the Junkyard: Cinderkarst's Open Interview
 
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Cinderkarst's Open Interview

Cinderkarst's Open Interview

Posted by: IVIaedhros on 05/23/2005
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Cinderkarst: No, there are more maps in the works right now and they're moving along just as quickly as Mars and Venus are.
IVIaedhros: are they not in sol?
Cinderkarst: You'll see.


The Goad in the ATR


--Plague: Oh, yeah... will the ATR use the old Goad or the new Goad model?
Cinderkarst: Lips are sealed Plague.
Plague: Oh come on!
Cinderkarst: God, if I gave you all the answers I'd catch hell. :p And plus I wouldn't feel quite so special.
Aldaron:: I'm sure we wouldn't tell anyone else. ;)


Torque Learning Curve


--IVIaedhros: Hey Aladaron, do you have any questions you'd like to ask him?
Aldaron: Hrmm, let me see...I've worked -very- little with the Torque engine, but how large is the projected learning curve going to be for an experienced Darkstar (StarSiege and Tribes 1 engine) mapper?
Cinderkarst: Should be minimal.
Plague: TGE is very easy to pick up on, though scripting can be a little odd in some places.
GDF|Stratus: Ah, good..
Cinderkarst: There will be new stuff, but it's all supposed to be the same sort of workflow.
Aldaron: Similar to how Starsiege worked with added features and more control, I take it?
Cinderkarst: Yeah, but more akin to T 's stuff. IE Water, etc…
Plague: one big difference is that TGE models don't drop when you add them.. they just hover.
GDF|Stratus: Ah, you mean buildings and stuff don't snap to the ground..
Plague: Yes.


The Community Aspect


IVIaedhros: Here's a question from the community nut that I am…Plague mentioned using contests for a while...so will there be any chance to include some "community" submitted maps into the multiplayer?
Cinderkarst: That would be Traj's call, and I imagine that there'd be some implications on that score of some manner of another.
Chemeleon: [It's not likely].

IVIaedhros: Anyways...do you plan on doing anything to help future mappers, such as writing tutorials, making template maps, etc?
Cinderkarst: Yes, I do. I learned to map because there were great tutorials out there.
IVIaedhros: I figured you would…do you have any specific ideas?
Cinderkarst: MissionBlank, tutorial, and other stuff along those lines. I'll probably open up a forum (or use the one we have/had) for questions.


Plague how many objects do you think will be reusable? Modern maps in games are more thematic than old ones, so it gets harder to reuse assets
Cinderkarst: The assets should be easily reusable without looking terribly out of place.

--IVIaedhros: K, next do know of any mappers whose work and ideas you really like and/or try to incorporate?
Roy_Fokker: Akira
Cinderkarst: Oh yeah, Akira and Hellfire are favorites of mine.
IVIaedhros: Related question what are your favorite maps in the StarSiege/Tribes series
Cinderkarst: Insurgence, I think it's epitome of T2 maps. Akira was a horrible, horrible perfectionist and it shows in all of his maps. Every detail was considered. I think he hand-sculpted all his terrain too and they were all very unique.
Aldaron: Can I get a link to some of his works?
Roy_Fokker: T2maps.com
Cinderkarst: But maps that I really like? Well, I haven't been so privy to Starsiege (only really played the SP to date), but T 2 maps I like the work of Akira, some of Nefilim's stuff. T1 I like the work of DOX. Each has their certain charm.


Fin: Final Thoughts:
~I can promise you this: you WILL shit yourself~
Cinderkarst



Related Links: Related Links: 2845 Open Staff Interview
Official 2845 Website


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