the Junkyard: As Real As a 'Survivor' Elimination, Part X
 
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As Real As a 'Survivor' Elimination, Part X

As Real As a 'Survivor' Elimination, Part X

Posted by: skseifer on Thu Nov 18th, 2004 at 11:42 PM
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Ah, the finality of the end. As the end of this series draws to a close, I would like to thank all the people out there who took the time to read the series and Captain Roy, for taking time out of being a Marine to give us his opinion on things. Be sure to check out part IX of the series, where we discussed Keyes. Enjoy!

Please note that the intent of this article is not bash Halo or Bungie. It is merely a view on realism to video gamers. --Ed

skseifer: What do you think of the war effort right now, Roy?

Capt. Luthan: I think in the beginning, everyone supported what we were doing until the casualties started mounting. When our purpose there seemed pretty worthless, everyone kind of turned against us. I'm okay with the whole thing, I believe we're there for the people of Iraq. The thing that really hits us is that back home people don't support us, the troops. It really drags down your moral and strength when you know back home people are protesting and want us out of there when we're fighting everyday to promote freedom and democracy. There's a difference between supporting the war effort and supporting the troops.

skseifer: Okay, Roy. Let's finish off this bad boy once and for all. You crash-land into the Pillar of Autumn and begin your mission at the Bumblebee slip.

Capt. Luthan: After securing the area and clearing out the little Flood, I would try to keep a low profile while moving ahead. When I reached the ladder that leads to the lower floor, I would first let the battle rage below and when things seemed clear, toss a grenade down. Then I would secure the new room and move on.

skseifer: You hit the area right outside the mess hall and the Hunter bursts through the door. Now what?

Capt. Luthan: I would probably take out the Hunter by just shooting at it instead of trying to do a one-hit kill since the room to maneuver in the hallway is very small. After the Hunter was dead and observing the enemies in the mess hall, a well-timed grenade in the middle of the room would clear anything in the blast radius -- then I'd rush in shooting. After taking some cover behind the little corner to the right, it would be an exchange of gunfire until the room was clear.

skseifer: You reach the bridge and initiate the self-destruct sequence. After 343 Guilty Spark comes in and messes everything up, you have to manually destroy the engine's shields. Before you head out, a small squad of Sentinels come and delay you.

Capt. Luthan: You're really too close to the Sentinels to engage since they're right in front of you. When I backed off and ran behind a wall in the back of the room, I'd wait for them to turn the corner and then blast them.

skseifer: You start to head towards the cryochamber as instructed by Cortana. You reach the armoury station outside the bridge and find the Flood there.

Capt. Luthan: I would take cover behind the pillar in front of the door. Then I would lean to my right and start shooting until they stopped coming. When I'm in the armoury station, I would try and pry open one of the unopened weapon cache doors. If I couldn't open them I would just check all the rifles lying around for extra ammo.

skseifer: You work your way to the cryochamber and find the Flood and Sentinels battling. What do you do?

Capt. Luthan: If they were too preoccupied with themselves than me, then I would just race to the nearest ladder and make a dash for the hallway. But if they did see me, then I would just keep shooting and move towards to hallway. When I hit the hallway and found the Flood coming at me, I would take cover behind the control desk and alternate fire between the enemies in the cyrochamber and the Flood in the hallway. After the cryochamber was clear, I would advance up the hallway and then work my way through the maintenance tunnels.

skseifer: You reach the gate exit out of the maintenance tunnels, but see the Covenant right outside it.

Capt. Luthan: I would first get two of my frag grenades ready. When I'm ready, I would immediately open the gate and toss both grenades at the wall to bounce them further into the hallway. As soon as they went off, I would rush in firing my weapon and find some cover before the Covenant knew what happened.

skseifer: You near the engine room, but see the sign to another armoury station. Do you change course?

Capt. Luthan: I would run to the armoury station just for a quick resupply; I would keep my pistols and rifles because the rocket launcher is too much when I can just use grenades like Cortana said.

skseifer: You enter the engine room and start off from the bottom floor.

Capt. Luthan: I would quickly work my way up, keeping an eye on the bottom floor for enemies following me. When I reached the first exhaust coupling, a 3 second delayed grenade would be better than tossing the grenade and hoping it explodes before falling off. When it's destroyed, I would go back down the way I came up and work on the next exhaust.

skseifer: You disable all four reactors and start heading towards the service elevator. When you reach the elevator, it descends and you find Special Ops Covenant on it. Now what?

Capt. Luthan: I wouldn't even be expecting anyone on the elevator, so I my first reaction would be shooting and diving out of their line of fire. When I got back up, I would grab a grenade and throw it in front of their position, then use suppression fire to distract them from the grenade before it went off.

skseifer: You get on the elevator and it starts to go up. Cortana calls in your ride out and you have to take the Warthog to get to the pickup point.

Capt. Luthan: When I got in my Warthog and started taking off, I would try and avoid firefights as much as possible since I don't have an assisting gunner. When we reached the ramps and jumps, I would keep to the side because if I didn't make the jumps in the middle, the Warthog would most likely kill me on the fall or I would seriously break something.

skseifer: After some suicidal driving, you reach the pickup point and see Foe Hammer go down. Now what?

Capt. Luthan: Since I lost some time waiting for Foe Hammer, I would really push the Warthog and try to get to the Longsword fighter as quick as possible.

skseifer: After another series of near fatal collisions and jumps, you reach the end of the track leading to the launch bay.

Capt. Luthan: I stop the Warthog and jump out as quickly as I could. When I reached the barricade, I would move to the outside of the walls and avoid the firefight going on between the Covenant and the Flood. When I got to the end of the trail and to the ramp leading to the Longsword, I would pick up the pace. As I'm racing toward the hatch and the Flood are right behind me, I would drop a grenade and kill them off because if one of them got stuck with me inside the fighter before the hatch closed, that would be very bad. When the hatch was secured and I started the emergency takeoff procedures, I would pilot the Longsword out of there and gain as much altitude and range as I could before Halo exploded. When it did explode, I would pilot the Longsword to where I'm sure I won't collide with any debris and kill the engines. And now hopefully we'll get a copy of Halo 2 over here and see what happens.

skseifer: And there it is, The Maw from a Marine viewpoint. Our view on realism in Halo is now over, but the fun has only just begun! Come back next week for a big announcement (and no, it doesn't have to do with a Halo 2 series).

We would love to hear from you to find out what you thought about our series: presentation style, writing style, thoughts on tactics, that sort of thing. Please drop us a line in this comments thread, so that we can take your thoughts into consideration as we move into the next series.


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