the Junkyard: Return to Castle Wolfenstein
 
Starsiege Series Tribes Series Halo Series
Return to Castle Wolfenstein
Return to Castle Wolfenstein
Posted by: Mhaddy on Sun Dec 23rd, 2001 at 7:00 PM
Return to review listing.
Genre: First Person Shooter
Publisher: ID Software
Developer: Gray Matter
Release Date: 0-0-0
Score: 8.7/10.0
Gallery: Click here (9).

Previous   1   2   3   4   5   6   Next

Spec: Errr... yeah, so now on to the weapons.

Pose: Right.

Spec: The weapons in this game are awesome, and each one has it’s unique uses and advantages when used on different opponents. The weapons include handguns, sub machine guns, sniper rifles, grenades, and other exotic weapons like flame throwers, a helluva large gattling gun, a paratroop rifle, and the last one is a surprise .

Pose: There are also mounted machine guys strategically placed around the maps... you know when you find one, you're in for a frag fest!

Spec: My one problem with the weapons were the grenades, their blast radius is so small that it pretty much violates the definition of the phrase 'splash damage'. They might as well been water balloons!

Spec: Ok, now onto the game play.

Pose: I especially liked the different ways you can approach a mission. This ensures a huge replay value. You could play the game 50 times without doing the same things twice.

Spec: I usually play in a covert style... silent weapons, sniping, and crawling around... whereas, *ahem*, Poseidon on the has a different approach...

Pose: Bustin' down the door and laying waste to the nazi’s with the venom gattling gun! I really loved it when they exploded after taking in healthy amounts of lead.

Spec: *Ahem*, well my way also doesn’t set off the alarms, and doesn't bring in reinforcements.

Pose: That just gives me more Germans to slaughter .

Spec: Ok, that’s disturbing... Anyhow, there are different types of missions ranging from stealth to escort to strictly assassinations. Don’t worry though; you’ll have no problem getting your gun off in even the most concealed of maps.

Pose: AI in the game are nothing to jump up and down about. They were very predictable -- with the assassins you knew the dive and roll was coming.

Spec: It almost seems like the enemies like to climb ladders, even in the middle of combat. However, they aren't stupid.

Pose: The paratroopers coming in was one of the highlights for me though. You'd walk outside and see them gracefully float down to Earth.


Previous   1   2   3   4   5   6   Next


email this review to a friend! printer friendly
Powered by Sitekore