the Junkyard: Tribes:Vengeance Q&A
 
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Tribes:Vengeance Q&A

Tribes:Vengeance Q&A

Posted by: on Tue May 13th, 2003 at 8:30 PM
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A: Yes. It's also helpful that Tribes: Vengeance is built on top of Unreal, so there are already plenty of relevant resources available.

Q: How much will there be in terms of admin mod functionality built into the game out of the box? Most online games come with usual votekick, map selection, admin voting etc, but mods like tricon etc are needed for more advanced admin control.
Is it likely that this functionality will be built into the game, or left for community scripters?


A: We already answered this. ;(

Q: To any dev willing to tackle this one:
What if any measure will be included in T:V that will allow for shoutcasting, viewing, TV:TV, etc.
In short. What are you doing for the shoutcasting of the game?
(followup: what can we as a radio -and now video- org, do to assist you in making sure that your game is covered to the best of our ability)
I ask the followup because t2 promised shoutcast support early on, the observer system was bugged, and rollout was late. (it still is bugged now)


A: Greetings MB. We'll be in touch with you and other casting stations. We're eager to make broadcasting a more integral part of the game, but we're not going to discuss details publicly just yet. It's easy to deliver promises but more difficult to deliver features.

Q: Will vehicles have different skins or logos depending on the tribe they belong to? My shrike looks so boring

A: I can't answer that at this time (ICATATT).

Q: Will flag touches be a part of T:V, and if so will they be used to decide the outcome of major T:V competitions?

A: Someone might create a game that uses flag touches for scoring, but no, standard CTF matches aren't planned to be decided by flag touches. Leagues and ladders are always free to make this a tie-breaking rule if they so choose.

Q: How are CTF matches going to be scored?

A: Sorry, we're not discussing details about game types or scoring yet.

Q: Is the music for the SP story being done in house or do you outsource it?
If you know who it is and can tell us could you drop a name or list some of his/her previous work?


A: The music, sound and VO is all being done in-house at our Boston Studio, handled by a man known only as Eric Brosius. He worked on Thief, System Shock 2, Freedom Force, and plethora of other games which I don't remember the names of right now. He is coo.

Q: Can we expect to see a return of the inventory buying system?
i'd ask if it will be buy on the station ala t1 or the t2- pick then purchase, but i have a funny feeling you guys will take the 5th


A: Um ... we don't have "the 5th" in Australia, so I'll just say "I can't answer that at this time" instead.

Q: Do any of our questions make any difference to what you, The Developers, are actually going to release as the game, or is this just a matter of us trying to guess what we are going to get.

A: As developers, we've already put hundreds of hours into the design decisions of the game. However, there are sometimes posts that help us test those decisions, so we're grateful for the opportunity to hear your thoughts.
As usual, the beta will be your best chance to make a concrete contribution to the shape of the game (and to head off the question, we're not disclosing the timing or nature of the beta at this stage).

Q: What about togleable Heads up display items. For example in T2 you have the show fps real console thingy. After typing this command, next time u come back it goes away therefore requiring a script to make it happen all the time such as FOV. My question is if there is a console command for it then will it be available in the settings section to be toggled on and off and the same with other things such as global/team chat etc.

A: I can't answer that at this time.

Q: Atmosphere: The general atmosphere and feel of Tribes 2 is quite a bit darker than in Tribes. Will T:V move back towards the lighter, brighter feel?

A: Tribes: Vengeance will have a combination of both light and dark settings.

Q: One of the only things I disliked about Tribes and Tribes 2 was that a heavy armoured player skiing at Mach5 could be stopped dead in its tracks by a stationary light armoured player. Has this changed for T:V?

A: It depends on the circumstances. But yes, under some circumstances, this has changed for T:V.

Q: I know this is map related and this is more of a beta related thingy but will the maps be mainy exposed flags , flags in towers/bunkers(talking ctf at the moment and assuming ctf is the main focus) or will there be many indoor only maps?

A: The focus for multiplayer is outdoors, although it's quite possible that well-designed indoor-only maps could be very fun, and we plan to experiment.

Q: Could you implement a method to somehow ease server booking, like the possibility to automatically clear a server at a given time, lock it with a configureable password and grant admin rights to the booking person within a given timeframe?

A: We have plans for advanced server administration features, but we're not publicly discussing them yet. Server administration is one topic in particular where we can benefit greatly from community feedback. We appreciate your ideas on this matter.

Q: imo, skiing was one of the worst things about t2 coming from t1.
will skiing be moved back to more how it was in t1 ? i.e will it take skill/practice to achieve and maintain high speed


A: Our goal is for it to take skill/practice to achieve and maintain high speeds, more like T1 and (to a lesser extent) T2 Classic. However, our goal is also for it to be easier to achieve and maintain low-medium speeds so that non-hardcore players don't feel as frustrated as they do in T1. It's a tricky balance to strike, but we're working hard on it. Movement is the heart of the game.

Q: Retard Control: TAC2 has a feature called the sinbin. Basically, anyone misbehaving gets shoved in there for a while. It's just an observer without global voice and no menus. Are there any plans for similar features in T:V ??

A: Yes.

Q: Assuming this game turns out not to suck like T2, is there any plans for Sierra to sponsor some sort of tournament so I can waste time at this game and get PAID?
Please?


A: You've got it backwards - You pay us to play the game, we don't pay you
We are working with some outside companies to see if we can't get Tribes included in some of the professional gaming leagues. I can't guarantee anything, but we are working on it.

Q: The picture of the base with the disc laucher. Will the Disc laucher actually look like to does in the picture or different?

A: Nope. That disc-launcher is from the proto-type. The new disc-launcher will look completely different and fire horizontally.

Q: A particular problem with Tribes2 that I find very frustrating is that after killing a enemy vehical, either from another vehical or on foot the invisible body of the vehical remained for a few seconds causeing players/vehicals to crash into it and die(or get hurt). This happens nearly all the time when a shrike is shooting a bomber down and then passes through the explosion area straight after. Will this be rectified in Tribes3?

A: We don't plan on including any invisible vehicle remnants.

Q: Will OOB effect gameplay in the same way it has through T1 & T2, ie: flags will not pass through grid while held, but can be pushed outside in order to camp them in the field etc - and will there be a special, what I like to call " GLEEFUL SHINING FAGGOTRY HEADLAMPS " mode, so that ppl like DOX who spend 17 hours a day OOB sniping, have large glowing rainbow coloured targets which rotate above thier heads?

A: There'll be a boundary outside of which regular gameplay won't be possible. Sorry for the broad answer.

Q: Will we see "classic" maps included (ie recreated T1/T2 maps), or will you leave this up to the community?

A: We'll leave this up to the community, although we can lend a hand in some respects.

Q: Will Tribes: Vengeance feel/look/appear anything like UT2/Unreal 2 at all, even remotely? I know your not using any of their textures (just engine), but does it (at the moment) feel/look like a UT game?

A: We have diffferent artists, different aesthetic priorities and different requirements - our goal is to create an entriely unique visual style for our game.
Currently, it doesn't look/feel like a UT game.

Q: will you be able to join clans like in T2 or you will have to write it before your nick like in T1 ?


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