Chemeleon: There are times when I think the concept artists delight in coming up with the trickiest designs possible
Design Themes
IVIaedhros: To the artists: is it hard sometimes having to switch between so many different design themes? I mean, you have Metagen, Promethean, Colonial, and Imperial in-game alone, so that's not counting anything in the Compendium or any generic stuff.
Chemeleon: It's usually not too bad and the fact that we nearly always have concepts to work from helps a good bit.
Sectaurs: Yup, as long as we let the concept artists do their job, its not too hard and [things] go much quicker.
Previous Work
IVIaedhros: Alright, this is to everyone again, what other things have you worked on before SS:2845?
Chemeleon: Legends was my first project, since then I've worked on gravrally with 21-6, several contract jobs, and a run and gun platformer that's something of a private project.
Level DesignIVIaedhros: This one's to Super Powio: are there any specific things you try to build into maps? Maybe you always have several good back-routes, some cover, a certain amount of base defense, etc
Super Powio: Well at the moment I haven't actually delved into BSP editing too much. Sentinel and I have been hard at work though making sure the alpha maps for the terrains look right though.
Sectaurs: Let me just say... they're purdy. :nudge
Super_Powio: Yeah, he's been doing some of the textures for the ATR while I've been working on the alphamaps. For the terrain layout, the rolling hills from SS isn't going to cut it for the mod, but the way we have doing things have taken care of that part by itself.
IVIaedhros: How are you planning on making it different?
Super_Powio: Well, we needed some kind of compromise between SS terrain and T:V terrain, so obviously there are going to be more hills than you might have seen in SS, but that's a given. Trust me though; they'll still be plenty of room to roam with HERC's.
Favorite Concepts
IVIaedhros: To dragonspit: can you name one or two concepts that your particularly proud of and/or like?
dragonspit: I was real happy to see my original foray into the scene get finished a week or two ago, It is a long range weapon. I don't know if I am allowed to say it, but it was very cool. It was nice to see that brought me into the group and become something more. I am more excited about the mission environment stuff, I am getting ready to do.
I did the human repair station as well, and that turned out cool. I have to tell you. I have done so many concepts, I am unsure where they all are.
Vortex: As in HERC repair?
dragonspit: Vortex , I believe so. I think it was in a pub last month. But, every time one of the modelers picks it up, they make it better. Same with the skinners.
Chemeleon: Yea, Trinity recently finished the skin for the HERC repair station, not sure when Trajan will release pics of it though
IVIaedhros: Cool, I look forward to seeing that
Rearming Stations
Vortex: Does this mean we will also have rearming stations? Or is that function incorporated into the repair station?
Chemeleon: No idea, I dont recall trajan saying one way or the other.
dragonspit: I'm not sure. I just draw pretty pictures, most of the time.
Lujan: I believe that is classified information at this point.
Chemeleon: Oh, hi Lujan, didn't notice you there.
Lujan: I just came in a moment ago
dragonspit: Uh oh, sneaky little bastard ain't he?
"You guys have barely seen anything when it comes to the cool shit, think of how badly WE want to play it." Sectaurs
"Are you suggesting there's a life outside of SS?"Trajan
"Yes, I am. The fact that you've appointed someone to keg keeping duties is a testament to that fact." IVIaedhros
Jake "Trajan" Massie (USA) – Producer
Matthew "Chemeleon" Mitman (USA) - 3d modeling
Ian "Sectaurs" Wells (USA) - 3d modeling
Bob "Dragonspit" Ryder (USA) - Concept artist
Jeremy "Super Powio" Matias (USA) - Level design
Colin "Lujan" Campbell (USA) - General Project Manager


