, at least not in the way you're suggesting.
Q: We've already seen the 2 weapon mounts on the Heavy model. Will a player using the heavy be able to use both weapons at the same time (akimbo) or will he be limited to fireing 1 weapon at a time as in the previous games?
A: Sorry, that concept is apparently deceiving. Those weren't two weapon mounts. There are no plans to allow armors to fire two weapons at once.
Q: Will it have an inbuilt Ladder system.
A: No. Our philosophy is that the community can run leagues and ladders while we do our best to enhance and facilitate the process.
Q: Will grenade/mortar rangefinder reticles come with the standard release?
A: We are overhauling the HUD. Can't comment further at this time.
Q: Sorry if this has been asked before(couldnt find it anywhere)
Will there be any implementation of things to be user-friendly towards shout-casters/TribesTV type things?
A: Yes.
Q: Will the bases in Vengeance have moving parts such as elevators or doors?
A: Unreal supports actors called "movers", which are essentially a static-mesh scripted to move between a number of set positions.
Q: What timeline are you useing for T:V? I know you guys have said 300-500 years ago and the DS aren't around but are you guys useing the timeline from the Tribes 1 manual or the one on tribesroleplayers.com (Mainly the DS formation year as 3630 like on TRP or 3530 like in the Manual).
A: Can't give more specific info at this time, sorry.
Q: along similar lines to my last question
do u plan to ENFORCE team style play like t2, or will the team aspect be a little looser and more dependant on star players like t1?
i ask this because our clan was very very loose tactically in t1 and always did well because we all knew each others play so much...this was not so possible with teh precision style offence required in t2
to make a long question short - will it be a chess/team type game or a more individuals in an outfit type game?
A: Teamplay isn't forced. Broadly speaking there is room for the advancement of real individual skills, and given two teams of equally skilled individuals, the team who cooperates more effectively is likely to emerge victorious.
Q: There have been a couple of games, LEADFOOT is one that comes to mind, that actually allow a compressed avi output of your demo's.
Is something like this being incorporated into the game?
Something that greatly excites and intrests the community are the movies that are being put out from T2. The work that goes into them is phenominal, and an ption like this would be a great idea.
A: Although we agree that Tribes movies are interesting and exciting, and that it'd be nice if the process for creating them was simplified, we can't promise any advanced support at this time.
Q: Concerning skins and textures. There are a lot of skinning and texture eyecandy effects I'm sure your going to be putting in. For example, Tribes2 had an alpha layer for an enviorment map.
What system is going to be used for player effects in T:V? Will texture files use a seperate shader support file (like quake 3 did) or will you have multiple alpha layers for anv map, bump map, etc?
A: Here's an answer, straight from Andrew James' (Lead Artist):
"We can use any combination of the following Skin layers set up in a Shader: Diffuse, Opacity , NormalMap, PerPixelSpecular, SpecularityMask, PerPixelReflection, PerPixelReflectionMask, SelfIllumination, SelfIlluminationMask"
Q: Ping Weapons: In 1 of the Tribes 2 patches, the delay on the Shock Lance and Laser was removed. While this stopped the crying from people who can't play with any ping over 80ms, it took all of the skill out of using them. With the shift of emphasis back towards individual skill, will T:V have a similar delay for those weapons?
A: We're not releasing any information about weapons yet.
Q: Are the voice actors (I'm assuming you will indeed have voice actors) for the single player story and the multiplayer vcoms be done by Australians, Europeans, or Americans? (Or any combination. I'm not sure if the voice the voice recording is done in house or not -- I have no idea how that industry works)
A: Our voice recording is done in Boston, but I have no idea what nationality the voice actors are.
Q: Will there still be an "inherited velocity" for the weapons like if you're jetting forward when you shoot your disc it will inherit some of your velocity and shoot a little off like how it is in tribes2?
A: Some weapons wouldn't work without inherited velocity, so yes.
Q: Will Blake "Hexabolic" Hutchins be involved with this creative process?
A: No.
Q: The voice bind menu, will it be upgraded and made more versatile with the ability to add voice commands, or will we be seeing a rehash of what T2 has already?
A: The quick chat system is customizable.
Q: Do you plan on finally including arena in T:V? [ ]yes or [ ]no.
A: We're not releasing specifics about game types yet, but we've expressed our respect for the Arena and Duel game types in other threads. We've also stated our intention to offer ways of playing the game for anywhere from 2 to 32 players.
Q: given the teambased idea of tribes, might we see a multiplayer gametype for playing the single player mission co-op?
A: Sorry, we're not discussing game types at this time.
Q: There has been mention of trees and grass swaying in the wind – is there any chance that wind will be a gameplay affecting element? eg. Players could build up speed faster or be restricted by a tailwind or headwind?
Or maybe having water currents (which was done in Shock 2 - yes, I know.. different game engine) ?
A: There are environmental effects in the game, but we're not providing details yet. Drastic random events don't tend to be much fun (i.e. random lightning strikes that kill you).
Q: What is considered the respectible waiting time after the game is released for me to start stalking KP to help me with an LT Gametype for T:V?
A: Heya Zombee. No waiting time since you can stalk us during open beta. =)
Q: I realise you're not saying much about the vehicles at this stage, but are you able to say whether they will be individuals vehicles, or vehicles promoting teamplay, requiring multiple people to use? or a mixture?
*edit* excluding transports... i'm referring to vehicles which "require" multiple players, ie the tank and bomber of t2
A: There's a mix. There are vehicles that promote teamplay, but none that "require" it, although that depends on your definition of "require."
Q: Will their be floating bases in tribes:Vengeance? Hopefully this is a yes ::crosses fingers::
A: http://www.tribalwar.com/media/viewer.php?img_id=5
Q: Sure, the tank doesn't *REQUIRE* two people, but it's pretty limited without them. So if we assume the T2 tank *REQUIRES* multiple people, will there be vehicles in T3 that *REQUIRE* the same?
Acceptable answers are: Yes. No. No comment. NFI.
A: There are multiple-person vehicles, but they're different than T1 and T2. That's all we'll say for now, sorry.
Q: Seeing as T:V is going to be finshed first, then released (as opposed to released and then finished), will there be time spent on documentation aimed at helping the modding/scripting community, eg function list
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