the Junkyard: Bittah SS:2845 Interview
 
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Bittah SS:2845 Interview
 Bittah SS:2845 Interview
Wed Mar 2nd, 2005
Posted by:  at 00:24 AM link to this newspost

In response to Clancore's decision to create StarSiege: 2845 on the Torque Shader Engine, Bittah took the initiative to get a bit more information out of the modding team. One would imagine that with such a large transition in development, delays would be inevitable, but Clancore seems to be reporting the opposite:


The change to the Torque engine is obviously a big step towards a more refined and better game, and your team indicates they were 100% for the change - Has this impacted your development time in any regard?

Yes, and rather drastically I might add. In the last 4 days one (just one) of our guys has managed to get semi-working versions of the Badger attack buggy, a Herc, and human infantry in game and running. I've posted a few pictures in regards to this in my journal on our website.

By way of comparison, we worked on getting the Badger implemented in T:V for almost a month and it still only had half the features of the version we just put into Torque in one day.
Needless to say if we can keep this level of development going, and at this point I certainly think we can, we're looking at a huge decrease in overall development time compared to the speed we were moving with T:V.
The interview runs in at six pages, focusing on the engine swap and also includes two new exclusive renders. So head on over and check it out. Comments >>

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