the Junkyard: Halo Update 03/23/2001
 
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Halo Update 03/23/2001

Halo Update 03/23/2001

Posted by: Mhaddy on Fri Mar 23rd, 2001 at 6:03 PM
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This week's Halo update was given to halo.bungie.org.

Matt's Halo Update - March 23, 2001

- Chucky has made great strides toward getting breakable surfaces in the game.

- Aiming works better; you can no longer target enemies hiding behind objects, but you can target enemies in moving vehicles.

- There's a snazzy new muzzle flash for the pistol and new ammo casings for pistol rounds. If you were to look at the back of a pistol casing in midair, you'd be able to read the words on the back of it, and see that the firing pin hits slightly off-center.

- AI characters now have a chance of firing their weapon during a death spasm.

- The Covenant Elite only seek cover if you do, making them, in Rick's words, "more Terminator-esque."

- Did some more work on the model and environment shaders.

- Chucky took on a horde of grunts with a pistol and tried to get rid of them all with headshots. He lost.

- Mat is modifying the editor to be of greater use to the Sin-O-MatiXXX team.

- Speaking of which, there's a new member of the Sin-O-MatiXXX team: Adam Crockett. He's currently modeling the exterior of the Pillar of Autumn. The team is also currently working on bringing Cortana to life.


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