JUN: Money..... It's always the problem for us to develop a better game....
tJY: Was there anything you paid special attention to?
JUN: I think that game must be fun itself. And also we have to pay attention to each user.... That's just my opinion. There can't be a developer without the user.......... And we have to listen very carefully to every single word the user says... They are always correct.
tJY: Lastly, what do you see as Axis' biggest selling point?
JUN: Speed, own robot............ I think AXIS can be competitive in U.S market.....
Once again, on behalf of the Junkyard I'd like to thank JUN for his time in answering our questions!
Interested in helping this game reach North America? Here's how:



