the Junkyard: Axis Development / Marketing
 
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Axis Development / Marketing

Axis Development / Marketing

Posted by: Mhaddy on 03/22/2001
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tJY: What did you find most difficult?

JUN: Money..... It's always the problem for us to develop a better game....

tJY: Was there anything you paid special attention to?

JUN: I think that game must be fun itself. And also we have to pay attention to each user.... That's just my opinion. There can't be a developer without the user.......... And we have to listen very carefully to every single word the user says... They are always correct.

tJY: Lastly, what do you see as Axis' biggest selling point?

JUN: Speed, own robot............ I think AXIS can be competitive in U.S market.....

Fin: Final Thoughts:
Once again, on behalf of the Junkyard I'd like to thank JUN for his time in answering our questions!

Interested in helping this game reach North America? Here's how:

  • Visit our forums and the big Axis thread that has been developing and make your voice heard!
  • Head on over and sign the petition to get Axis in the North American market. Even though the game will arrive in NA in a downloadable form, Jamie is still looking for a full-fledged package.
  • When you are hosting a game, post the IP address on our forums to let others know that a game is up. The more people we get playing at a time, the more fun it is :D
  • Lastly, if you haven't downloaded the demo yet - try it out! Snag the 35MB puppy right here.

    Related Links: Related Links:
  • Axis Arena
  • tJY Axis Forums

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