the Junkyard: Return to Castle Wolfenstein
 
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Return to Castle Wolfenstein
Return to Castle Wolfenstein
Posted by: Mhaddy on Sun Dec 23rd, 2001 at 7:00 PM
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Genre: First Person Shooter
PublisherID Software
DeveloperGray Matter
Release Date: 0-0-0
Score8.7/10.0
GalleryClick here (9).

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Pose: So now, down to business... was RTCW worth the wait?

Spec: YES!

Pose: To give you a little background information, you are Army Ranger William "B.J." Blazkowicz who must escape from nazi Germany. This game sticks you in the dungeon of Castle Wolfenstein, from which you must evade capture and more importantly – death! What's more, in cohorts with NATO, you are trying to uncover the nazi’s sinister plot to resurrect a fallen warlord.

Spec: Crazy nazi’s, always with their diabolical plans... when will they learn?

Pose: Probably not . You make your way through villages, crypts, and churches, burned out cities... you know, the usual. Your main objectives are to gather information on the nazi’s plans and to stop them at all costs.

Spec: The game starts you off with the basic Luger pistol and a knife, until you kill your first soldier and earn yourself a sub machine gun. This expansive level is carefully detailed.

Pose: And who could forget…

Spec: ZE GERMANZ!

Pose: Ahh yes, ze Germanz, the backbone of this game. Without them… well… there would be nothing to shoot!

Spec: Throughout the game you mow down the various nazi scientists, doctors, soldiers, snipers, flame troopers, paratroops, heavy weapon troops, scantily clad assassins, and scientific experiments.

Pose: Ahhh... but you have forgotten one thing, Specter.

Spec: Really, what's that?

Pose: The ZOMBIES!

Spec: And what game wouldn’t be complete without it’s skin-eating zombies? Half-Life, System Shock 2, Resident Evil... they all had 'em. These aren’t just normal zombies either, some shoot blinding spirits, and others are entirely aflame! Though, you'll only have the pleasure of mowing these guys down at the beginning and end of the game.

Pose: Oh, you forgot about the skeletons with shields that can reflect your bullets back at you. This is another neat thing about Wolfenstein, is it's physics, if you will. Shooting a slightly convex-shield surface will not only reflect bullets back at you, but also in angular directions as well; remember, the angle of incidence is equal to the angle of reflection!


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