the Junkyard: Return to Castle Wolfenstein
 
Starsiege Series Tribes Series Halo Series
Return to Castle Wolfenstein
Return to Castle Wolfenstein
Posted by: Mhaddy on Sun Dec 23rd, 2001 at 7:00 PM
Return to review listing.
Genre: First Person Shooter
PublisherID Software
DeveloperGray Matter
Release Date: 0-0-0
Score8.7/10.0
GalleryClick here (9).

Previous   1   2   3   4   5   6   Next

*Flashback*

Spec: "I wonder if you can puncture the parachutes?"

*Click BOOM! BOOM! BOOM!*

* Poseidon stares at the raining corpses*

* THUD THUD THUD*

Pose: "Well who'd've thought..."

Spec: Yeah, that was a great addition, and extremely fulfilling!

Pose: We can't forget the German prostitutes who hid in the corner when you entered the room. Maybe if some people wouldn’t shoot them on sight we wouldn’t have failed the mission...

Spec: HEY, they shouldn’t have charged me extra!

Pose: Where was I when this was happening? Oh never mind... onto the graphics!

Spec: The character models are superb, the polygon count for a soldier is amazingly high, hardly any pointy edges are to be found. Furthermore, the detail on the skins is just something else. The same goes for the maps, extremely detailed – you can tell ID took their sweet time creating these. There were some very nice scripted events in some of the maps too, for example a sequence where the captured panzer tank shot out a sniper’s perch in a bell tower...

Pose: Or how about the time when you shot at some explosives and caught a flying air tank in the teeth?

Spec: Yeah, that too! Oh, and how about the time when the scientist’s head hit the window in front of you and you screamed like a girl...

Pose: ... I wasn’t scared... and that wasn't scripted! Seriously though, the graphics are amazing. The characters and maps were very detailed. The scripted events were always great. Pretty much flawless from what I saw. Now moving onto sound.

Spec: If you stopped and listened, almost every soldier or scientist would talk to themselves or others. The characters and voices were synced almost perfectly in the cutscenes... something that is not an easy task. The weapon and creature sounds were pleasant, but I've got a couple complaints about these.


Previous   1   2   3   4   5   6   Next


email this review to a friend! printer friendly
Powered by Sitekore