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CPL IRC Halo Q&A
Posted by: on Wed Oct 29th, 2003 at 9:24 PM
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My question is Will they add a feature to kick players who Team Kill? This is a serious issue that I have seen and hate
We have already implemented a very robust and flexible team killing solution. This addition will be in the next update.
It's cool I slammed the guys yesterday about how it worked and they were able to defend every piece of the feature. I'm looking for feedback once it's released, though... Nothing's perfect, right?
BTW - Just before the chat we finished a company wide play test of the latest version. Lots of fun - except the bits where I get killed by Dave and Matt every fifteen second...
how did they get Halo, that was originally on a DVD, onto a CD-Rom?
There was a lot of redundant data for the cache files used in the Xbox version, we just consoldated the data without sacrificing the fast Halo level load times.
I found the mouse movement on the Halo demo would exponentially increase turning radius speed as the mouse turned faster. Can that option be turned off?
You can decrease the acceleration of the mouse using the mouse_acceleration console variable (or put it in your init.txt file so it's automatically set on load).
How do u guyz think halo will do with online play on the pc because the online gaming market is alrdy dominated by a loyal fan base
I think Counter-Strike is great fun. We loved working on it! But, I think that Halo offers things that CS doesn't. Consider that Halo is first generation net code, so it needs a lot of work and feedback from you guys to build it up over time to be the best on-line game. This is the same sort of community support that helped CS improve over the last four years. Consider whether or not you'll still be playing CS four years from now? What if Halo had the same kind of community support commitment that CS did? Could Halo dominate? I don't think the point of Doom 3 or Half-Life 2 is about multiplayer, so I'm not sure how those games will factor in... I don't have a crystal ball, though...
Hello, is there going to be a split-screen patch released at some time?
No
Hey - who's going to be making cool Halo vids with the PC version like some guys did with the Xbox version? Should be easier with the PC version, right? We love this stuff!
Is there any possability that the HALO engine could be edited to such a degree that you would basically have a entire new game? (A good reference here would be how Half-Life was beautifully MOD'ed into Natural-Selection).
There is no telling what people will be able to do once they have access to the tools and editing kit. Just look at what people have been able to do to Halo Xbox without any tools or information.
Are adjustments being made to environment objects such as rocks and vehicles that almost always cause tremendous lag when interacted with?
The vehicle warping/lag is related to the earlier question about client prediction. This will improve as the client is better able to simulate the results of collisions.
Hey, I just wanted to say that Halo is the #1 selling game in the world right now and that's because of you guys. Big thanks. When we launch a title, we're always afraid. But when people like it and buy into it, we want to support it. We did TONS of support with the Half-Life games we made. I hope that you guys give us the ability to support Halo even more!
When is the patch suposed to come out?
We've been working on the next update really hard in the last couple of weeks and we're now putting a lot of time and effort into testing it (both functional and play test). While I can't be specific about a release timeframe, it's certainly our hope (and our goal) to get it out there as soon as possible. Hey, we want to play with the new stuff online as much as you guys...
Will Gearbox ever release a program similar to Steam for their games?
Probably not... At least we've got no plans for that... If I get a lot of community feedback telling me that it's a good idea, I'll change my mind.
Players should be assigned Won/PB-like ids that are used from their cd-keys to properly ban people from servers as well as verify who is who in a match
Halo already supports the concept of a unique ID for each user; this is your CD key. Servers can ban problem users by banning their unique CD key. A future update will make it easier for admins to verify who is in the server by seeing the CDkey live.
who decided master chief should be green?
Chief's armor was created and designed by Dr.Halsey, the lead scientist on Project MJOLNIR.
We are getting a lot of questions about the netcode; we chose a server authoritative model to eliminate most of the cheating that runs rampant online. This does mean that you have to lead your targets as you did in Quake 3. Vehicles need more lead because they move faster.
Clarify what you mean by CDkey live? You mean some form of GUID or heavily encrypted CDkey, or the actual CDkey shown to admins in real time
The CDKey is never available to anyone in its original form. Only a hash is ever transmitted to servers.
CS makes the client authoritative about what you shoot. This means that you don't perceive any lag, but it also means that if a client tells the server that he shot a guy in the head, that the server has to trust him. Sometime clients lie - this is called cheating. We don't really like cheating and designed an architecture which inherently combated it.
Is there any chance of having XBox and PC players interconnect to play Halo multiplayer?
Unfortunately not...
Will there be a "freezetime" in the beginning of a round, since cal rules say you have to have a dead round in the beginning of a half
The instant map reset feature we added will allow the game to be started once everybody is in the game, so everyone starts the game at the same time. We hope that leagues will make use of this feature to streamline their matches. Look for this in the next update.
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