the Junkyard: T:V Sensor System
 
Starsiege Series Tribes Series Halo Series
T:V Sensor System
 T:V Sensor System
Sun May 16th, 2004
Posted by:  at 01:17 AM link to this newspost

In the Tribalwar Forums, KineticPoet explains how the sensor system will work in Tribes: Vengeance:


Each team has one sensor. If your sensor is active, all enemies show up on your radar and all enemies have indicators over their heads. If your sensor is inactive, no enemies show up on your radar and no enemies have indicators over their heads; however, all friendlies will still show up in your radar.
Not sure whether this is a good or bad move; like many ideas, it has it's pros and cons. Read the whole thing and find out all the details before you judge it however.

Another topic discussed in this is that of the command screen:

T:V still has a command screen. It's a large square version of your radar. You press and hold 'C' to view it. It doesn't take up the whole screen and it's slightly transparent. It also summarizes the current map and game type objectives on the right-hand side. All information on your command screen mirrors what you see on your radar.

The same screen is used when respawning. If you have multiple spawn areas from which to select, this is where you select where you want to respawn. Spawn selection doesn't slow down the game...T:V CTF still has a 2 second respawn time (same as in previous Tribes games).
Battlefield: 1942 anyone? Comments >>

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