the Junkyard: Vengeance Tidbits
 
Starsiege Series Tribes Series Halo Series
Vengeance Tidbits
 Vengeance Tidbits
Wed Feb 11th, 2004
Posted by:  at 19:17 PM link to this newspost

Over at Tribalwar KineticPoet replied to a thread talking about respawning in Tribes: Vengeance. I found it rather intruiging; here's part of what he said:[Quote]There is a respawn delay for CTF, just like there was for T1 and T2. The respawn delay in T:V for CTF is currently 2 seconds (about the same as it was in T1...it passes by very quickly).

We decided to embrace the concept of suicides rather than fight it. It's an effective strategy in a fast-paced game that's about movement and positioning. By "embrace" I mean the way T:V currently works is that you press a key to force your own respawn. Doing so brings up your respawn menu. Your respawn menu allows you to quickly choose a respawn area (if there are multiple respawn areas). You choose your last respawn area by simply pressing fire, or you can choose a new respawn area by pressing a number key. Fast, easy. You'll have the option of selecting your area from a map.

The same respawn menu appears when someone kills you, and the same respawn delay is imposed regardless.


You can read all of what he said in the original post or click on the comments tab at the bottom.

Another topic covered by KineticPoet was that of customizing HUDs. Even though the Unreal engine technically does not allow client-side scripting, some loopholes can be created:

The third level is to create entirely new HUD components. No, T:V doesn't have full-fledged client-side scripting. What we have is a class whose data is exposed to scripters for the purposes of creating new HUD components. This data is basically anything that you have access to anyway. Energy/health levels, current equipment, player names, etc., all dumped into an accessible class that is isolated from everything else. So you *can* write client-side scripts, but all they're meant to do is look at the data in this class and use it to render stuff on the HUD. You could use this capability in order to create a different kind of energy bar (to use one of LouCypher's examples, one that empties to the left instead of the right), or to create an entirely new HUD component that wasn't included in the game (a list of players on your team, for example).
Again, you can read all the information in the original post or click the comments tab below.

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