the Junkyard: 2845's New Game Types
 
Starsiege Series Tribes Series Halo Series
2845's New Game Types
 2845's New Game Types
Sat Mar 5th, 2005
Posted by: IVIaedhros at 09:07 AM link to this newspost

Trajan has just announced what SS:2845's multiplayer game types are planned to be, in addition to WAR and CTF.


Deathrace 2845
Players race to be first across the finish line, but it takes more than speed to win a race where every vehicle on the course is armed to the teeth. A grueling cross-country race to the finish - or at least to the next respawn checkpoint.

Supply Line
A classic battle over natural resources. Teams attempt to stockpile a quota of ore, which must be extracted from automated mines scattered across the map. Once a mine has been captured robotic ore haulers begin transferring ore to the controlling team's base. Supply Line challenges teams to coordinate their efforts to intercept the enemy's ore haulers and capture their mines, while simultaneously protecting their own lines of supply. Teams will have to be efficient as well as coordinated, since they pay for every respawn, including that of their ore haulers, out of their stockpiled ore.

King of the Hill
Whether played as a free-for-all or as a team battle, the goal remains the same: seize uncontested control of the map's single objective and hold it against all comers for as long as possible before time runs out. Victory points are accumulated for every second in control of the objective, but lost for every second somebody else holds it, ensuring an ongoing and vicious battle for control.

Convoy
An operation all too familiar to veterans of the Cybrid wars. One team forms a convoy of four vehicles and its escorts. At least half the convoy vehicles must make it across the map to win, while their escorts must ensure their safety in enemy-occupied territory. The other team is tasked with intercepting the convoy and destroying at least three of its critical vehicles before they can break through.

Assault
Another classic military operation: the big push against a known target. One team is given control of a prepared position and must defend a vital objective against waves of attackers. The other team must fight their way to the objective and destroy it before time runs out. If the attackers succeed, the teams switch roles and the defenders must perform the same feat faster than the attackers did.

Team Death Match
A pitched battle where the objective is not an installation or waypoint but the enemy force itself. Teams must coordinate their efforts to maximize enemy casualties while minimizing their own.


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