the Junkyard: Vengeance Modifications
 
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Vengeance Modifications
 Vengeance Modifications
Wed Jan 7th, 2004
Posted by:  at 20:04 PM link to this newspost

Earlier today, it was announced that Irrational Games was going to use the Havok physics engine for ragdoll effects rather than the originally planned Karma engine. After hearing this, Colosus of Tribalwar asked Chris 'Thrax' Mahnken about this sudden change. Here's part of the conversation between the two:


1) Why was it decided to switch from the Karma physics to Havok?

Two reasons. Improved physics, and minimized risk. The first reason is improved physics. Havok is simply the best physics package on the market. It's significantly faster and gives us some additional capabilities that were missing from Karma. The second reason was to minimize risk. When Karma was sold to Criterion (who turned it into part of their Renderware engine) it was left without any development or technical support. As bugs turn up there is nobody to fix them, which left us trying to cobble together workarounds to problems. Havok is supported very well, and by a team who are excited about the games we're making.
You can check out the rest by clicking the comments button.

Also, congrats to Dommy for creating the logo that will be used at the press event occuring later this month.

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